Wild Plant Garden

Wild Plants are difficult to grow and require a variety of seeds to emulate a natural environment


 * There are 2 types of gardens: Dry and Humid
 * Require Settler Skill: Survival III to build them
 * Does not require an assigned settler to maintain them
 * Each type requires a number of appropriate seeds to kick-start the garden's production
 * these seeds can be rarely harvested from Wild Plants or "crafted" in the Cooking Station
 * Each production cycle will yield a random Wild Plant based on the garden type
 * Each garden you build adds +1 of that type to the production system
 * Wild gardens obey the same maximum production limit that standard crops do, except they cannot be doubled with Fertilizer

Obtaining Wild Seeds

 * Wild Plants have a chance to give you a seed based on your Survival Skill
 * Wild Seeds (Dry) - come from Wild Plants: hubflower, carrot, corn, gourd, melon, ashblossom, thistle, razorgrain
 * Wild Seeds (Humid) - come from Wild Plants: bloodleaf, fungi, ferns, mutfruit, silt beans, tarberry
 * The more rare types of plants have a higher chance to yield a seed
 * Settler Mission: Hunter (Gathering) have a chance to yield a random wild seed
 * Settler Mission: Hunter (Gathering) can now gather Thistle