Vendor Stalls


 * All vendor stalls use a new method of tracking, which is faster, more efficient, and less prone to problems
 * Increasing your Workshop Trading Level, will slowly increase your income
 * Vendors will attempt to automatically assign a settler when placed or moved
 * There are 2 styles of vendors: Standard decorated counters, and bare-bones vendors mats
 * All vendor stalls will count as Job Stations for Traders/Doctors
 * All equipment Vendors provide 6 income per stall (like vanilla)
 * Food/Bar Vendors now provide 3 income per stall (like vanilla)
 * Medic Vendors now provide 1 income per stall (like vanilla)
 * All Architect vendors give higher total income, but all income generated starts at 0 with Workshop Trading Level 1
 * All vanilla vendor stalls of the same type are now the same tier, base income, requirements, and materials
 * Income is now calculated globally across all settlements, and deposited into your production destination
 * Removed the ability for vendor stalls to be destroyed in an attack
 * Vendor stalls are labeled with their tier number
 * Vendor upgrades often require Vendor Credits, instead of caps

Note: This new system also allows vendor income from mods (such as Sim Settlements) to automatically be balanced with Horizon!

Overview
The buildings requirements are true for both: Vendor Stalls AND Vendors Mats!