Production Manager


 * Most resource production is done actively via the Production Management Menu.
 * The Menu can be accessed from any Resource Station or Production Console and also by a Farming Workbench allowing you to setup many Services and Work Orders.

Accessable via ...

 * 1) Use one of the units above
 * 2) search for this button: ResourceStationMenu02.png
 * 3) click the button and your set

Services


































NOTE: The procedure to setup Services and Work Orders is basically the same. Except for Passive Service which do not need any setup because they work automatically. Active Services only need a Work Order but no Schematics nor Service to choose (already set!). For any other Service you will need to 1) add a Schematic/Service and 2) add a Work Order, otherwise your Production won't start!

Work Orders

 * "Work Orders" allow you specify ahead of time exactly how many units of something you want produced
 * Example: You can now tell Lumber Yards to work 10 cycles and then stop completely (i.e. stop consuming fuel)
 * The work orders will continue to run as long as the services are active and have the required ingredients
 * Some production categories do NOT require Work Orders and run non-stop (such as "Passive Services")
 * Work orders can be added in small or large amounts: +1, +5, +25, +200, +999 (max)
 * Depending on the category, you can add/remove work orders to each service individually, or all at once
 * If you want something to keep running nonstop, just set it to 999
 * When you swap Schematics, you'll need to set all your work orders again (in the future I'll see about getting around this)
 * Work orders are only consumed when the item is actually produced (so if you fail to have the ingredients that particular cycle, it doesn't consume the work order, and tries again next cycle)

Overflow
Some types of resources give their yield based in fractions of a unit.. so they may require more than 1 day to yield 1 unit
 * Crops, Oil Drilling, and Ore Mining can all have partial yields
 * Based on the settlement, Oil and Ore yields can range anywhere between 0.0 and 1.0
 * The partial remaining yields will be rolled over to the next day
 * Example: If you have a "1.5" carrot yield, you'll get 1 carrot per day, and +1 carrot every 2 days
 * Yields that are VERY low could take days to produce 1 unit (i.e. having 0.12 oil rating in a particular settlement)
 * If a yield requires an upkeep cost (for example: fuel), it will only take the cost when it actually produces at least 1 full unit

1) Select Active Services / Schematic
Either one of the following Selection Tabs is available based on the Production Service!






 * 1) select to enter a trade screen
 * 2) select one or numerous schematic(s)
 * 3) accept the trade
 * 4) select "Manage Service Slot #1 up to #9" (details see below)

Manage Service Slot





 * depending on the type of the production building you will unlock a certain amount of new Service Slots (sometimes called: "Schematic Slots")
 * Service Slots maxes at #9
 * 1 Architect building will basically unlock 1 to 2 new Service Slots

NOTE: Adding "Service Slots" will remove all current Work Orders - forcing them to 0!

View Service Slot



 * "View Service Slot" will only reveal the required Ingredients/Components for a Production Service (f.ex. Mining/Oil services). Equal to a Passive Serice thus the only thing you have to add is a Work Order!

2) Manage Service Slot














Here the magic starts here you can finally start your Work Order!
 * 1) check the Components (Ingredients)
 * 2) setup a Work Order (+1/5/25/200/999)
 * 3) Return to Menu and a production cycle will start

NOTE: If your Work Order lack the Components the system will check every Production Cycle if you have the Components to start that Work Order.

3) Global Work Orders
You can skip to setup every single Service Slot just add Global Work Orders instead. F.ex. this is quite usefull for all Active Services.














 * Add to All Production Work Orders: +1/5/25/200/999
 * Remove All Production Work Orders

NOTE: "Remove All Production Work Orders" will delete all your current Work Orders - forcing them to 0 (default setting).

Production Time/Cycle
NOTE: A Production Cycle is based on real-time. And either 15, 30 or 90 minutes long!