Mining

 is production of various raw materials using Liquid Fuel.
 * This category lists all of the possible yields for your current mining extractors
 * The ore yields are individually shown, but are considered 1 single service combined together
 * Work orders can only be added to ALL at the same time, as each extractor automatically generates the yields
 * Yields below 1.0 will carry over to the next production cycle
 * Each individually produced yield requires 1 fuel (that means if you have 1.0 of every type of ore deposit, it would cost 9 fuel per cycle)

Oil

 * Crude Oil is produced by a Small Oil Well (limit 3 per settlement, requires only power).
 * Typical yields are 0.10-0.30, 0.70 is very rich and occures rarely.
 * Around 25-30 crude oil per cycle can be extracted in total.
 * 5 Crude Oil and 5 Steel is processed in Refinery to
 * 3 Liquid Fuel, 1 Oil and Crude Oil Byproducts:
 * Plastic
 * Carbon
 * Sulfur

Small Oil Well
Architect > Mining & Oil > Small Oil Well

Refinery
Architect > Mining & Oil > Refinery
 * This category allows you to process all raw crude oil (and other recipes) into usable components
 * You can select which schematics you want to use in this category
 * Each type can be assigned it's own work orders, so you can specific what you want processed
 * Each active Refinery can process 1 of every type of schematic selected, per cycle*
 * Schematic: Process Crude Oil - Converts crude oil to fuel, oil, and random byproducts
 * Schematic: Convert Nuclear to Crude Oil - Creates crude oil from nuclear material and other ingredients (Requires: Workshop Tech 6)

Ore
Note: Scan your Local Mineral Deposit first in order to see progress in your Production Manager
 * Ore mining is done using Small extractors, available from workshop menu Architect > Production > Mining and Oil.
 * Different settlements offer different rates of raw material production, and total number of small extractors on each site is limited to two.
 * Rates can be seen using Production Console > Local Mineral Deposit Scan.
 * Typical yields are ~0.50 on couple ores, 0 on rest, 1 is very rich.
 * Ores produced by mining are further refined in Arc furnace.
 * With every new game, the rates are different for each settlement.

Small Extractor
Architect > Mining & Oil > Small Extractor
 * This device can be placed in settlements to extract ore
 * Requires Workshop Tech Level 6

Arc Furnace (Ore Processing)
Architect > Mining & Oil > Arc Furnace
 * This category allows you to process all raw ore into usable components
 * Each type of ore can be processed to yield different materials
 * Each type of ore has a different selection of random impurities that can yield rare materials
 * 2 types of common materials are always guaranteed per ore processed
 * 1 random type of rare material is given per ore processed
 * Some types of rare materials appear less often than others
 * Each ore type can be assigned it's own work orders, so you can specify exactly what you want processed
 * All schematics in this category are locked and cannot be changed
 * Each active Arc Furnace can smelt 1 of every type of ore, per cycle
 * Each additional Arc Furnace can process +1 ore (of every type) per cycle

Arc Furnace (Services 2)

 * An additional menu is available for the Arc Furnance which allows you to craft other materials as well
 * Schematic: Uranium to Nuclear - Converts raw Uranium into usable Nuclear Material (requires Tech Level 7 or Nuclear Physicist 3)