Buildings

Building Settlements all the time using the Vanilla Workshop is nice but mostly time-consuming. Horizon enables pre-build structures for the player in order to skip the manual building process and replace it by placing more advanced structures with different layers (such as detail, doors, beds, etc.). Thus enabling a fast settlement "re-building". All Structures are stored in Architect a huge Sub-menu accessed in any Settlement using your Workshop. All you need: specific base Components (Concrete, Steel, Wood) and, depending on the size and complexity of your Structure, a certain Contruction Level.

Architect
Architect > Buildings > ...

Structure Mangement


Building structures is easy with Architect.
 * 1) Simply place the appropiate controller object located in the "Buildings" or "Foundations" menu in the workshop.
 * 2) Use the controller to bringt up the menu, and clock on "Select Building Design".
 * 3) In the design screen, click on whichever design you want the system to pick, then click ACCEPT, then close the window.


 * Position the structure before decorating!
 * Beds are OFF by default
 * Not all designs have beds, seats, devices, doors, etc.

NOTES: - The structure menu has many options to customize each building you place. - Many structures have multiple "Layers" which contain different levels of detail and objects. - Some of these layers: are beds, chairs, lights, doors, stairs, clutter, and other detail. Each layer can be independently toggled on or off.

Configure Default Buildings Layers
This menu allows yout to set which building layers (such as detail, doors, beds, etc.) will default to ON or OFF when you select a building design.
 * Default Chairs: ON/OFF
 * Default Detail (Clutter): ON/OFF
 * Default Detail (Signs): ON/OFF
 * Default Detail (Main): ON/OFF
 * Default Devices (Lights, etc.): ON/OFF
 * Default Doors: ON/OFF
 * Default Stairs (Main): ON/OFF
 * Default Stairs (Alternate): ON/OFF
 * Default Beds: ON/OFF
 * Default Detail (Debris): ON/OFF
 * Default Turret: RANDOM/LAST SELECTION

Tiny Buildings (Construction Level 1)
Shed

Shed

 * A very small shed, great for forcing on top of floating workbenches (because of scrapping)

=Houses=

Small (Construction Level 2)
Cabin, Capsule, Covenant Houses, House Garage, Shed, Small House, Switchting Tower

Cabin

 * 2 types (damaged and repaired)
 * 3 colors

Capsule

 * empty capsule home
 * has various sizes (double/single)

Covenant Houses

 * 2 styles
 * 3 colors

House Garage

 * single

Small House (2-Story)

 * 9 colors
 * 4 beds (optional)

Switchting Tower

 * 1 color

Large (Construction Level 3)
Capsule Home, Large Houses, Sanctuary Houses

Large House (2-Story)

 * 6 colors, 8 beds (optional)

Large House (Worn Down)

 * This style of large house uses the old mesh with the broken roof, except it also has broken glass and dirty walls

Large House w/ Garage (2-Story)

 * 5 colors, 6 beds (optional)

Sanctuary House (Refurbished)

 * 3 colors
 * This is a grungy sanctuary house refitted with sheet metal panels

=Urban Buildings= Guard House, Military Bunker, Restrooms, Drumline Diner, Red Rocket, Old Townhouse, Townhouse

Military Bunker

 * Restrooms: A medium size building that has restrooms with toilets/sinks/showers

Drumline Diner

 * Has 1 connection point for a floor vendor behind the counter

Red Rocket (Small)

 * Has 3 connection points for a floor vendors behind the counters

Old Townhouse

 * 4 colors, 4 beds (optional)

Townhouse

 * 9 colors, 4 beds (optional). Three-storied square building with quite small footprint, great for smaller horizontal spaces.

Medium (Construction Level 4)
Brick Store, Panucci's Pizza, Supply Yard, Slocum Joe's, Wilson Atomatoys Factory

Brick Store

 * 6 beds (optional)

Panucci's Pizza

 * Can have 5 beds enabled upstairs

Slocum Joe's

 * A large coffee house with an apartment on the 2nd floor
 * Has a fire escape in the back that leads up to both rooftops
 * Contains 1 door, 4 booths, 2 stools, 2 lights, 6 beds (all optional as usual)
 * Has 2 connection points for vendor mats behind the counter
 * Has 3 detail layers, in which you can turn off the logo signs separately from other detail

Wilson Atomatoys Factory

 * Located in "Medium Urban Buildings" and "Large Urban Buildings"
 * Layers: Detail, Clutter, Debris, and Sign
 * This building does not contain any beds
 * This building is very large, but its in both categories for now. If I add more features to it, I may remove it from medium.

