Respawn Addon

This addon manually stops many world items from respawning


 * This covers all items that are generally seen as useful or valuable
 * Many junky items still continue to respawn (such as empty bottles, cans, and such) to cut down on the number of edits, as well as provide some immersion from NPCs adding new trash
 * A few "randomly generated" placed items may still respawn
 * Reduces some loot such as purified water, chems, etc.
 * Many Fusion Cores (not in generators) are now "damaged fusion cores" (junk items)
 * Most cells that don't reset (like workshops) aren't included (I'm fairly certain they shouldn't be needed)
 * This addon contains some of the changes that Horizon originally had for placed items
 * There is a separate ESP file for all of the DLCs (requires all DLCs)

NOTE: This addon does not require Horizon, so you can load these ESP files higher up in your load order, if other mods edit cells too

World Item Respawning

 * The default respawn time for cells is reduced in survival mode to match vanilla
 * Cleared cells respawn in 20 days
 * Uncleared cells respawn in 7 days
 * This timer can be changed in the Horizon Holotape to: default, 10, 20, 40, never
 * After you change your timer, you must save your game and reload it

NOTE: It's unknown if changing the timer will work until the cell has respawned

Containers

 * A few more types of containers will no longer respawn (most containers were already disabled from respawning in Horizon)
 * Types that usually respawn: rusted ammo boxes, rusted chem/aid boxes, crates, trunks, toolboxes

Loot Respawn

 * Many of the fusion cores in generators, will have real cores again
 * The loot addon places 6 additional wild razorgrain plants around the commonwealth
 * All Malfunctioning Fusion Cores have been reverted back (again) to junk items instead of the damaged ammo
 * The old ammo cores can be exchanged in the "ITEM CONVERSION" menu in the Tech Lab
 * Malfunctioning Fusion Cores now come in various forms, with different amounts of materials in them
 * Most Malfunctionig Fusion Cores now give various amounts of Energy Cells
 * Some Malfunctioning Fusion Cores now give a Fusion Casing

NOTE: Yes, the fusion generators aren't supposed to "turn off" when you extract the cores. Both the core and the generator are malfunctioning.