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Cait tolerates you. ---

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There is already a Supply Line to that settlement. ---

Deacon admires you. ---

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"Always strive for the unobtainable."

Lockpicking is permanently easier. ---

You are running out of time to complete your objective for . ---

Incoming radio transmission..

"Institute synths have been spotted advancing on . They could really use your help.  Over."

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Southie Speakeasy ---

You've collected an issue of Picket Fences!

You are now able to build potted plants at settlement workshops. ---

The turbopump looks fully functional.But the bearrings inside have been tampered with. When the rocket lights up it'll explode. It would be a good idea to be far away from here when that happens. ---

MacCready loves you. ---

Your Leadership Skill is now at %.1f. ---

You succumb to a Dark Craving. ---

Consuming food items can restore lost health as well as provide temporary stat boosts and other beneficial effects.

But be warned, most food in the Commonwealth also causes radiation damage, reducing your maximum health.

Food items prepared at cooking stations, however, cause no radiation damage. See the "Cooking" entry for details. ---

RESTRICTED ACCESS --- Remote Unlock All Labs Do Nothing

Once these basics are met, you can also increase overall happiness by raising the settlement's Defense rating. This will also reduce the chance that your settlement will be attacked. ---

 Resource Management

Water......: %4.0f (Max: ) * Power Units: %4.0f (Max: ) Income.....: %4.0f (Max:  / x) Supply Kits: %4.0f (F:W - :)

Wood.......: <font color='#8DEBA5'>%4.0f ** Steel......: <font color='#8DEBA5'>%4.0f ** Concrete...: <font color='#8DEBA5'>%4.0f ** Oil........: <font color='#8DEBA5'>%4.0f

Maintenance*: <font color='#8DEBA5'><Global=Z_Arc_Empire_Maint> / <Global=Z_Arc_Empire_MaintMax> (<Global=Z_Arc_Empire_MaintPerDay>/cycle) Fuel**......: <font color='#8DEBA5'><Global=Z_Arc_Empire_Fuel> / <Global=Z_Arc_Empire_FuelMax> (<Global=Z_Arc_Empire_FuelPerDay>/cycle) Fertilizer..: <font color='#8DEBA5'><Global=Z_Arc_Empire_Fertilizer> / <Global=Z_Arc_Empire_FertilizerMax> (<Global=Z_Arc_Empire_FertilizerPerDay>/cycle)

Next Production Cycle: <font color='#FFC64D'>%.0f / <Global=Z_Arc_Config_CycleProduction> Hours --- Exit Last Production Summary Add up to 20 Maintenance Kits (+20 Units) Add up to 20 Liquid Fuel (+20 Units) Add up to 10 Fertilizer (+30 Units) [ Production Destination Menu ] [ Cargo Bot Destination Menu ] [ Production/Crop Management Menu ] [ Documentation Menu ]

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Drinking water restores thirst. Drinking unpurified water causes radiation damage. ---

Built in 1680, this wooden building is the oldest structure in all of Boston. In 1770 this home was bought by famed patriot Paul Revere. Paul Revere dwelled here with his family (including his 16 children) until 1800. Paul Revere was living here when he made his famous midnight ride to Lexington and Concord to warn Samuel Adams and John Hancock that Redcoats were en route to arrest them and seize the militia weaponry. ---

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<font size='20'> Canine Command Menu 

Health: %.0f%%

- Cannot be dismissed in combat - (Dismissing resets the cooldown) --- Exit Follow Me Wait Here Dismiss Cannot Dismiss (In Combat) Heal (Use Adrenaline Injector) Cannot Heal (Not enough Adrenaline Injectors) Add Ammo Remove All Ammo Exit

It looks broken beyond repair. The station it's tuned into is 94. ---

You've collected an issue of The Massachusetts Surgical Journal!

Permanently inflict +2% limb damage. ---

Danse is unhappy with you. ---

A piece of equipment can be mounted in this slot. --- Install the thing with the dials Install the thing with the tubes Install the thing with the buttons Remove installed module Do nothing

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'''<font color='#FF9751'>Mission Failed. '''

Your scouting team was spotted and took fire. The team successfully retreated, but acquired nothing from the mission except a learning experience.

