Settlement Community

General
Settlements can be declared as a "" once they reach specific goals.

A settlement can only be declared as one type of Community.


 * The exact requirement numbers are listed in the "Display Local Settlement Statistics" panel
 * Different communities unlock more mission slots for different jobs.
 * If the requirements for multiple communities are met, the settlement becomes the community with the highest "priority".
 * Community type can be manually set from eligible ones in the Command Table or Recruitment Station

Farming Community

 * Crops give +1 point per crop rating
 * Milk Brahmin now contribute +20 points each towards a Farming Community
 * Fish Traps contribute +5 points towards a Farming Community
 * Hunter jobs contribute +5 points towards a Farming Community
 * Requires 200 points total

Research Outpost

 * Requires 4 Engineer Job Stations
 * Engineer job stations contribute +10 points each
 * Research: Library, Mainframe, Station and Computer contribute +10 each. You can only build two of each (=80 total)
 * Requires 200 points total

Trading Market

 * Requires 1 Shipping Manager (the job station) and 5 actual Settler Vendors (not shipping containers, etc.)
 * Requires 100 points total

Military Outposts

 * Militia job stations contribute +10 each points each towards a Military Outpost (they still do NOT increase defense rating though)
 * Defense contributes +1 point per defense rating, but only up to 100 points max (this means you require Militia jobs in a Military Outpost also)
 * Military Outpost requires 200 points total (ideally you would aim for: 10 Militia and 100 defense)

Recreational Community

 * Requires specific objects such as Casino games, Pinball machines, etc.
 * Requires 400 points total

Industrial Park

 * Requires
 * Factories (+10 each)
 * Extractors (+10 each),
 * Arc Furnace/Refinery (+15 each),
 * Power Surplus Converters (+10 each),
 * and/or Construction Depot/Construction Vehicle (+10).
 * Craftsmen add +5 each
 * Requires 200 points total