Clothing

NOTE! This page includes both: Outfits and Cloth.

In Horizon no longer count as both Outfit and Body Armor instead you can wear an Outfit/Cloth and Body Armor simultaneously.

Phase 1

 * Some common clothing had it's SPECIAL stat buffs removed (mostly Endurance and Strength so far)

Phase 2

 * Most clothing had it's SPECIAL bonuses removed
 * All vanilla clothing effects for SPECIALs are disabled, which means it should automatically balance player-crafted armor too
 * All glasses/sunglasses give no perception
 * Most goggles and helmets that cover the eyes, have some fire resist now
 * Many colors and "dirty" prefixes now read as: "Bandana (Red)" or "Fedora [Dirty]", to help find/read stuff easier
 * Military Hat is now "Military Beret"
 * Brotherhood Fatigues are now labeled to show the color

General

 * Clothing has it's own custom mod slots for Horizon now
 * Body Clothing: Lining mod, Utility Mod
 * Headgear (including Helmets): Lining mod (only)
 * Eyewear: Utility mod (only)
 * Gas Masks: (see Gas Mask)
 * The material slot for helmets no longer gives stats, only paint jobs
 * Armor on clothing is more closely normalized, so that some clothing is not drastically overpowered over everything else
 * Clothing like the Railroad Armored Coat, were drastically reduced
 * Most clothing can be used with all armor pieces (chest, legs, arms)
 * All clothing that uses the "body" slot, can use the ballistic weave slot
 * All headgear that uses the "top of head" slot, can use the ballistic weave slot
 * Clothing such as bandanas provide nothing and cannot be modded
 * Rare clothing now has a low chance to spawn inside dressers

NOTE: Any helmet that uses the eye slot will also have an eyewear mod

Naming

 * Horizon's default armor/clothing naming/tagging system is fully expanded
 * Every piece of vanilla/dlc armor and clothing will sort properly and have an appropriate icon
 * You no longer require Armorsmith to have detailed icons/names
 * All DLC armor/clothing is included with these changes
 * Many DLC items no longer use the DLC naming rules, as Horizon's default rules account for mostly everything now

Crafting

 * Many Clothing upgrades are altered, to require Nylon (along with other changes)
 * Nylon is primarily only found by scrapping leather armor and some types of clothing
 * Clothing upgrades are balanced
 * Upgrading sizes now requires less Tailoring skill
 * Some upgrades use more appropriate materials that actually fit their name
 * The "cushioned" clothing mod should no longer conflict with the "raider strengthened limb" mod
 * A few hats that were missing an augment slot now have one
 * The pip-boy now has an icon when viewed in the armor workbench, and is sorted all the way to the bottom (so its out of the way)

Body Clothing Mods
Clothing has new mods available
 * The Lining mod has an assortment of different resists
 * The Utility mod has an assortmnt of different utilities

Clothing Re-Colors

 * (NEW) Army Fatigues (Dark) [Dirty] - A dirty army outfit with a black color theme
 * (NEW) Army Helmet (Dark) [Dirty] - A dirty army outfit with a black color theme

Clothing Variations
"These are new clothing variants that are re-colored textures of existing clothing styles. I want more variety in clothing, and to specifically fit better with factions like Raiders."

- zawinul


 * All of these outfits are new items, so the original outfits still exist the same as they were
 * New Headgear: Slicker Hat, Black Bandana, Faded Bandana, Blue Newsboy Cap
 * New Clothes: Wastelander Clothes, Padded Jacket, Shoreman Outfit, Survivalist Outfit
 * New Clothes: Black T-Shirt and Jeans, Red Jacket and Jeans
 * New Clothes: Blue T-Shirt and Jeans, Black Jacket and Jeans
 * Some NPCs will wear/drop these armors
 * (more are planned)

NOTE: Cloths/Outfits no longer grants any effect altering but can be modified using the Armor Workbench.

Scrapping

 * All Clothing and Armor is organized into better categories for scrap
 * All of the custom re-colored clothing I added, can now be scrapped
 * All bandanas can now be scrapped for cloth
 * All dog armor/accessories can now be scrapped for either leather or metal
 * All goggles/glasses are properly in the "glass" category
 * Full clothing gives 2 cloth, hats/misc give 1 cloth
 * Large leather pieces give 2 leather, hats/misc give 1 leather
 * Heavy Leather Armor can give 1 extra piece of leather
 * Some Metal Armors can give more steel now

Outfits Table
NOTE: The Table is still work in progress. Feel free to add missing Items!

Cloths Table
NOTE: The Table is still work in progress. Feel free to add missing Items!