Death

WARNING: The death system is still in beta, remember to save frequently.

Revival Mode (Alternate Death)
An optional death/revival mechanic is added to Horizon, to partially remove the cheesy feeling of "dying and reloading save games with all your stuff restored with no conscequences other than losing real time." This system is still in beta testing, but you can choose to enable it in the Horizon Horizon Holotape. (I may default this feature to ON in the future once it's tested more.)


 * Upon normal death, you're instead incapacitated, where you're dragged back to a settlement by either your Companions or Settlers
 * You can choose to enable this new mode from your Horizon holotape settings
 * The closest Settlement to your last known outdoor location is choosen
 * If you have no settlements, it will revive you at Vault 111 (I may change this later)
 * When you awaken, you will have only 25 health
 * If you die with 1000+ radiation, you'll awaken with 970 rads (I may change this, but for now, it works)
 * If you have the Pip-Boy options enabled for Player Voicing, the character will randomly make a comment when reviving

NOTE: - Just because the system allows you to bypass the need for reloading saves, doesn't mean you shouldn't save your game OFTEN. The game can crash. - The system will not activate properly if you die while in the Pip-Boy menu, e.g. from eating radioactive food or if you have FallSouls installed.

WARNING: Don't kill yourself with rad overdose inside the pipboy, or it gets stuck there.

Cost/Penalty



 * You lose the amount of caps based on your health/rads restored (currently its set to the same as Doctors charge)
 * The revival penalty will take Caravan Supplies first, and then caps if not enough supplies are found
 * The revival penalty will take 1 Adrenaline Injector, and if you don't have one you suffer an Anemia debuff for 10 minutes
 * Anemia: A debuff that reduces your AP regen by 10% and you take 10% extra damage for 10 minutes
 * Automatic Poison curing costs 6 supplies or 120 caps
 * If the player was poisoned, the poison will be cured, but the player will be charged for that as well, at a higher rate than a doctor:
 * 2x at level 10-19
 * 4x at level 20-29
 * 6x at level 30+
 * Automatic Infection curing costs 6 supplies or 120 caps
 * The absolute minimum penalty is now 2 supplies or 40 caps per revival
 * The increased penalty based on level is more fine-tuned to increase at: 10, 15, 20, 25, 30
 * Certain locations (faction hq's, and a few other areas) will instead kill you and require you to reload a save game
 * (More locations will be added as needed, please let me know if you run into any quests/areas that should probably just kill you instead of reviving)

Non-Desolation Mode

 * for level 1-3, you'll be revived with extra health and not charged any penalties
 * for level 4-6, you'll be revived with extra health if your death count is above 1 time
 * for level 7-9, you'll be revived with extra health if your death count is above 3 times