Submachine Gun


 * The rapid .38 receiver no longer has recoil reduction
 * Semi-auto receiver (the NPCs used this one before, but it wasn't available to players)
 * The base ammo is now set to .38, however NPCs still drop .45 often
 * The starting damage for .45 ammo is much higher now, but the receiver upgrades are less of an increase
 * Has a new mod slot to swap ammo types independently from the receiver
 * Has a new mod slot for Firing Mode to switch between Semi and Auto
 * The Semi-auto receiver should no longer bug out the firing sound effects
 * Can use .45 Cryo Rounds
 * Can use .45 API Rounds
 * Can use .38 Irradiated Rounds
 * Some templates were fixed, which might have had the wrong SMG's spawning on NPCs
 * Now has a "Heavy" receiver
 * 30-round Box Magazine (replaces the Rapid Eject mod)
 * The Thompson SMG is now defaulted to semi-auto and uses .38 rounds
 * Very low level SMG's always drop as .38 now
 * Low level SMG's won't always drop as "destroyed" from triggermen now
 * Swapping .45 rounds now requires Gun Nut rank 2 or rank 2 conversion kits
 * .45 rounds do slightly less damage now
 * Removed the VATS cost increase on some receivers
 * Removed the range penalty on all receivers

Damaged Submachine Guns (NPC Only)

 * These will be the first weapons in Horizon that can run out of ammo, causing the NPC to switch to a melee weapon
 * This feature emulates the weapon breaking down while in combat
 * The amount of "real" ammo on the NPC that drops is completely uneffected, and will NOT effect the existing ammo balance
 * When an NPC rolls this type, it will always carry a small concealed melee weapon (switchblade, knuckles, lead pipe)
 * The amount of ammo they can spend is random, but can still be a fair amount in some cases
 * NPCs will fire damaged submachine guns at a semi-auto rate of fire, instead of full automatic
 * This is considered a test, since Submachine Guns are fairly limited to mostly Triggermen
 * The idea of this test, is that someone running around with a poorly maintained weapon, may actually break it in combat, and be forced to melee