Using other mods with Horizon

Because it alters so much of the game, special care must be taken when combining Horizon with other mods. In general, the following rules of thumb apply:

Keep in mind that these are only guidelines, and individual mods will be more or less compatible. Finally, even mods that have been patched or are otherwise compatible may need to have their settings adjusted.
 * Most utility mods such as MCM and QuickTrade are fully compatible.
 * Wholly cosmetic environmental mods are fully compatible. This includes weathers, environmental textures, music replacers and the like. It DOES NOT include cosmetic changes to items or NPCs, which require patching. Note that some otherwise cosmetic mods add or alter items, in which case see below.
 * Mods that alter existing objects in any way almost always require patching. This includes sorting mods, weightless junk mods, texture/model replacement for equipment and NPCs, faction overhauls and many others. Without a patch, these mods will often break Horizon, or Horizon will break them.
 * Mods that add new things usually require patching for balance. This includes new weapons and armor, new systems, quest mods and new companions. These mods will usually work as-is, but they will not be integrated into Horizon's special systems and because of the altered balance will often be horrifically over/underpowered.
 * Major overhauls are totally incompatible. This includes other total-conversion mods such as FROST and Immersive Gameplay. While it's theoretically possible to patch them together, it would be almost as much work as making your own overhaul from scratch.

For advice about how specific mods interact with Horizon, consult the Mod Compatibility article, see if the specific mod has a page in the "Mods" category or ask in the Help and Mod Compatibility channels on the Discord.

Recommended
It is recommended that you use the following mods while playing Horizon:
 * Everyone's Best Friend (Nexus)

DEF_UI
A version of DEF_UI with Phlunder's redsigned iconlib is included in the Horizon download, with an optional .ini file to make colored icons work. There is no need to download DEF_UI separately unless you have a widescreen monitor.

AWCKR & Armorsmith Extended
As of version 1.6, Horizon no longer supports Armorsmith Extended in any capacity. It doesn't use and doesn't conflict with the latest versions of AWKCR, so you are free to install it if you need it for other mods. However, those mods likely need to patched; see above.

Redundant
Horizon performs the function of many other popular mods while integrating those functions into a cohesive whole. Here is an incomplete list of mods and types of mods that are unnecessary for (and likely incompatible with) a Horizon game:


 * Any Loot overhaul (Usually incompatible AND not needed at all)
 * Any Combat/Damage/Healing/Difficulty overhaul (Incompatible and not needed at all, there is a new Difficulty called Desolation Mode AND the new Health Management and Combat System have been overhauled already)
 * Any Survival overhaul (Incompatible the Survival System has been overhauled already)
 * Any sorting mod (Incompatible AND not needed at all, Horizon uses it's own sorting!)
 * Any Power Armor overhaul (Incompatible AND not needed at all)
 * Ammo Crafting (Incompatible AND not needed at all, the Weapons Lab fulfills the same function)
 * Carry Weight modification (Incompatible if it edits items or perks AND not needed at all Personal Cargo Bots, Wilson and Strict Carry Weight fulfills the same function)
 * Adding Backpacks (Based on preference BUT not needed at all, Packs fulfills the same function)
 * Giving Companions infinite ammo (Not needed at all)
 * Wearing Armor on top of any Outfit (Not needed at all the new Armor and Outfits System fullfills the same function)
 * Death mechanics (Possibly incompatible or based on preference)
 * Crits outside VATS (Not needed at all)
 * Settlement-to-settlement fast travel (Usually compatible BUT not needed at all, the Caravan Travel Hub fulfills the same function)
 * Salvage Beacons (Fully compatible BUT not needed at all, Wilson fulfills the same function)
 * Craftable Armor Size (Not needed at all, your allowed to change any Armor size by yourself using a Armor Workbench)
 * Concealed Armors (Not needed at all, your allowed to conceal any Armor by yourself using a Armor Workbench)
 * SKK Combat Stalkers (Compatible, but the Dynamic Enemy Encounters fulfills the same function)
 * QuickTrade, QuickTrade Redux (Not needed at all, the Barter Key in "Architect Options Menu" fulfills the same function)
 * Sleep Or Save (Not needed at all, the Save Options fulfill the same and more functions)

Sim Settlements

 * Sim Settlements

Start Me Up
Start Me Up allows the player several options for altering the beginning of the game, and even later story segments by choosing a new backstory and starting location. It can be used with Horizon but with a number of issues.

NOTE: Its save using "This is a memory. I don't want to relieve this." Option right from the start which let's your start right after the Kellogg Cutscene. All other options except "Dream, ... and just entered a pod in a vault" will make your game CRASH.