Dynamic Traps

 is a system to replace static mines with randomized, more difficult traps.

Features
NOTE: As with dynamic spawns, things may not always be placed in good spots, or be easily visible
 * Mines and traps can now dynamically spawn in outdoor environments.. watch out!
 * Dynamic traps use a custom-crafted trap system that have a different system than vanilla mines
 * Dynamic traps work very similar to vanilla mines in many regards..
 * They are triggered when you walk to close to them
 * They can be disabled like regular mines, except that some traps require multiple disarm stages (see more below)
 * After disarming a trap, you can salvage it just like how you "Pick Up" a mine
 * Salvage is random, and different types of traps give different salvage
 * They can be destroyed by shooting them (or taking any damage)
 * Most traps have a slightly longer warning period (before they explode) than standard mines
 * You can now disable/enable dynamic traps separately from the dynamic encounters system
 * Each time you disarm a trap stage, the countdown beeping will reset and become slower each stage
 * Each disarming stage requires skill now (which increases each stage)
 * If you have player comments turned ON, when you successfully disarm the trap the character will make a random comment
 * TIP: Traps/mines aren't always meant to be disabled.. if you have to run, just RUN!

NOTE: The code for the dynamic traps was altered to support these new features, so it will need some testing (please report any bugs!)

Stages

 * If the countdown gets low in any particular stage, the character makes a random "close call" comment instead of the standard one
 * If you do not have the proper skill, the character will make a random comment about not being able to do it
 * Disarming Stage 1 usually requires Explosives Skill (20)
 * Disarming Stage 2 usually requires Explosives Skill (40)
 * Disarming Stage 3 usually requires Explosives Skill (60)
 * The activator button text will change to show if your attempt at disarming failed due to lack of skill
 * A notification message will also display explaining your lack of skill, and how much you have vs what is required
 * Disarming each stage has a small activation delay now, so you can't spam through it

Types

 * Fragmentation Mine: Standard frag mine with a standard explosion
 * Handmade Mine: Improvised Hot Plate mine with a standard explosion
 * Typewriter Mine: Improvised mine with a standard explosion
 * Stash Mine: Improvised Caps Stash mine with a standard explosion
 * Paint Can Mine: Improvised mine with a standard explosion
 * Board Game Mine: Improvised mine with a gamma explosion that leaves a radiation hazard
 * Pumpkin Mine: Improvised mine with a molotov-style fire explosion
 * Bucket Mine: Improvised mine with a molotov-style fire explosion
 * Fuel Mine: Improvised Mr Handy fuel mine with a molotov-style fire explosion
 * Teddy Bear Mine: Improvised mine with a standard explosion
 * Cigar Box Mine: Improvised mine with a standard explosion
 * Toaster Mine: Improvised mine with a standard explosion
 * Electrical Trap: Electrical trap with an electrical explosion
 * Radiation Trap: Radiation trap with an explosion that leaves a radiation hazard
 * Cryo Mine: Same as cryo mines
 * Plasma Mine: Same as plasma mines
 * Pulse Mine: Same as pulse mines
 * Nuke Mine: Same as nuke mines
 * Bottlecap Mine: Same as Bottlecap mines
 * Unknown Improvised Enemy Mine: While rare, a few improvised mines are placed in some Commonwealth interiors.. watch out!