Installation

Mod Installation
"* ALWAYS FOLLOW ANY INSTRUCTIONS THAT MAY BE PROVIDED BY ZAW.
 * OVERWRITING GAME FILES IS RISKY AND MAY COMPROMISE THE INTEGRITY OF YOUR GAME INSTALL. DO SO AT YOUR OWN RISK.
 * USAGE OF GAME MODIFICATIONS MAY RESULT IN SAVEGAME INSTABILITY. ALWAYS KEEP BACK-UPS!"

READ this article first: https://wiki.nexusmods.com/index.php/Fallout_4_Mod_Installation

Horizon
These are the main files for Horizon.

Required

 * Fallout 4 version (somewhere from december 2019)
 * Starting a fresh new game (after the mod is installed)
 * Sorting mods are NOT compatible (Horizon uses it's own sorting)
 * Do NOT merge Horizon's ESP files into new ESP files
 * Placing Horizon's ESP files LAST in your mod load order
 * Any mod that changes the "HC_Manager" MUST be loaded BEFORE Horizon

Recommended

 * Playing the game on "Survival Mode" difficulty setting
 * FO4 DLC's

NOTE: Using other mods that change gameplay stats may break or ruin the balance of this mod. Placing Horizon's ESP files last in the load order should at least help reduce any gameplay conflicts.

Addon: World Items

 * This covers all items that are generally seen as useful or valuable
 * Many junky items still continue to respawn (such as empty bottles, cans, and such) to cut down on the number of edits, as well as provide some immersion from NPCs adding new trash
 * A few "randomly generated" placed items may still respawn
 * Reduces some loot such as purified water, chems, etc.
 * Many Fusion Cores (not in generators) are now "damaged fusion cores" (junk items)
 * Most cells that don't reset (like workshops) aren't included (I'm fairly certain they shouldn't be needed)
 * This addon contains some of the changes that Horizon originally had for placed items
 * There is a separate ESP file for all of the DLCs (requires all DLCs)

Addon: World Items (DLC)
Module for the World Item respawn addon. REQUIRES: - Far Harbor - Nuka World - Automatron - Vault 88

DLC (Any or All)

 * Only select this option if you own none of the DLC's.
 * It's NOT recommended to use this if you own any of the DLC's, as it could break the mod by not having the DLC fixes (perks, etc. won't work right.)

DLC (All-in-one)

 * This option should only be chosen if you own all of the DLC's for Fallout 4. It will not load if you only have some of them.

DLC None)

 * Only select this option if you own none of the DLC's.
 * It's NOT recommended to use this if you own any of the DLC's, as it could break the mod by not having the DLC fixes (perks, etc. won't work right.)

DLC - Modular
DLC Addons - Horizon: Survival Mode Expanded. These Modules add support for the DLCs.
 * DLC (Automatron)
 * DLC (Far Harbor)
 * DLC (Nuka World)
 * DLC (Workshop 1)
 * DLC (Workshop 2)
 * DLC (Workshop 3)

Difficulty
Damage = NPC:Player
 * Casual (1:1.5)
 * Wanderer (1:1)
 * Survivor (1.5:1) (Recommended)
 * Veteran (2.5:1)
 * Outcast (3.5:1)
 * None

Desolation Mode (Hardcore)
This optional addon is recommended for players who find the default balance of Horizon too easy.

DISCLAIMER: If you do not want hardcore survival mode... do NOT install this. Although I DO want feedback on it, I don't want to hear empty complaints about this mode being too hard to drink clean water and such. I also don't want to hear complaints that this mode is unrealistic. It's purposely balanced to make the gameplay harder.

This mode does the following: (..And more)
 * Makes survival more taxing
 * Less ammo drops from containers and NPCs
 * Bartering is very steep
 * Illnesses and some poisons are more potent
 * Crafting purified water requires a purifier

Desolation mode, for the most part, does not effect combat itself much. It's mainly focused on loot, survival, and progression.

NOTE: Desolation can be enabled during Horizon installation, and to disable you need to reinstall it and start a new game.

Scavenger Mode (Extra Loot)
This optional addon is ONLY recommended for players who are having a difficult time progressing through the game because of a severe lack of ammo.

This addon gives extra ammo through loot, and extra ammo through the scrounger perk too.

It's recommended to at least try Horizon with the standard balance first, before installing this, as it may make the game too easy for some players.

