Loot

In an unmodded vanilla Fallout 4, loot rarity is somewhat unrewarding and boring. Horizon changes this.

Horizon's loot system is very detailed, and covers a large array of containers and NPCs. Many new items are added to the game to increase the feel that you're in a living world.

Containers often contain more appropriate loot. Locked containers also give more appropriate bonus loot based on the type of container (safes, ammo boxes, etc.)

Horizon also gives purpose to some crafting ingredients that weren't widely used before, adding more diversity to hunting down materials. Certain junk items are even converted into real crafting ingredients (such as tools), instead of just being scrap.

Overall, more items feel useful and valuable.

One thing that Horizon strives for, is to make more individual items have an actual (and sometimes more realistic) purpose now. This in turn makes exploring and salvaging more interesting. You should actually WANT to explore some cabin because it might have something good in it.

Horizon introduces many new junk items that give more flavor to looting and scrapping. It also finely tunes the weights and prices of all misc items.

Loot Balancing

 * A new method of balancing loot lists is implemented, to help balance addons such as Desolation
 * Global variables are used to control a number of different loot lists
 * These globals can more easily be tweaked (by me, or mod authors) to make loot more difficult
 * Most of these globals are only used for containers and NPCs (generally not for vendors)
 * The following is affected: ammo, chems, food/drinks, caps, rare junk, unique junk, medical supplies

General Changes and Updates
The following table is giving you a small insight of what has been changed concering the loot system/overhaul. Its a raw composition of available information on the Horizon "Patch Notes". Be adviced, some information might have been changed in later updates, is not up-to-date, so read carefully. Feel free to compress the informations though. Click "Expand" next to "Notes" to reveal the data.

Dynamic Loot Quantities
The loot addon now contains a few types of items that can be given with random quantities
 * Gasoline Can: Empty, 20%, 40%, 60%, 80%, 100% (Liquid fuel given is 1-5 based on percentages)
 * Cigar Box: Can contain random amounts of cigars, with a low chance for a lighter or other items
 * Cigar Boxes always give an empty Cigar Box
 * Cigarette Carton: Contains random amounts of cigarette packs (1-10), with a low chance for a lighter

Note: More items may be added in the future, provided these changes above work out well.

Loot Changes and Additions
Horizon's loot system contains so many changes, it's impossible to document all of them. Don't let this small "Exploration" section of the documentation fool you.. the changes to loot in Horizon are a very large part of the mod.

Many new junk items were added in to add flavor and make it feel more like a living world.

A large amount of containers were completely overhauled to give more appropriate loot, and a much better (and balanced) distribution of loot.

Junk Items

 * Many new junk items add flavor and balance to crafting components
 * Many items that are used in crafting, are now converted to unscrappable parts (Common Tools, Ground Meat, ...)
 * Creatures have brand new junk items that can be harvested (the higher your Hunting Skill or Hunter Perk the higher the chance)
 * Robots/Synths have brand new junk items that can be harvested (the higher your Technologist Perk the higher the chance)
 * Most junk items were given more appropriate buy/sell values.
 * All junk weights are normalized based on their scrap components
 * A few recipes that used junk items directly, were converted to use components instead

Loot Containers

 * Many containers that are used post-war are relabeled, such as "Rusty Safe", "Damaged Ammo Box", "Tattered Suitcase"
 * Medkits/mirrors were overhauled, and can contain many brand new and appropriate items
 * Medkits/mirrors give a large assortment of medical loot that is very carefully balanced
 * Desks and filing cabinets were overhauled, and can contain brand new and appropriate items
 * Mailboxes were overhauled, and can contain appropriate items
 * Gun toolcases have a better chance of having some ammo, and rare chance of having extra
 * Gun toolcases can contain small bottles of smokeless powder
 * Vault 111 now contains specific starter items placed around it
 * The Root Cellar in Sanctuary now contains a small amount of starter items (these containers do not respawn)*
 * Too many other things to list..

Clean Ammo Boxes

 * This new type of ammo box type replaces specific boxes in certain areas (usually locked up rooms)
 * These boxes will always give a large consistant amount of ammo
 * Can still give a random assortment of ammo types
 * Does not respawn
 * Does not give extra random "locked" loot, since they are already balanced

Damaged Ammo
"I'm introducing a new loot element called "Damaged Ammo." This ammo helps fill out some of the gaps in making NPCs feel like they're actually carrying more ammo, but don't always have good quality stuff. See more on this below for details."

- zawinul


 * Weapons that drop as damaged, now also drop damaged ammunition
 * Damage weapons can still drop normal usable ammo too, but the chances are lower
 * Damaged ammo comes in different types: "Damaged Rounds", "Damaged Cells", "Damaged Shells"
 * Damaged ammo is junk items that can automatically be scrapped for ammo crafting components
 * One of the benefits to damaged ammo is you can use the scrap for anything

Vendors

 * Vendors will usually no longer sell single bobby pins, but instead sometimes sell a pack of 5 pins
 * GN/BOS vendors should now properly sell 5.56mm and a few other ammo packs again
 * The Atomic cats paint is only 300 caps now (down from 4000, which was a bloated vanilla value)
 * Atomic cats only sells 1 piece of their T-60 armor at a time, and they're all deteriorted now instead of rusted
 * Assault rifles roll as automatic more often
 * When weapons roll automatic or legendary, they will sometimes have extra ammo
 * When disarmed, some dynamic-spawned mines can now give scrap such as explosive material or energy cells

Scrounger and Fortune Finder

 * Scrounger adds more of a realistic "feel" and specific purpose for these perks
 * Containers that generally have lots of drawers, or hidding spots, have increased gains (filing cabinets, desks, etc.)
 * Small containers or containers with little room for searching around, will no longer work (ammo boxes, safes, coolers, etc.)

Wilson

 * Area Scavenging: This new beta option allows CB1X to automatically loot any low quality junk in your immediate area
 * This option is located in CB1X's menu and can be toggled ON or OFF
 * Requires Workshop: Technology Level 3