Military Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

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     Total Settlement Statistics      <font face='$Terminal_Font'>Owned: <font color='#FFE613'><Global=Z_Arc_Empire_TotalOwned> (Established: <font color='#FFE613'><Global=Z_Arc_Empire_TotalEstablished> )

Successful Settlements.: <font color='#66FF66'><Global=Z_Arc_Empire_CompletedCount>

Farming Communities....: <font color='#66FF66'><Global=Z_Arc_Empire_TotalFarms> Military Outposts......: <font color='#66FF66'><Global=Z_Arc_Empire_TotalMilitaryOutposts> Trading Markets........: <font color='#66FF66'><Global=Z_Arc_Empire_TotalTradingMarkets> Water Treatment Plants.: <font color='#66FF66'><Global=Z_Arc_Empire_TotalWaterPlants> Industrial Parks.......: <font color='#66FF66'><Global=Z_Arc_Empire_TotalIndustrialParks> Recreational Parks.....: <font color='#66FF66'><Global=Z_Arc_Empire_TotalRecreationalParks>

<font size='15'>Settlers: <font color='#FFE613'><Global=Z_Arc_Empire_SettlerCount> / Average Happiness: <font color='#FFE613'><Global=Z_Arc_Empire_AverageHappiness>%%

Successful Settlements require: <font color='#66FF66'>15+ Settlers at 75%%+ Happiness

--- Exit [ Command Missions Menu ] Display Local Settlement Statistics Display Total Settlement Statistics [ Settlement Options Menu ] [ Architect Options Menu ] [ Documentation Menu] [ Quest: The Commonwealth United ] [ Quest: Engineering an Empire ] [ Quest: Feeding the Commonwealth ]

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This settler had %.0f items moved to your inventory. ---

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Release the latch to operate this door. ---

You've collected an issue of Live and Love!

Companions permanently gain +5 Damage Resistance and Energy Resistance. ---

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Curie is unhappy with you. ---

'''<font color='#4BFF69'>Mission Success! '''

Your Engineer was able to successfully convert some spare scrap into something usable.

<font size='14'>(Items are deposited into your Mission Container)

Engineering Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

Press [Quickkey3], [Quickkey10], or [Quickkey4] to use a favorited item. ---

You are Ravenous from lack of food. ---

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Scabbard ---

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Artillery cannot fire on a friendly target. ---

Move between items using [Up] and [Down]. ---

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Codsworth loved that. ---

Military Frequency AF95 ---

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Need to wait for siren to stop before turning back on. ---

The "New" State House was completed in 1798 to house the government of the state of Massachusetts. The land selected was originally one of John Hancock's cow pastures. The original dome was constructed of wooden shingles and covered in copper smelted by Paul Revere. The state government used this building continuously until the formation of the Thirteen Commonwealths in 1969. ---

Congratulations! You blew up the wall. ---

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This is the main transmitter for Diamond City Radio. --- Do Nothing Insert the Remote Modulator

MODDING STATIONS Workbenches and Power Armor stations allow you to build mods to improve your gear.

Building mods requires components, which are harvested from Junk Items. More advanced mods may require certain perks.

If you have the required components, select a mod with [Click] to craft it. The required items will be harvested automatically from your inventory (or from storage in this modding station).

If you're lacking components, select a mod and press [YButton:19] to tag it for search. Items containing components for that mod will now appear in the world with a magnifying glass next to their name.

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(This is a stand-in for future rubble clearing process)

Do you want to clear the rubble from in front of this door? --- Yes No

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Lexington Sewers ---

"There's only one way to give 110%."

Your Luck has been permanently increased by 1. ---

Courser Signal Strength - %10.2f%% ---

You are running out of time to complete your objective for <Alias=ActualLocation>. ---

Some holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy.

To play a holotape game on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play with [Click].

To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [Click].

Once the game has loaded, press [Accept] to start playing.

To move in a holotape game, use [Left]/[Right]/[Up]/[Down]. To perform an action, press [Space].

Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" with [Click] to quit. ---

Preston loves you. ---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>12-gauge.............: <font color='#73FF94'>%4.0f 12-gauge Double Slug.: <font color='#73FF94'>%4.0f 12-gauge Cryo........: <font color='#73FF94'>%4.0f 12-gauge API.........: <font color='#73FF94'>%4.0f 12-gauge Irradiated..: <font color='#73FF94'>%4.0f 12-gauge Terror......: <font color='#73FF94'>%4.0f 12-gauge Mind Cloud..: <font color='#73FF94'>%4.0f

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC 12-gauge 12-gauge Double-Slug 12-gauge Cryo 12-gauge API 12-gauge Irradiated 12-gauge Terror 12-gauge Mind Cloud

 Architect  --- Return Mission Overview Assigning Settlers to Jobs Mission Slot Unlocks Crop Production Resource Production

Dogmeat is a special companion who can accompany you as you travel across the Commonwealth.

