Crafting



Horizon introduces many new crafting Workstation and Components to fill gaps in the crafting system itself. The player is able to craft Ammunition, Weapons, turret devices, Cargo Bots, complex Healing and Resistance supplies till even Workshop and Trading Upgrades. All in order to extend gameplay and especially to expand Settlement buildings.

"# The first thing to always keep in mind, is that some recipes have 2 perks listed, but it doesn't mean that it requires BOTH. Some items can be crafted if you have just one of the perks. Unfortunately, the UI does not know the difference, so it's not clear. However I don't want to remove this feature as it allows more versatility to crafting recipes.
 * 1) Another note, make sure you're using the newest version of DEF_UI if you want scrollbars. The older versions don't have a scrollbar for the ingredients required, so it's not immediately apparent if there's more than 5 ingredients needed."

- zawinul

Weapon Scrapping
There is a new system for dealing with scraping weapons and building turrets (and other items and objects.) Scrapping weapons is supposed to actually feel much more beneficial.
 * When you scrap weapons, you receive components called "[weapon type] Weapon Parts." This is IN ADDITION to normal materials you receive when scrapping a weapon.
 * Weapon parts can also come from damaged weapons (Junk items.)
 * All weapons that give parts, now give the same starting amount of parts (generally 2 parts)
 * You gain extra parts based on your Salvaging Skill (up to +3 parts.. giving 5 total)
 * Extra parts are gained at: 30 Skill, 60 Skill, and 90 Skill
 * You gain a very small amount of Salvaging Skill every time you scrap a weapon
 * Scrapping from the Personal Toolkit AND the Weapons Workbench now gives the same amount of parts (including the bonus parts)
 * Weapons that give parts will ONLY give weapons parts now as their base scrap (no screws or anything)
 * Heavy weapons give 2x skill per scrap, pipe weapons give 0.5x per scrap
 * Hybrid weapons can give different parts
 * The Combat Plasma Gun should now scrap into parts
 * Some weapon parts can be disassembled in the Tech Lab (not all types)
 * You can no longer upgrade a damaged weapon to good condition

Weapons Lab


A workbench for crafting and disassemble:
 * Ammunition
 * Ballistics (Special)
 * Ballistics
 * Energy
 * Explosives
 * Projectiles
 * Disassembly
 * Ballistics Ammunition
 * Energy Ammunition
 * Explosives
 * Special Ammunition
 * Weapon Parts Scrap
 * Weapons
 * Materials
 * Tools & Parts
 * Grenades
 * Mines, Traps
 * Contracted Work

Tech Lab


The Tech Lab allows you to craft devices, tools, and workshop items. The Tech Lab is a "main" workbench of Horizon. It allows to create Cargo Bots and related things, Materials, Lock Breaching Devices, Supply Kits, special armor items and many more things:
 * Devices
 * Lock Breaching
 * Disassembly
 * Personal Cargo Bots (Transmitter Chips)
 * Tools & Parts
 * Equipment
 * Materials
 * Workshop Level Upgrades
 * Workshop Utility & Kits

ZX-1 Experimentation Lab

 * Allow you to build customized weapons
 * Does not use the standard crafting, but an entirely new customized menu-driven system
 * When you use the workstation, it will access the computer terminal to begin crafting
 * The Terminal offers a wide range of dynamic information for every menu/step
 * Once you can build a weapon, you will go through a series of menus to customize it
 * No materials are used until you reach the final menu and choose to actually build the weapon
 * Currently, the system only supports creating weapons, but I will probably add in armor and other items in the future
 * The materials can be pulled from your inventory, or your current Scrap destination (NEW - see further below)
 * You can safely use the terminal's "BACK" key to go back and redo steps

Contracted Work
There's a special category called "CONTRACTED WORK" in the Tech Lab (and the Weapons Lab too.)
 * This category allows you to bypass the Perk requirement for crafting certain objects. But it comes at a cost. Normally requiring caps and extra ingredients. The concept is that a skilled artisan makes the item for you (i.e. could be a settler, or someone from a major town, etc.) if you lack the skill to make it yourself.
 * Some of these recipes require that you have ranks of "Recipe: Tricks of the Trade" which are acquired by finding Junktown Vendor Magazines. This essentially allows you to open up more trading relations.
 * Take note, that if you have the skill to craft any of these objects, you should look for the "real" recipe located in another category, and NOT use the contracted work one. The real recipes are often cheaper and more efficient.

Disassembly
Certain items that are purposely flagged as unscrappable tools or parts (so they aren't accidentally scrapped), can still be scrapped from this category manually if you wish.

In the Weapons Lab, this consists of all the possible types of ammo/explosives you can break down into Components.