Tenants

Introduction
This system allows you to attract non-settler tenants to your settlements! NOTE: This system is considered an optional advanced settlement system, and intended for higher levels
 * All leased buildings are fully enclosed, which means the door is unusable and you cannot enter their buildings (stay out, land lord!)
 * Leased buildings are an excellent way to upgrade your Settlements into real towns without adding a lot of unwanted lag
 * Most leased buildings are very efficient on frame rates, since they don't have interiors
 * Most leased buildings require Workshop Construction Levels to build
 * Most leased buildings require power
 * Many leased buildings have snap points to allow them to chain together, to create city blocks
 * Leased buildings come in all shapes and sizes, and are easy/fast to place
 * In order to move/store these buildings, it requires you to highlight the "mailbox" area (the building itself is NOT targetable)
 * This system allows you to easily place/move these buildings while seeing the entire building
 * The power connectors on these buildings also have a targetable hot spot, so you can connect wires to it

Features
 are non-settlers who can help generate income for your settlements by paying rent
 * Tenants buildings can be found in Architect > Leasing
 * Leased Small Residences
 * Leased Large Residences
 * Tenants are NOT visible and do not walk around your settlements (which is the whole point of the system)
 * Residential Tenants do NOT count towards the settlement beeing a "Successful" community
 * Residences come in different sizes, including small townhouses and medium/large apartment buildings
 * Medium/Large residences (like apartment buildings) come with a light attached
 * Residences have a maximum amount of tenants allowed, but tenants will move in and out based on settlement conditions (i.e. just because you have 3 apartment buildings, doesn't mean they can will fill up)

Requirements

 * Tenants won't move in unless certain conditions are met in the settlement
 * The minimum requirement for any tenants to move in is: 5 settlers, 20 defense, 10 food, 10 water, 60% happiness
 * There are 4 additional tiers that allow more tenants to move in (which scale based on food/water/happiness)
 * The amount of added tenants varies in each tier based on your happiness, wellness, communities, purifiers, and other aspects
 * Having high happiness and/or high wellness will attract a few extra tenants
 * Having some NON-tenant income (such as vendors or gambling) will attract a few extra tenants
 * Having a Doctor and/or Water Purifier will attract a few extra Tenants
 * Being a recreational or trading community will attract a significant amount of extra tenants
 * The current maximum potential of tenants per settlement is 60 total in a recreational or trading community
 * The current maximum potential of tenants per settlement is 48 total in other communities
 * Active tenants will automatically move in/out when conditions are either met or lost

Maximum Potential

 * 60 total tenants in a recreational or trading community
 * 48 total tenants in other communities

Standard style

 * Large Apartment Building: +16 Tenants
 * Medium Apartment Building: +8 Tenants
 * Medium Corner Apartment Building: +8 Tenants
 * Large House: +8 Tenants
 * Medium House: +4 Tenants
 * 16 styles of Small Houses and Townhouses: +2 Tenants

Diamond City style

 * Apartment Building 1: +8 Tenants
 * Apartment Building 1B: +8 Tenants (Same building but with an alternate platform foundation)
 * Apartment Building 2: +8 Tenants
 * Apartment Building 2B: +8 Tenants (Same building but with an alternate platform foundation)

Developer Notes

 * The concept of this system is that both you and your resident settlers are the "owners" of the settlement, and you're looking to make some profit and grown your settlement into a larger town. This is done by building permanent structures to rent out to commonwealth denizens that can afford to pay rent without doing any settlement work (lazy rich people!)
 * My goal with this system is 2 things in 1: Allow you to build larger (and more interesting) towns, and at the same time NOT add more settler lag and bloat. There's a certain point where too many settlers (or other NPCs) just starts to kill the FO4 workshop.
 * We really don't NEED to see every commonwealth person visually all the time for them to have a real meaning in the world. This allows us a viable way to build up the commonwealth with larger towns, without killing the game and your saves.
 * The Tenants system does provide benefits in 1.8, but in the future updates it will also be part of a bigger end-game goal for settlement building.