Field Scrapping



Former know as "Equipment Scrapping",  is a system that lets you


 * 1) automatically salvage Armor, Clothing, Weapons and more types of items directly from the corpse and
 * 2) manually using your Field Kit
 * A 3rd activator key will allow you to scrap (destroy) all valid items on a corpse and give you the proper materials back
 * Pressing the button can only scrap ALL valid items on the corpse, and not specific items (loot weapons/armor you want first!)
 * Requires 20 Salvaging Skill to unlock this feature
 * Scrapping Weapons/Armor give the appropiate Components normally available through the corresponding Workbenches
 * Weapons that are scrapped by this system are automatically tracked for the ZX-1 Experimentation Lab for reverse engineering!
 * This option can be disabled in the Architect Options menu under "Salvaging Options"
 * An option to change the loot filter can be toggled in the Architect Options menu under "Salvaging Options"
 * Changing the loot filter allows you to automatically loot other items too when you push the salvage button

NOTE: - Ash Piles cannot be used with this system, but you can choose to disable ash piles via the holotape (see below) - Most "Item Mods", attachments on weapons and armor are NOT accounted for or removed!

Tips

 * 1) Always check the inventory before you press the buttton! There is NO undo button!! Don't be in a rush to scrap every corpse just because there's an easy button now.
 * 2) Check the value on weapons/armor first, items at 100% condition or that have mod attachments might be worth selling or using instead.
 * 3) Weapons that you scrap on the corpse will be cached for the ZX-1 Experimentation Lab the next time you reverse engineer, so it's safe to scrap weapons you didn't unlock yet.
 * 4) Items that are at -100% condition (with a trash can icon) can almost always be immediately scrapped
 * 5) change Salvaging options using your "Architect Options Menu" accessed f.ex. by using your Field Kit
 * 6) * Salvage Auto-Loot:
 * 7) ** Quality Items
 * 8) ** Quality and Common Items
 * 9) ** Ammo and Currency Only
 * 10) ** No Items
 * 11) * Salvage Vehicles: ON/OFF
 * 12) * Salvage Machines: ON/OFF
 * 13) * Scrap Equipment from Containers: ON/OFF
 * 14) * Scrap Equipment Auto-Outfit: ON/OFF

Convertion
These types of items will only convert in your Toolkit scrapping, and NOT from Corpse Scrapping (so you don't have to worry)
 * convert Gwinnett Beers into standard Beers (which are used as ingredients in recipes)
 * convert Cherry and Cold Nuka-Colas into standard Nuka-Cola (which may be used as ingredients in recipes)
 * convert any DLC Nuka-Colas into standard Nuka-Cola


 * scrap most raw meat (including DLCs) into Ground Meat (the same as the standard Cooking recipes)

Corpse Scrapping

 * the Cannibal perk probably conflicts with this feature
 * Pre-placed corpses no longer have invisible skin
 * Corpse scrapping no longer conflicts with the Silver Shroud quest
 * NPC-only grenades should no longer be auto-looted

Auto-Outfit

 * Auto-Outfit only works on humans or human-ghouls
 * Auto-Outfit can be disabled in the "Architect Options Menu"
 * When scrapping items from a corpse, it will equip the corpse with a pair of long johns, so there aren't naked bodies everywhere

NOTE: Currently, there is no menu option to turn this off yet, but it can be toggled with the global variable "Z_Arc_Setting_SalvageCorpsesAutoOutfit".