Leased Utility

Introduction
This system allows you to attract non-settler Utilities to your settlements!
 * buildings can be found in Architect > Leased Utility
 * All leased buildings are fully enclosed, which means the door is unusable and you cannot enter their buildings (stay out, land lord!)
 * Leased buildings are an excellent way to upgrade your Settlements into real towns without adding a lot of unwanted lag
 * Most leased buildings are very efficient on frame rates, since they don't have interiors
 * Most leased buildings require Workshop Construction Levels to build
 * Most leased buildings require power
 * Many leased buildings have snap points to allow them to chain together, to create city blocks
 * Leased buildings come in all shapes and sizes, and are easy/fast to place
 * In order to move/store these buildings, it requires you to highlight the "mailbox" area (the building itself is NOT targetable)
 * This system allows you to easily place/move these buildings while seeing the entire building
 * The power connectors on these buildings also have a targetable hot spot, so you can connect wires to it

NOTE: This system is considered an optional advanced settlement system, and intended for higher levels

Features
This system allows you to place self-contained factories if you wish to not use the settler-managed stations
 * Leased factories will act as fully operational Factories and/or Utilities (the same as standard settler stations)
 * They do not require a Settler assigned, and do not use food or water
 * Requires a significant amount of Components to build
 * Requires Power connected to them
 * They usually do not generate Income
 * They do not increase the Tenant population (since they work for you, and are not paying rent)

Standard style

 * Parts Factory: +1 Parts Factory
 * Chemical Factory: +1 Chemical Factory
 * Tech Factory: +1 Tech Factory
 * Textiles Factory: +1 Textiles Factory
 * Refinery and Arc Furnace: +2 Arc Furnaces, +2 Refineries
 * Power Facility: +4 Power Surplus Convertors, Power
 * Water Facility: +4 Purification, Water

Diamond City Style

 * Chemical Factory: +1 Chemical Factory
 * Refinery and Arc Furnace: +2 Arc Furnaces, +2 Refineries

= Available Leased Buildings =

Leased Factories
Each Factory functions as 1 Factory. Requires power. Does not require a Settler.

Power Conversion Facility
Adds +4 Power Surplus Conversion and +100 additional Power.

Water Purification Facility
Adds +4 Purification Rating, +40 surplus Water Rating, and +120 Bonus Happiness. Requires power.

Refinery & Arc Furnace
Functions as 2 Refineries and 2 Arc Furances. Requires power. Does not require a Settler.