Patch notes/Horizon/1.0.3

This patch adds 2 new robotics devices for Robotics Expert, and 2 new dogs for Attack Dog.

The new robotic devices added with this patch are reusable, and will refund the items (except pipe turrets.) These items only require that you craft 1 of them, but they may require ammo or fuel/food, and tools in order to repair/heal them.

(Just in case, in order to avoid any problems, if you use a deployable turret or dog, make sure it's not active in your save game when you update.)

Robotics Expert - Each rank now gives turrets -10% armor piercing

Robotics Expert - Devices - Only 1 turret/robot can be deployed at a time - Using any deployable turrets/robots brings up a menu with options - Menu options: Retrieve device, Repair, Add Ammo, Remove Ammo, Follow me (robots), Wait here (robots) - Turrets/robots can be repaired when disabled, and require an Auto-Repair Device - If it begins to regen health (due to being out of combat), the repair option won't be available so you don't waste them - By default, all mobile robots will automatically follow you when not in combat - Mobile robots can be told to wait/follow - Turrets/robots that are re-usable, will immediately refund the deployment device - Turrets/robots last for 5 minutes, and essentially no longer have a cooldown when no devices are active - When the device is picked up or expires, there's a 5 second window before you can deploy another device - Turrets/robots don't have to be picked up when it's duration runs out*
 * The reason I don't force you to pick up the turret manually, is in case it falls down a hole or something and you can't get to it.

Pipe Mini-Turret - Tier 1 - The pipe turret can now be activated to bring up a menu - The pipe turret can now be repaired - The pipe turret cannot be picked up, but can be destroyed to reset your cooldown (NOTE: The tier 1 Pipe Mini-Turret is still supposed to be a 1-time use "throw-away" turret.)

(NEW) MG Mini-Turret - Tier 2 - Allows you to build and deploy an MG Mini-turret - Requires Robotics Expert rank 2 - Requires and consumes special .17 Mini-MG Ammo - Is much more accurate than the Pipe Mini-Turret - The deployment item is used from the AID tab, and can be used as a favorite keybind - The deployment item is re-usable, and is refunded after usage - (Setting the item as a favorite should retain its bind as soon as the item is refunded) - When you deploy the turret, it automatically takes up to 1000 rounds from your inventory - When the turret powers down or is picked up, it automatically gives you back all the remaining rounds it had

(NEW) Microtron - Tier 3 - Allows you to build and deploy a mini version of a protectron - Only 1 turret/robot can be deployed at a time - Requires Robotics Expert rank 3 - Requires and consumes special Micro-Cell Ammo - Has all the same functionality of Mini-MG Turrets

Attack Dogs - All summoned dogs can now be interacted with to bring up a menu - Only 1 summoned dog can be called at a time - The device to call your dogs, is now re-usable, and is refunded after usage - Every time you call a dog, it requires and consumes 1 Canned Dog Food - Dog Food can be crafted in the cooking station with different types of meat - The menu allows you to dismiss, heal, or follow/wait (spec only) - When the dog is dismissed or the duration expires, there's a 5 second window before you can call another dog - Can now be healed when downed, with an adrenaline injector (through the menu) - By default, dogs will automatically follow you when not in combat - Dogs can be told to wait/follow - Dogs should have better running speed acceleration/decelerations

Guard Dog - Tier 1 - The guard dog no longer spawns with random outfits - The guard dog is now named "Rocky"

(NEW) Attack Dog - Tier 2 - Another dog can be obtained with Attack Dog rank 2 - The attack dog is named "Bandit" - Bandit has a different fur color, and equipment - Bandit runs 40% faster, but has less resists - Bandit is smaller than other dogs

(NEW) Armored Dog - Tier 3 - Another dog can be obtained with Attack Dog rank 3 - The armored dog is named "Tank" - Tank has higher resistance and health than other dogs, but does -25% damage - Tank has cryo resistance (other dogs don't have) - Tank wears armor and a helmet - Tank is larger than other dogs

(NEW) .17 Mini-MG Rounds - Crafted in the Weapons Lab under Ammunition - Each craft gives 100 rounds - Requires 20 Smokeless Powder and other materials - This ammo has a very low weight

(NEW) Micro-Cells - Crafted in the Weapons Lab under Ammunition - Each craft gives 100 rounds - Requires 40 Energy Cells and other materials - This ammo has a very low weight

(NEW) Auto-Repair Kit - Used to repair mini-turrets and mini-robots - Crafted in the Robotics Lab and requires Rank 1 Robotics Expert

Crafting / Items - Canned Dog Food can now be crafted in the cooking station (has a few recipes to use different meat) - Canned Dog Food uses a can icon now, and sorts on the top of most food - Moved lock breaching tools to use a (Utility) tag, which sorts with bobby pins now

Settlements - Medium Water Purifiers were reduced to only require 2 filters - The material costs of filters and purifier filter modules were readjusted - The amount of Settler Rations produced has been reduced

Feral Ghouls / Glowing Ones >> Ferals are finally added to Horizon's NPC changes - All health pools are scaled to fit Horizon's balance - All ferals have scaling resists and damage now - All legendaries give double XP - Mid to High level ferals should now properly drop the bonus hunter loot - A few new junk items were added to ferals, such as "ragged clothing scraps" - Some types have their own loot table (such as Reavers)

Mutant Hounds - All health pools are scaled to fit Horizon's balance - All legendaries give double XP

Radstags / Brahmin - All health pools are scaled to fit Horizon's balance - All legendaries give double XP

Super Mutants - Head damage increased to 3.5x

DLCs - The Arcadia doctor should now allow you to activate the new doctor menu - The Nucleus doctor should now allow you to activate the new doctor menu (untested) - Many weapon mods have been tuned better to match Horizon - Rifle mags match Horizon's reload speeds now - Melee weapon mods that were overtuned have been toned down - Many crafting requirements were fixed that didn't match Horizon's perks

Patches / Addons - Strict Carry Weight: Should no longer have icons for Strong Back - Raider Overhaul: Rebalanced a lot of the overtuned armor stats