Like other companions, Dogmeat can aid in combat, carry equipment, and accept commands, but unlike other companions, his opinion of you will not be affected by your actions or decisions. Dogmeat will stick by your side until you dismiss him.

You may only have one companion at any given time.

Combat While Dogmeat cannot use weapons, during combat he will attempt to grapple enemies, holding them in place and making them easier to target. Certain perks provide bonuses when you target grappled enemies.

Companion Menu With a few exceptions, Dogmeat functions just like a standard companion. You can trade items with him, equip him with certain cosmetic gear (bandanas, collars, etc.), and issue commands to him.

For more info on how standard companions work, see the "Companions" entry.

Where Dogmeat differs, however, is the "Talk - [MultiActivateY]" menu. From this menu you can:

- [MultiActivateY] - command Dogmeat to search the area for items - [MultiActivateA] - have Dogmeat perform a trick - [MultiActivateX] - dismiss Dogmeat

When you dismiss Dogmeat, you can tell him to wait for you at any friendly workshop. Otherwise, he'll return to his most recent residence. ---

CORE EJECTION IN %.0f SECONDS ---

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You can also issue commands from the Companion Menu or by pressing [Activate] while facing your companion at a distance. ---

Your total Militia is now at %.0f. ---

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Deacon idolizes you. ---

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Cooked food items can restore lost health or provide temporary stat boosts and other beneficial effects. ---

If the lock resists, release [RotateLock] and use [RotatePick] to reposition the bobby pin. ---

This door is latched shut from the other side. ---

You don't kill Sinjin in a traditional manner. You overload a nuclear reactor presumably killing him with a lethal dose of radiation (you don't personally see him die, though). You flee the energy turbine before the radiation kills you, as well. ---

You've collected an issue of Live and Love!

Permanently gain +25% XP from persuading men. ---

You can't modify your power armor while you're in it! ---

 Documentation  --- Exit Architect - Building Architect - Settlement Progress Architect - Missions and Production Horizon - Skills Horizon - Crafting Horizon - Survival

No artillery is available. ---

'''<font color='#FF9751'>Mission Failed. '''

Your Engineering team was unable to learn anything new from their Research project.

Engineering Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

<font color='#FFFFFF' size='20'> Cargo Bot 1-X

<p align='left'><font face='$Terminal_Font' size='16'>Water Purification .: <font color='#8DEBA5'><Global=Z_Empire_WaterPurifiers> (Maintenance) Lumber Mills.......: <font color='#8DEBA5'><Global=Z_Empire_LumberMills> (Fuel) Stone Yards........: <font color='#8DEBA5'><Global=Z_Empire_StoneYards> (Fuel) Steel Yards........: <font color='#8DEBA5'><Global=Z_Empire_SteelYards> (Fuel) Oil Wells..........: <font color='#8DEBA5'><Global=Z_Empire_OilWells> (Fuel)

Maintenance: <font color='#8DEBA5'><Global=Z_Empire_Maint> / <Global=Z_Empire_MaintMax> (<Global=Z_Empire_MaintPerDay>/day) Fuel.......: <font color='#8DEBA5'><Global=Z_Empire_Fuel> / <Global=Z_Empire_FuelMax> (<Global=Z_Empire_FuelPerDay>/day) Fertilizer.: <font color='#8DEBA5'><Global=Z_Empire_Fertilizer> / <Global=Z_Empire_FertilizerMax> (<Global=Z_Empire_FertilizerPerDay>/day)