Timescale (Half)
This addon sets the game's timescale to half of what the default is. This means that each hour that passes is slower than the default. This will allow you to do more during each day (or night.)

This is the default recommended timecsale for Horizon's balance, however it's optional if you really don't want it.

What's effected in this addon:
 * 1) The game's timescale is changed to 10 (was 20)
 * 2) Hunger/thirst advance by 1.5x per game hour
 * 3) Sleep deprivation debuffs are more severe
 * 4) While sleeping, hunger/thirst now advance at normal rate (was 75%)
 * 5) Vendors respawn every 5 days (was 7)
 * 6) The Resource Manager production occurs every 18 hours (instead of 24)

NOTE: Keep in mind these numbers are not just reduced in half, because sleeping still takes up the same amount of hours it normally does. The timescale is only effects while you're awake and doing things.

Short Naming
This addon will shorten certain tagging names of armor and weapons
 * Armor pieces will no longer show the text for what body part it is (basically you only see the icon)
 * Weapons will have shortened tag names for the level of condition

More features may be added to this addon in the future.

Strict Carryweight
This addon makes carry weight stricter. (possibly more to come later)
 * Strong Back is reduced to the vanilla values
 * Pocketed and Deep Pocketed mods are reduced to the vanilla values
 * The Cargo Bots only gives 20 Carry weight each

Settlements
NOTE: Horizon itself DOES NOT disable any outdoor cell precombines. I should note this right away. The same is said for Architect itself, which doesn't modify any FO4 data at all. For more information read here: Pre-combines in Fallout 4 and how it impacts Horizon's addons

"Horizon's "Enhanced Settlements" addon, is the main source in Horizon which disables FO4 precombines. However, you need to first realize, it's ONLY done in specific settlement cells. Not Fallout 4 as a whole.

So you probably say "well, doesn't it also effect the surrounding cells?" Yes, it does. In most cases, settlements are usually in areas which it doesn't have a huge impact though. Any open areas usually have a low impact. City areas are usually the ones that have a large impact (like Hangman's Alley.)

The reason I have to disable precombines, is to not only allow you to scrap additional objects, but many of the addon's settlements are also redesigned and overhauled. Some objects need to be removed, some changed, and some added. So you can't do this at all with the vanilla FO4 precombines intact."

- Zawinul

Settlements Enhanced
This is a very large custom scrapping mod designed specifically for Horizon/Architect, which also expands many settlements. WARNING: This mod is NOT compatible with most other settlement scrapping mods.

This addon does more than just let you scrap objects. Everything was painstakingly hand-adjusted in order to make settlements feel much more polished and usable, and essentially make extended scrapping more "dummy-proof" (which is a good thing.) This addon is highly recommended if you plan to use Architect to construct settlements.

This mod does the following:
 * Allows you to scrap many settlement objects without leaving unsightly holes or problems
 * Retains all the quest items in settlements, so they aren't broken (let me know if something doesn't)
 * Removes unnecessary lighting (and some decals) from most settlements so it doesn't get left behind
 * Expands the borders of many settlements
 * Some settlements now have usable buildings/structures instead of being half destroyed and unusable
 * Some settlements have special activators that allow you to upgrade/toggle different features
 * The Sanctuary houses can be toggled on/off separately
 * The Sanctuary bridge has an option to repair it
 * The Castle has an option to upgrade it's walls
 * Graygarden has an option to toggle on/off the water sprayers and the robot animations
 * Some settlements have an option to hide the workbench
 * Some edge markers and attack markers are moved further out to the new borders (this may need some tweaking)

While it's not officially recommended, I have tried to make sure most settlements work fine using the "scrapall" command, without accidentally destroying things you don't want. However, ALWAYS save your game before using that command, as it can be destructive.

Settlements Enhanced (DLC)
DLC support for the Settlements Enhanced addon
 * Allows you to scrap additional objects in Far Harbor and Nuka World

This addon does NOT break the precombines in Mech's Lair and Vault 88 on purpose. This may or may not change in the future.

