Settler Mission

Features

 * A message will show when new missions are completed
 * Messages can be disabled under the "Statistics and Options" menu in the Command Missions Menu
 * Missions use real-time instead of game time (just like the new production system)
 * The time it takes to complete missions is based on what it would have been in game-time with 8 hours of sleep
 * Most standard missions take 2 hours of real-time
 * Larger missions take 4 hours of real-time
 * Deploying missions should be able to take required items from both you and your workshop
 * Engineer missions can often yield Precision Tools in addition to its normal rewards

Overview


You can deploy Settlers on missions to bring you back useful supplies. What is needed?
 * 1) Build a Command Table or use Wilson both allow you to open the required Menu
 * 2) Build job stations at settlements (Architect > Basic Production > Mission Jobs)
 * 3) Assign settlers to them
 * 4) Ensure you have enough Mission Slots and appropriate supplies
 * 5) Use the Command Table (Architect > Utilities > Command Table) to deploy settlers

Missions take about 2-3 days to complete, depending on the type of mission and your Leadership skill.
 * Jobs train appropriate Settler Skills
 * On higher skill levels, settlers both yield more and fail less
 * On failure, they get a bit of experience but no items

List
Higher your Mission Slots and "build" Successful Settlements & Communities.

Mission Repeating


You can choose to set specific mission types to attempt to repeat after they are completed
 * Repeated Deployment Settings is a sub-menu in the Command Table Menu
 * You can choose to toggle on/off the repeating option for each mission type individually (scouting, assault, etc.)
 * There are 2 additional options that allow you to toggle all types on/off at the same time

NOTE: - Repeatable missions will automatically deposit the items and no longer give any type of debriefing reports - A deployed mission will stop repeating if it lacks the resources or settlers required - When a mission fails to repeat, you will have to deploy it manually if you want it to run again