Doctor



 services in Horizon have been overhauled to be easy yet flexible to use, with the addition of a unique menu which appears when you talk to a doctor. Additionaly, there is a Medical Service "building" (Architect > Utilities) that looks like a wheelchair and allows you to use doctor services without any dialogue or finding the doctors themselves.

Settlement Vendors
Doctors now use a brand new system that dynamically changes as you play
 * Doctors have limited supplies which are restocked every week and limit how much of a doctor's services one can use.
 * All prices for healing increases as you level up (levels 5-45)
 * Doctors have a limited number of personal supplies to heal you with per week
 * The number of supples for default Horizon is very high, and Desolation Mode is very low
 * All supplies are shared between all doctors
 * Doctors restock their personal supplies every 10 days (6 days in the Timescale Addon)

Medical Treatment and Pricing

 * Doctors charge you caps based on exactly what's cured and how much was cured
 * Curing everything at once will cure rads first, so that all of your health is fully healed
 * Curing everything at once can potentially be more cost effective (and easier/faster to deal with)
 * There's a minimum cost of 30 caps per selection (which is why it's recommended to "Cure Everything" if possible)
 * Health: 1 cap per health healed
 * Rads: 0.5 caps per rad healed
 * Limbs: 0.5 caps per total percentage needed to be healed
 * Disease: 20 caps per disease
 * Poison: 20 caps per poison
 * Addiction: caps cost based on the amount of total addiction you have (NOT the number of individual addictions)
 * Addiction: costs can go all the way up to "1000 + Level Multiplier" in caps now if you have a ton of addictions
 * Radiation healing now also heals the amount of health it cured, but charges you caps for that healing
 * Wound healing can now be performed separately (since rad healing covers it's own part of the health bar by itself)
 * Radiation Poisoning has its own button and cost listed on the menu

Doctors and Settlements

 * Vendors: Doctors: will usually only buy meds, food, chems, and tools/junk
 * Not having any doctors decreases Wellness by 30%
 * Having a doctor and/or purifier will attract a few extra tenants
 * Tier 4 Leased Buildings (Tenants) require 1 Doctor
 * Tier 5 Leased Buildings (Tenants) require 2 Doctors

Essential Settlers
This new system adds an immersive way to make your settlers essential (not killable by even you).
 * By having at least 1 doctor in the settlement, you can toggle the option (per settlement)
 * This option can be found in the "Local Settlement Statistics" menu, from the Command Table or Recruitment Station
 * This option is OFF by default, even if you qualify for it, so you need to turn it on
 * This option is not global, and only works PER settlement
 * If a doctor is no longer available in a settlement, the option will eventually turn off at certain times

TEASER: In the future I may allow a global option to automatically turn it on based on the doctors, but for now I'd like to keep the system like this first.

Difficulty: Desolation

 * Doctors have a much stricter price increase per level
 * Doctors have a very limited amount of healing per week compared to default mode

Difficulty: Default

 * Costs for curing is 50% less in non-Desolation mode