Incendiary Weapons

Heavy Weapons skill is now known as "" (so that the vanilla term for "Heavy Weapons" isn't confusing)
 * The descriptions clearly state this consists of "Fire and Explosive Weaponry"
 * When certain grenades or mines explode and hit an enemy, they will now grant Incendiary Weapon Skill
 * Unlike regular weapon skill gains, the explosives don't need to actually kill the enemy to grant this skill
 * You only get credit for the explosion hitting any target, regardless of how many targets it is
 * There's a small delay before the skill gains are actually applied, so that any type of multi-explosives won't trigger extra gains
 * The following works with this: frag grenades/mines, baseball grenades, handmade mines, pipe bombs, plasma/pulse grenades/mines, nuka grenades/mines


 * Includes: Flamer, missile launcher, minigun, gatling laser, broadsider, and other similar weapons
 * Skill 10-100 gains 2-20% Hip-fire Accuracy and 2-20% Range
 * Skill 100-200 gains 20-40% Hip-fire Accuracy and 20-60% Range
 * +20 per rank of Commando
 * +10 Big Guns Bobblehead
 * Up to +90 from kills made with Incendiary Weapons
 * This skill caps at 200