Bobbleheads

Bobbleheads are overhauled, to balance them better and help remove some of the pressure of building characters around them


 * The 7 SPECIAL Bobbleheads no longer give SPECIALS, but instead give +1 Perk Point each
 * The 7 SPECIAL Bobbleheads are renamed so they don't have a misleading name (the perks are updated as well)
 * The skill-based bobbleheads are rebalanced:
 * Bobblehead: Tracker - You gain +5 Hunting Skill and +5 Exploration Skill.
 * Bobblehead: Trespasser - You gain +5 Lockpicking Skill and +5 Explosives Skill.
 * Bobblehead: Physician - You gain +5 Medical Skill and +5 Chemistry Skill.
 * Bobblehead: Mechanic - You gain +5 Engineering Skill and +5 Salvaging Skill.
 * Bobblehead: Scientist - You gain +5 Hacking Skill and +5 Science Skill.
 * Bobblehead: Infiltrator - You gain +5 Stealth Skill and +5 Ballistics Skill.
 * Bobblehead: Negotiator - You gain +5 Trading Skill, and +5 Leadership Skill.
 * Bobblehead: Craftsman - You gain +5 Tailoring Skill and +5 Metalworking Skill.
 * Bobblehead: Soldier - You gain +10 Firearms Skill.
 * Bobblehead: Marksman - You gain +10 Sniper Weapons Skill.
 * Bobblehead: Cyborg - You gain +10 Energy Weapons Skill.
 * Bobblehead: Warrior - You gain +10 Melee Weapons Skill.
 * Bobblehead: Arsonist - You gain +10 Incendiary Weapons Skill.

DEVELOPER NOTES: I changed the SPECIAL-based bobbleheads, because feeling forced to go to a specific location to get a specific stat, seemed like a poor game mechanic. Instead, you have more freedom in obtaining bobbleheads in any order. The skill-based ones I don't feel are as forced for your build.