Patch notes/Horizon/1.0.2

Items - The icon for packaged Heavy Weapons is fixed - Packaged Light Machine Guns are labeled properly - Foam Rubber is now "Foam Rubber Bundle" (which is 60 packing material) - (NEW) Foam Rubber - 10 packing material - Rotten fruit, irradiated blood, and moldy food is tagged with a mushroom icon now to separate them as generic ingredients

DEF_UI Tags - [Settings] and [Config] icon is added to the DEF_UI tags config

Factories (DLC Workshop02) - The "basic" factory is now re-enabled and updated - The following items can be created: 1> Steel Ball (default) 2> Bowling Pin (default) 3> Teddy Bear (default) 4> Foam Rubber (10 packing material) - requires plastic, rubber, and dirty water 5> Large Gas Canister (20 fuel) - slightly more efficient than crafting it by hand in the lab 6> Kickball (default) 7> Turret Deployment Parts 8> Plastic Pumkin (default) 9> Fertilizer - requires rotten fruit, slightly more efficient than crafting it by hand in the lab 10> Fertilizer - requires rotten vegetables, slightly more efficient than crafting it by hand in the lab 11> New Toy Truck (default) - I purposely chose workshop materials, since those are things that might be useful down the road to throw in the machine and have it stamp out a bunch. (NOTE: some of these recipes may change again in the future)

Sim Settlements Balance Patch - If you currently don't own a City Manager holotape, you can craft one from the Robotics Lab under "WORKSHOP" - All crops use the Horizon crop gathering loot tables, and are removed from being destructible - The Sensor is now crafted in the Robotics Lab under "WORKSHOP" - Sensors: Requires less/easier materials (no rare mats) - Residential Plots: Requires more wood/steel, and 1 cloth/12 packing material (for the 1 bed) - Commercial/Industrial Plots: requires more wood/steel - Farm Plots: Requires fertilizer, rotten fruit, and rotten vegetables (since it's random) - Notes/Sensors/Holotape are tagged

Patches - Raider Overhaul: Fixed the shishkebob tags