Mailbox

 is a settlement building that lets you receive mail from various people. It also lets you sell Magazines for Pre-War Money.


 * Mail is sent every 36 hours (108 minutes real-time), so you don't feel you have to check it as often.
 * You can receive up to 3 mails at a time per cycle.
 * Mails give you specific items (f.ex. Settler Recruitment Radio) to certain quest or exploration success.
 * Certificates can be acquired in your mailbox when you take ranks of Attack Dog

Recipe

 * Plastic 6
 * Rubber 2
 * Steel 10

NOTE: If you can effort it, spare your Components and build a Command Workstation instead that includes a also.

Mailbox Menu
Click on the Mailbox to open the menu showing you:


 * Statistics
 * new unread messages
 * total mail received
 * Delivery Circle
 * next possibler delivery
 * mail is delivered every 12/24 hours
 * maximum new mails stored
 * Open Mailbox Container
 * Read New Messages
 * Open Outgoing Mailbox Container

Incoming Mail



 * You can receive mail from various sources based on: quest completions, companion affinity, perks, skills, etc.
 * Unread messages do not deposit their items into the inventory until you read them.
 * The content of wrapped packages open in the Mailbox Container, not your inventory so you can see the items pop out more clearly.

Outgoing Mail

 * Magazines and Guides can be placed into the Outgoing mail container.
 * Each mail cycle will mail them out and you will receive 5 pre-war Money per item.

Command Mailbox Events

 * Mail events are sent based on unlocking certain perks, completing quests, or having affinity with companions
 * Most mail events will be undocumented, as they're supposed to be immersive content that you discover
 * The number of events right now is very small, but more events will be added over time
 * A few basic events that are included with 1.0:
 * Level 1: Anonymous Sender = Sends you something after completing the Concord quest
 * Level 2: Anonymous Sender = Sends you 1 Ammo Guide, if you have Gun Nut trained
 * Level 2: Anonymous Sender = Sends you a tracking note for finding the first 5 magazines, if you have Gun Nut trained
 * Level 2: Piper at 50 Affinity = Sends you 1 K9 Dog Training Manual (requires that you recruited Dogmeat too)
 * Level 2: Codsworth at 50 Affinity = Sends you 1 Hacking Guide
 * Level 3: Codsworth at 150 Affinity = Sends you 1 Energy Ammo Guide, if you have Science trained
 * 2 additional issues of K9 Training can be acquired from companions based on different levels/perks

Enemy Kill

 * If you are allied with the BOS, killing 50/100 Super Mutants sends rewards to your mailbox
 * If you are allied with the BOS, killing 50/100 Synths (or Institute Personel) sends rewards to your mailbox
 * If you are allied with the Minutemen, killing 50/150 Raiders sends rewards to your mailbox
 * If you are allied with the Minutemen, killing 50/150 Feral Ghouls sends rewards to your mailbox
 * If you are allied with the Institute, killing 50/100 BOS Personel sends rewards to your mailbox
 * If you are allied with the Institute, killing 25/100 Railroad Personel sends rewards to your mailbox
 * If you are allied with the Railroad, killing 50/100 Gunners sends rewards to your mailbox
 * If you are allied with the Railroad, killing 5/20 Coursers sends rewards to your mailbox

General

 * Mama Murphy will send you a mail with a clothing set after you build her chair
 * A unique synth can be recruited when you achieve Settler Engineering: Rank 3
 * When you put magazines/guides into the outgoing Mailbox (for pre-war money), you also get 1 Educational Material each
 * This is basically like writing down the info you learned, and then selling the original magazine to a trader