Large (Construction Level 5)
Apartment Complex, Atomic Cat's Garage, Marina Warehouse, Wilson Atomatoys Factory

Apartment Complex

 * This very large building is 6-stories tall, but has only a moderately sized footprint
 * It is designed to fit inside most settlements, but allows MANY settlers to live in it
 * There are 9 styles to choose from
 * The lower levels have a few areas for vendors or whatever you want
 * The largest room on the first floor is designed to be a bar, with 10 stools and a static bar included
 * The bar itself only requires that you place a floor mat vendor behind it, and its ready to go
 * This bar room also has extra space on the opposite side of the room for another vendor or whatever you want
 * The upper 4 stories are apartment style floors with 24 optional beds in total!
 * The rooftop has 3 planters for growing crops
 * For immersion, there's a public bathroom and kitchen area
 * This building is the first structure to use the "Detail (Debris)" layer

Atomic Cat's Garage

 * Located under Warehouse (Large)
 * Contains 2 vendor hookpoints, 5 stools, and 5 beds (optional)

Marina Warehouse

 * Located under Warehouse (Large)
 * Lightly detailed with 3 layers so there's room to build what you need
 * The marina sign can be turned off separately
 * The clutter layer is mostly indoor furniture/objects that you can turn off if you want a little more room inside
 * The sand areas can actually be used to plant crops
 * Because this structure is so large, it has an "escape ramp" underneath it in case you spawn under it (this may not always work)

Wilson Atomatoys Factory

 * Located in "Medium Urban Buildings" and "Large Urban Buildings"
 * Layers: Detail, Clutter, Debris, and Sign
 * This building does not contain any beds
 * This building is very large, but its in both categories for now. If I add more features to it, I may remove it from medium.

=Warehouses=

Basic (Construction Level 1)
Airplane Housing (Large), Boardwalks, Finch Shack, Railroad Station, Tavern, Utility Warehouse, Warehouse Garage, Warehouse Strip

Airplane Housing (Large)

 * a large airplane fuselage
 * The airplane building no longer has any beds

Boardwalks

 * all Boardwalks are also available in "Foundations" (Boardwalk Foundation)

Finch Shack

 * A copied version of the Finch Farm shack
 * Contains: 1 door, 1 stairs, 1 detail layer, 1 debris layer, 4 beds, 1 light

Railroad Station

 * Contains: 10 beds

Tavern (3x4)

 * The tavern from Horizon which was filled out more

Utility Warehouse (2x4)

 * A small warehouse building

Warehouse Strip

 * 15 beds (optional)
 * A smaller, scrap-themed all-in-one building
 * Includes large workspace/store space + covered area downstairs and rather cramped and featureless barrack upstairs.

Complex (Construction Level 3)
Atomic Cat's Garage, Marina Warehouse

Atomic Cat's Garage

 * Contains 2 vendor hookpoints, 5 stools, and 5 beds (optional)

Marina Warehouse

 * Located under Warehouse (Large)
 * Lightly detailed with 3 layers so there's room to build what you need
 * The marina sign can be turned off separately
 * The clutter layer is mostly indoor furniture/objects that you can turn off if you want a little more room inside
 * The sand areas can actually be used to plant crops
 * Because this structure is so large, it has an "escape ramp" underneath it in case you spawn under it (this may not always work)

=Colossal Structures (Construction Level 6)= Airship Yard, Fallon's Department Store, The Gallows (9-floors or 3-floors)

Airship Construction Yard

 * A very large construction yard with industrial buildings underneath a large airship

Fallon's Department Store

 * A very.. very large 4-story building with a large roof top

The Gallows (9-floors or 3-floors)

 * This massive building is designed to be placed in Hangman's Alley, but it can be used anywhere
 * While this structure is much larger than 9 stories, it has 9 useable floors
 * This structure currently does not have any layers, and is intended as a large empty platform for whatever you want

NOTE: For Hangman's Alley, use the new "Locking Plate System" to snap this structure into place, so that it locks into the place where it's designed for, otherwise it will look bad and stick outside of the default build area.

"In the future, I may make a shorter version of this structure, for those who just want something more simple, like 2 floors above hangman's alley. Many more buildings will be added over time, including ones from other authors!"

- zawinul