Settler Outfitter



Settler outfitter is a new equipment system for settlers, in which you can walk up to a settler and assign them a new weapon or outfit, which is selectable from a menu.

To activate the outfitter, in any settlement crouch and activate a settler.

Weapons are much cheaper and easier to equip on settlers than using real weapons, and simply require some crafting materials. This allows you to outfit your settlers without the huge hassle of individually giving them weapons and ammo. There is also a feature which will give you BACK any existing weapons/ammo on them when you equip a new weapon. This way, you can scrap/sell their old weapon.

Powerful weapons gain +75% damage, and require your Settlers to have a certain amount of Smithing skill, as well as higher ballistics/energy skill.

Clothing/Armor has many different sets to choose from, and most likely more will be added in the future. Clothing sets simply require a few cloth/leather/steel for each. The old clothes are optionally and automatically transferred to your inventory (or scrap storage), so you can scrap/sell them.

Armor

 * Clothing/Armor sets come in a variety of styles
 * Equipment categories: Clothing, Leather, Metal
 * Each category of armor usually requires different materials
 * All armor in same category provides the same protection
 * The destination of where the old clothing is put, can be selected in the options menu
 * This automated process is done on purpose, because the game will DESTROY existing clothing

Auto-Equip

 * Outfits can be applied automatically to settlers when they are assigned to jobs or defense
 * The first time a job tries to be assigned, it will popup a help message to give you the option to change the defaults
 * The options can be changed in the "Settler Outfitter Options" (under Architect Options)
 * You can choose a default outfit style for Militia and Guard Posts: Mercenary, Minuteman, Army, Off
 * For now, there is only simple outfits for each role, but faction-based options may be added later on
 * Defense and Militia: (based on the option mode selected)
 * (If defense outfitting if off separately, Militia will default to an army outfit)
 * Technician: Mechanic outfit w/ random headgear
 * Engineer: Engineer outfit w/ random headgear
 * Craftsman: Random blacksmith outfit w/ headgear
 * Entertainer: Random suit w/ random hat
 * Hunter: Shoreman outfit w/ hat
 * Doctors: Doctor outfit w/ random eyewear
 * Vendors: Random suit w/ random hat (includes Shipping Managers)
 * Lumber Yard: Flannel Shirt w/ Hard Hat
 * Stone Yard: Flannel Shirt w/ Mining Helmet
 * Steel Yard: Flannel Shirt w/ Hard Hat
 * Farmer: Random farmer outfit
 * Supply Depot: Random suit w/ random hat
 * Town Sheriff: A random sheriff outft
 * The military outfits have a new selection of random headgear
 * +75% Damage Weapons now require Settler Skill: Craftsmanship III, instead of Gun Nut
 * By default the Companion Outfitter is disabled (only for new games)

NOTE: If everything tests out OK with this first phase, Zaw'll see about adding in better customization as to choosing specific sets per role, including more faction choices