Patch notes/Horizon/1.8.0.BETA-6

Chlorine - (NEW) A new recipe is added to the Chemical Factory to extract Chlorine from Salt - Unlike the manual process, the factory recipe only requires half the salt, and also gives Hydrogen - The factory recipe requires 40 Chemistry Skill to unlock - The ingredients required for the manual chlorine extraction recipe are altered - Salt is added to a few more loot sources

Startup - The Sanctuary cellar safe now has 1 bottle of chlorine - The Sanctuary cellar safe now always gives a pre-war magazine, instead of a random guide or magazine - The Sanctuary cellar now has a Custom SMG instead of a pipe gun (since its supposed to be pre-war based loot)

Food - The exotic ground meat recipes are now properly upgraded to the v1.8 scaling - Ground meat soups use slightly less meat, and ground meat stews use slightly more

Items - Degraded and Deteriorated armor no longer has a weight reduction - Weapon parts now weigh more

Crafting - Weapons/Armor/PA slots will now sort better in the workbenches (thanks Worsin!)* - The contracted work version of the Cargo Bot now requires the proper materials
 * More tweaks on this will be made in the future, and possibly more icons for weapon/PA slots (so they look like armor does)

Wilson (Cargo Bot 1-X) - Moving items to Wilson should now cover all junk items and components

Skills - A possible bug was fixed where it wasn't showing skill update messages - Recent individual skill update messages will now attempt to "retry" if they were rejected during a full skill update (like when you load a save or close the perk chart)

Settlements - The Command Tower guard post should now have the proper crafting material requirements

Field Scrapping - (NEW) When scrapping items from a corpse, it will equip the corpse with a pair of long johns, so there aren't naked bodies everywhere - (Currently, there is no menu option to turn this off yet, but it can be toggled with the global variable "Z_Arc_Setting_SalvageCorpsesAutoOutfit")