Settler Skill


 * All Settler Skills start at 0,
 * increase by 1-2 per failed mission of that type and
 * increase by 2-4 per successful mission.

The base success rate of mission varies, but it's usually 45-50% and it's increased by 1% for every 2 skill points peaking at 95-100%.

Once a skill reaches a value above 79, it starts decaying by 2 every day, so missions must continue actively in order to maintain a high settler skill.

NOTE: At low skill levels, the risk of failure is great and the quality of rewards is low, so it is best to think of the materials spent on early missions as an investment for the future rather than expect an immediate payoff.

Tiers
Settler skill also determines the quality of rewards, divided into three tiers:


 * 1) 1-39
 * 2) 40-80
 * 3) 80-100

Current Skill Level


To gain access on your current "Settler Skill Level" use any Command Table and select "Mission Statistics and Options":


 * Craftsmanship‎
 * Engineering‎
 * Entertainment
 * Military
 * Salvaging
 * Scavenging
 * Survival


 * Medical‎ (unused)
 * ‎Trading (unused)