Defense

Guard Posts
"More upgradeable guard posts are planned, especially a floor-mat style one that is smaller and can be placed behind existing barricades."
 * Horizon's Guard Stations are moved to Architect
 * Most guard posts are set to +6 Defense, to flag them as a full-time defense assignment
 * Upgradeable Guard Tower: (+6 Defense base) Can be upgraded to add defense

- zawinul

NOTE: As of Horizon 1.8.0.BETA-7 "Command Tower" AND "Watchman Tower" don't upgrade properly. If you have a workaround feel free to share it.


 * Command Tower: (+6/22 Defense)
 * Watchman Tower: (+6/16 Defense)
 * Guard Post (Metal): (+6 Defense)
 * Guard Barrier: (+6 Defense)
 * Sentry Chair: (+6 Defense)
 * Sentry Post: (+6 Defense)
 * Sentry Patrol: (+2/6 Defense)

Platform Turrets
This new system allows you to place platforms in which you can change turrets at any time.
 * Turrets unlock based on your Workshop Technology Level for your settlements (globally)
 * Placing the platform will automatically pick a random turret that is currently unlocked
 * you can change that by using the Architect Options Menu forcing the system to use the latest placed Turret by default
 * Turrets on platforms do not require external power, so you don't need to screw with wires
 * Turrets on platforms are increased to a minimum of 8 (and a max of 12)
 * All platform turrets give 12 defense, since the unlocks are mainly related to their gameplay effectiveness
 * Defense values of standard turrets: 12 is usually the maximum

NOTE: Set "Default Turret" to "Last Selection" to disable "Random Turrets".

Decorative

 * Decoy
 * Surveillance Camera
 * Radar Tower

Ballistic

 * Pipe Turret Mk l
 * Pipe Turret Mk ll
 * Pipe Turret Mk lll (MG)
 * Pipe Turret Mk lV (Irradiated Rounds)
 * Heavy Machinegun Turret Mk III (5.56mm)
 * Heavy Machinegun Turret Mk VII (5.56mm API)
 * Shotgun Turret

Energy

 * Gauss Turret
 * Laser Turret
 * Laser Turret (Heavy)
 * Plasma Turret

Guard Dog
Allows you to place a dog house which comes with 1 guard dog
 * Grants 6 defense
 * Located in Architect/Defense
 * Up to 4 guard dogs can be placed per settlement
 * Requires "Guard Dog Certificates" to build
 * Certificates can be acquired in your mailbox when you take ranks of Attack Dog
 * Certificates can be sold by some vendors
 * Certificates can be acquired from settler Assault missions or a very low chance for Hunting missions

Guard Hound
Allows you to place a dog house which comes with 1 mutant hound
 * Same defense as Guard Dogs
 * Certificates can sometimes be purchased at the Slog vendor, and Cricket (tier-5 Trading Skill)
 * Certificates can be acquired from settler Assault missions or a very low chance for Hunting missions

Guard Mongrel
Allows you to place a dog house which comes with 1 mongrel dog
 * Same defense as Guard Dogs
 * Certificates can sometimes be purchased at Cricket, and the Railroad (tier-4 Trading Skill)
 * Certificates can be acquired from settler Assault missions or a very low chance for Hunting missions

Turrets (Vanilla Workshop)

 * Pipe Turret Mk II: 6 defense, increased health, increased damage, has a smaller base without the tripod legs sticking out
 * Pipe Turret Mk III (MG): 8 defense, increased health, increased rate of fire
 * Pipe Turret Mk IV (Irradiated Rounds): 10 defense, increased health, adds radiation damage per hit
 * Each tier of pipe turrets use +1 more turret deployment part; the Mk IV also requires radioactive material
 * The basic Pipe Turret (and the mini-pipe turret) uses a better firing sound effect now
 * The basic Pipe Turret should have better alignment for the muzzle flash and firing origin
 * MG Turret Mk 1: Requires Gun Nut rank 2
 * Heavy MG Turret Mk 3: Requires Settler Skill: Engineering 1
 * MG Turret Mk 5: Requires Settler Skill: Engineering 2
 * Heavy MG Turret Mk 7: Requires Settler Skill: Engineering 3
 * The health/resists on some turrets were increased
 * The damage was rebalanced on all turrets

Pipe Turrets

 * Horizon's Pipe Turrets are moved to Architect
 * There are 4 grades of Pipe Turrets available
 * Pipe Turret Mk I: 4 defense
 * Pipe Turret Mk II: 6 defense, increased health, increased damage, has a smaller base without the tripod legs sticking out
 * Pipe Turret Mk III (MG): 8 defense, increased health, increased rate of fire
 * Pipe Turret Mk IV (Irradiated Rounds): 10 defense, increased health, adds radiation damage per hit
 * Each tier of pipe turrets use +1 turret deployment part; the Mk IV also requires radioactive material