Home Plate Enhanced
This addon expands Home Plate greatly and turns it into a full settlement.
 * There is now large basement with multiple areas to explore and build
 * This workshop now operates as a full settlement
 * Because of this, supply lines and Architect workstations will now properly work here
 * The front area now comes with decorations and workbenches
 * The decorations in the front are not scrappable, but can be toggled off by using a switch on the wall!
 * Has customized scrap lists for all the scrappable objects inside

WARNING: - This workshop uses a new workbench - The workshop will attempt to move your old workbench items over to the new bench - Any "stored" buildable objects will NOT carry over from the vanilla Home Plate

DEF_UI (Full Custom Install)
THIS OPTION IS HIGHLY RECOMMENDED.

At this point, DEF_UI is almost considered mandatory for Horizon. Choosing to NOT use this installation of DEF_UI is done so at your own risk and NOT supported by Horizon. Horizon makes heavy usage of tagging, and will look terrible without DEF_UI.

This installation contains ALL the files required to make DEF_UI operate. If you already have DEF_UI installed, be sure to allow the mod installer to overwrite the files from Horizon, as many of them are customized.

Many of these files have been custom edited by Phlunder, in order to make Horizon's UI look more polished.

It also contains an updated icon library that is REQUIRED for Horizon's DEF_UI configuration. If you don't use this library, some default icons may look incorrect. This library is highly customized by Phlunder and Zawinul.

DEF_UI was created by Neanka (with additional updates by Valdacil and Old Nick and ParasiteX and sekoms)

INI Tweak - Colors
Includes an INI file for Horizon, which allows you to have a colored UI interface. This lets you avoid having to edit the FO4 ini files yourself.

[Display] fPipboyScreenEmitIntensityPA=1 fPipboyScreenDiffuseIntensityPA=0 [Interface] iHUDColorR=255 iHUDColorG=255 iHUDColorB=255 [Pipboy] bPipboyDisableFX=1 fPAEffectColorR=1 fPAEffectColorG=1 fPAEffectColorB=1 fPipboyEffectColorR=1 fPipboyEffectColorG=1 fPipboyEffectColorB=1

DEF_UI Config - Sub-Menus
DEF_UI Config - Sorted (This is the config I personally prefer.)

This DEF_UI config is set up for Horizon, and has sub-menus for the following:
 * Keys
 * Holotapes
 * Magazines
 * Notes
 * Passwords
 * And more..

If you use DEF_UI, select this option to install Horizon's custom config for DEF_UI. It will assign all of Horizon's sorting prefixes to appropriate icons.

Horizon contains it's own item sorting. You can't use other sorting mods with Horizon, as they won't be compatible. DEF_UI is recommended, as it makes item sorting look great.

WARNING: This will overwrite your previous DEF_UI config ***

If you have a previous DEF_UI config you wish to save, back it up first.

When you install this, it should prompt you to overwrite these files. If you are ready to overwrite the config with Horizon's config, just hit "Yes to all."

If you install DEF_UI after installing Horizon, either make sure it doesn't overwrite Horizon's config files, or re-install Horizon after.

DEF_UI Config - No Menus
DEF_UI Config - Vanilla

This is a vanilla DEF_UI config set up for Horizon. It only contains 1 sub-menu for the keyring under Misc.

If you use DEF_UI, select this option to install Horizon's custom config for DEF_UI. It will assign all of Horizon's sorting prefixes to appropriate icons.

Horizon contains it's own item sorting. You can't use other sorting mods with Horizon, as they won't be compatible. DEF_UI is recommended, as it makes item sorting look great.

WARNING: This will overwrite your previous DEF_UI config ***

If you have a previous DEF_UI config you wish to save, back it up first.

When you install this, it should prompt you to overwrite these files. If you are ready to overwrite the config with Horizon's config, just hit "Yes to all."

If you install DEF_UI after installing Horizon, either make sure it doesn't overwrite Horizon's config files, or re-install Horizon after.

Components and Menus
This module requires DEF_UI, and adds icons to all the crafting menus, and component tags to items that are on the ground.

PLEASE NOTE: You do NOT need the components ESP file that comes with DEF_UI. You can uninstall/delete that one to make sure that it doesn't break Horizon's version.

Menus Only
This module requires DEF_UI, and adds icons to all the crafting menus. It does not contain component tags for ground items.

