Talk:Skills

If anyone interested in exact skill growth, these values are taken from game statistics ('data' tab in pipboy). Below are values extracted from Horizon skill management script (

- Lockpicking: +0.5 per 'Locks picked' (100 locks to max this)

- Hacking: +0.5 per 'Computers hacked' (100 to max)

- Survival: +0.02 per 'Plants Harvested', +0.01 per 'Food cooked'

- Hunting: +0.05 per 'Creatures killed' or 'Animal killed'. Yes, ghouls are counted in it :)

- Leadership: +1 per 'Investment made', +0.2 per 'Speech successes'

- Medical: +0.1 per 'Stimpaks taken' or 'RadAway taken'

- Chemistry: +0.1 per 'Chem crafted'

- Engineering: +0.1 per 'Robots Disabled'

- Exploring: +0.1 per 'Locations discovered', +0.5 per 'Location cleared'

- Explosives: +0.2 per 'Mines disarmed'

- Stealth: +0.2 per 'Sneak Attacks', 'Sandman kills', 'Backstabs', 'Pocket picked'

Weapon skills are more complex, I may be mistaken but I think you get +0.2 per human killed, +0.4 per synth, +2 (0.2*10) per legendary enemy

95.84.156.144 13:17, 31 October 2018 (UTC)