Laser Musket

NOTE: Existing Laser Muskets may have buggy stats until they are properly modded with an Ammo type*
 * The following ammo can be swapped at any time using the Weapon Kit: Fusion Cells, Fusion Cells (MX), Heavy Fusion Cells, Heavy Fusion Cells (MX)
 * The 2 styles of firing are now based on the ammo currently swapped in
 * The "Overcharged" receivers are now phased out, however they will work as standard receivers if you already paid for them
 * All barrels have increased range
 * The musket can now use CC skins (even though the game doesn't enable this by default)
 * The overcharged ammo mode will now have a proper firing delay between shots
 * The Laser Musket in concord should now always spawn as degraded
 * New Muskets that drop will be properly set by default
 * All Laser Musket barrels have reduced stability (scope sway)
 * 6-crank receiver lowered to Science 4 (still requires Future Soldier)

Laser Musket - Overcharged Receivers
NOTE: This receiver has a very nice and fluid feel to it, and I think people who hate the normal musket receivers may really like this option.
 * This new receiver uses Overcharged Fusion Cells, instead of regular cells
 * It only needs to be cranked (reloaded) once per 3 shots
 * The base damage is significantly higher, turning it into an easier-to-use laser sniper rifle
 * Tier 1 = Requires Science rank 1, Sets the base damage to 68
 * Tier 2 = Requires Science rank 2, Sets the base damage to 82
 * Tier 3 = Requires Science rank 4, Sets the base damage to 96