Horizon Extras
This is just a simple mod I use for sticking misc tweaks that I didn't want to include directly inside Horizon.. you can use it if you want. If you don't like any of these options, don't install it, or tweak it yourself in FO4EDIT.
 * Enables the console in survival mode
 * Removes combat music when standard enemies aggro on you (I think boss-type encounters should still play music)
 * Removes the cooldown on companions gaining affinity from stuff you do
 * Changes the Holotape audio volume to use the "Voice" channel instead of "Sound Effects" (this helps a lot if you can't hear your holotapes and you like to keep your voice volume high)

Architect Extras
NOTE: This addon is NOT compatible with settlement mods that edit the workshop menu directly.

This simple addon does the following:
 * Places the Architect Menu first in the workshop menu (after "Special")
 * Increases the height in which settlers can pathfind (this change is also included in the SE patch)

Camera Shake Removal
This addon will remove the camera shaking in Fallout 4.

Blur Removal
OPTIONAL ADDON: Due to the changes in how health is managed, you may find yourself at low levels of health more often than usual. I found that the radial blur at low health was very annoying, so I created this mod to remove that. There are alternate versions to choose from also.

Blur Removal - Full

 * Removes the screen blurring effects when your character is at low health
 * Removes the screen blurring effects when your character gets hit in combat
 * Removes the screen blurring effects when your character's head is injured
 * Removes the screen blurring effects when Night Person is active.
 * Removes the screen blurring effects when Sleep Exhaustion is active.
 * Removes the red tinting effect when at low health
 * Adds a red tinting effect to the screen when hit
 * Slightly reduces the threshold for when the heartbeat sound comes on
 * Removes the Blood effects on the screen (you can manually disable this by deleting "Z_BlurRemoval - Main.ba2" file

Blur Removal - Original
This version keeps the old red tinting effect at low health.
 * Removes the screen blurring effects when your character is at low health
 * Removes the screen blurring effects when your character gets hit in combat
 * Removes the screen blurring effects when your character's head is injured
 * Removes the screen blurring effects when Night Person is active.
 * Removes the screen blurring effects when Sleep Exhaustion is active.
 * Slightly increases the red tinting effect when at low health
 * Adds a red tinting effect to the screen when hit
 * Slightly reduces the threshold for when the heartbeat sound comes on

Blur Removal - Vanilla
Screen Blur Removal - Radial Blur Removal Only
 * Removes the screen blurring effects when your character is at low health
 * Removes the screen blurring effects when your character gets hit in combat
 * Removes the screen blurring effects when your character's head is injured
 * Removes the screen blurring effects when Night Person is active.

Blur Removal - Low Health Only
Screen Blur Removal - Low Health Blur Removal Only
 * Removes the screen blurring effects when your character is at low health

Branded Attire (T-Shirts)
Adds support for all of the Branded Attire T-shirts
 * Updates the stats
 * Adds T-Shirts to some NPCs (raiders, settlers, etc.)
 * Adds Vault 111 T-shirts to Vault 111
 * Adds random T-Shirts to Fallons shop based on trading skill

Handmade Shotgun
Adds support for the Handmade shotgun
 * Updated stats
 * Adds the shotgun to some NPCs such as raiders

Prey Space Suit
Adds support for the Prey space suit
 * Updates stats
 * Adds 3 separate craftable items: full hazmat suit, body only, and helmet only
 * Removes the free suit

Horse Armor
Adds support for the Horse Power Armor
 * Updates stats to match Horizon's Power Armor

Homemaker
This patch adds balance fixes to some settlement resources that are created by Homemaker.

This file is for the standard version of Homemaker (doesn't use settlement keywords.)

Always make sure Horizon is loaded after Homemaker, and this patch is loaded after Horizon.

Crossbows
This addon adds compatibility for Crossbows of the Commonwealth.

Weapon Pack ESP Replacer
This is a replacement ESP file for the Weapon Pack. It does NOT contain the BA2 file with all the assets. It simply updates all the data for v1.5+

If you want the weapon pack, you need to download it from nexus: https://www.nexusmods.com/fallout4/mods/23892

After you first install it, copy in my new ESP file from Horizon's zip, or via this installer.

WARNING: *** THIS ESP FILE REQUIRES THE WEAPON PACK TO BE DOWNLOADED FIRST ***

Steps to prevent breaking the mod or having issues

 * Do not rely on LOOT sorting mods, it does not work well with Horizon.
 * It is HIGHLY recommended to make sure Horizon is loaded LAST in your mod "load order" after all other mods. Just make sure the Horizon_DLC addons are after the main file, and make sure the "AllCaravan" DLC is loaded dead last if you use individual DLC addons. Horizon difficulty addons/patches are loaded after these files.
 * Do NOT merge Horizon's ESP files (especially Z_Horizon.esp) into a new ESP file. This can ruin your save game data when you go to upgrade to a new version of Horizon. There's no reason to ever merge the main Horizon ESP file. Ever.
 * Don't install mods that are redundant with Horizon. Sorting mods will not work, and can break Horizon. Horizon has it's own sorting, and all of the sorting is setup specifically for the hundreds of item changes from vanilla. Horizon comes with custom DEF_UI and configs for it.
 * Mods that change similar gameplay data to Horizon are most likely either not necessary or not wise. The best way to prevent major problems, is make sure these mods are loaded before Horizon.
 * If you use "Everyone's Best Friend" make sure it's in the load list before Horizon. Any mod that edits the "HC_Manager" will break most of the survival changes in Horizon if it's loaded after Horizon.
 * If you manually install, make sure all of the files are properly installed. Make sure any DLC addons or patches are installed. Only choose 1 difficulty addon if you actually want one, otherwise don't install any of those ESPs. Some instructions are located in the readme file inside the ZIP file. I strongly recommend just using the NMM installer though.
 * Make sure your FO4 install is setup properly for modding. Horizon (like many mods) requires Fallout 4 to load "loose" files (meshes and scripts.)
 * Make sure the mod is fully installed and working before you start to venture too far into your new playthrough. You can tell if it's working when you choose your SPECIAL stats in the beginning, in that it will allow you to choose 29 points, instead of 21 (more on this below.)
 * Did I mention Horizon should be loaded last in your mod load order? Only load something after Horizon if you know for sure what it does.

NOTE: If you wish to test out some of the new recipes and perks before starting a new game, you can use an existing save game to scope out the mod first. But just realize that many of the mod's changes absolutely require a new game, and that using an existing save to play the actual game is not recommended (or supported) at all.

Incompatible Mod-Types

 * Sorting mods (Horizon has it's own sorting)
 * Mods that edit a large amount of vanilla FO4 gameplay data
 * Mods that change a fair amount of loot lists
 * Mods that overhaul a lot of perks (or at least some specific ones)

Load Order


NOTE: Most Problems are caused because of incorrect Load Orders (LO)! Some mods are either incompatible or not needed at all because Horizon adds many features by itself. An incorrect Load Order can instantly destroy the Horizon experience.


 * 1) Follow the advises concerning Load Order here.
 * 2) Its highly recommended to use a mod manager to align your mods!
 * 3) ALWAYS load other mods BEFORE Horizon, and patches AFTER. There are reasons why this must be done. The patches patch Horizon to support those mods NOT the other way around!
 * 4) If your using other Mods and have Problems with Horizon, turn them off (except Horizon Mods) use a "Mod Manager" and see if your game runs flawless. If yes: Start toogling your Mods ON again, One-by-One and start your game after every new Mod toogled ON to find out which Mod cause problem(s). This will fix most problems already either by repositioning or by disabling the Mod.
 * 5) If you still find yourself facing problems contact the Horizon Community: Horizon Discord

NOTE: A stable mod list for Horizon can be found here: "Greb's Horizon Essential Mods"

"[...] Cleaning mods is a terrible idea, especially with Horizon, never do it. if the author has an ITM that doesnt belong, report it to that author or ask questions first! As far as ITMs, i put them in on purpose to block other mods from breaking things. im sure other authors may possibly do the same thing, so i never understood why some ppl want to clean ESPs, as if its magically making it better. [...] the thing about fo4 or any game, is there is developer intended limitations on the engine. both modders (and mod creaters) get in the habit of thinking because they can edit anything, they can. just beware that means more mess, and more save game problems"

- Zawinul

Uninstalling
The mod can be uninstalled, but some of the character data will permanently be part of your save game file. (see more on uninstalling further down.)

Home Plate Enhanced

 * WARNING: If you choose to uninstall this addon at any point, you MUST take all your items from the workbench first, or they will be lost forever
 * Any workshop objects you built must be scrapped, or they will be left behind. Storing them will not carry over.

Workshop Menu

 * Architect Options Menu
 * An uninstall option for the workshop menu (this is mainly for the stand-alone version