Last Production Gained Wood: <font color='#FFC64D'><Global=Z_Empire_Output_Wood> - Concrete: <font color='#FFC64D'><Global=Z_Empire_Output_Concrete> - Steel: <font color='#FFC64D'><Global=Z_Empire_Output_Steel> Oil.: <font color='#FFC64D'><Global=Z_Empire_Output_Oil> - Water: <font color='#FFC64D'><Global=Z_Empire_Output_Water> - Crops: <font color='#FFC64D'><Global=Z_Empire_Output_Crops> (Production Cycle: <font color='#FFC64D'><Global=Z_Empire_CycleProduction> hours ) <font size='14'>(Local Leaders (Rank 3) can access Settler Missions from here) --- Exit Open Cargo Bot Container > Move All Junk to Cargo Bot > [ Set Cargo Destination ] [ Command Mission Menu ]

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Your local Water Purification is now at %.0f Units (%.0f Total) ---

You can fast travel out of the Institute to the C.I.T. Ruins. ---

Or use [Forward] or [Back] to move between entries. ---

The shredder outputted: %.0f Steel. ---

Architect Options

Workshop Ration points: %.1f hours (1 ration is given every %.1f hours) --- Exit [ Configure Default Layers ] [ Documentation Menu ] Progression Mode: ENABLED Progression Mode: DISABLED Outfitter (Settler): ENABLED Outfitter (Settler): DISABLED Outfitter (Companion): ENABLED Outfitter (Companion): DISABLED Workshop Ration System: ENABLED Workshop Ration System: DISABLED Uninstall Architect (Removes Menu and Perks) [ Emergency Fixes Menu ]

 New Mail Received :

'''<font color='#FFC64D'>You've received 3 Auto-Hack Devices! '''

Nick wrote: "Those pesky old machines can be a real chore to hack into sometimes. I thought this might help you out."

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Caravan Supplies used: %.0f ---

<font color='#FFFFFF' size='20'> Cargo Bot 1-X

Cargo Bot 1-X can transport items to the designated settlement container.

--- Exit Open Cargo Bot Container > Move All Junk to Cargo Bot > [ Set Cargo Destination ] [ Resource Management Menu ] [ Command Mission Menu ] [ Resource Manager - REQUIRES: Local Leader (Rank 1) ] [ Command Missions - REQUIRES: Local Leader (Rank 2) ]

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Preston loved that. ---

Deacon disliked that. ---

Your health is low! Use a Stimpak, eat some food, or drink some water. ---

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You can't put any more Magazines on the Rack. ---

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"Always be prepared to explain the hows and the whys."

Get one extra guess when hacking terminals. ---

The Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access.

For more information about opening locked containers, visit the "Lockpicking" entry.

All containers have both a Quick menu and a Transfer menu.

Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container.

Use [Up] and [Down] to scan through and select items. To take an item from the container, select it and press [Accept].

To exit the Quick menu, simply look away.

Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's.

To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right. To select your inventory, press [LTrigger]. To select the container's inventory, press [RTrigger].

To move an item from one inventory to another, highlight the item you wish to move with [LeftStick] and press [Accept]. To transfer all items from the container into your own inventory, press [XButton].

Press [Cancel] to exit the Transfer menu.

You can filter both your inventory or the container's by item type by pressing [Left] or [Right].

Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal."

If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you.

WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement. ---

Confessor Wesley ---

Hancock hates you. ---

This breaker is not functional. ---

You've collected an issue of the Wasteland Survival Guide!

Permanently gain the ability to collect leather from large animal kills. ---

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Or navigate between pieces using [Forward] or [Back]. ---

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Having reached the highest level of affinity with Nick, you have gained the "Close to Metal" perk. ---

Dogmeat found something. ---

Cargo Bot 1-X is returning home. ---

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The amount of weight you can carry is determined by your Strength attribute. The higher your Strength, the more you can carry. You can increase this amount further by taking certain perks or wearing Power Armor.

Should you exceed this amount, however, you will be unable to run, sprint, or fast travel.

The fastest way to reduce the amount of weight you're carrying is by dropping items from your inventory.

To drop an item, press [PipBoy] to enter the Pip-Boy and open the Inventory (INV) tab with [LTrigger]/[RTrigger]. Highlight the item(s) you wish to drop using [LeftStick] and press [XButton].

Items you drop will remain for a time, but leave them too long and there's a good chance they'll be gone when you finally come back. ---

The effectiveness of your attacks is determined by your weapon's damage type. There are four damage types:

- Ballistic - Energy (includes lasers, plasma, fire, frost, etc.) - Radiation - Poison

The higher your target's Damage Resistance against a given type, the less damage they'll take from the attack. Certain perks allow you to view your target's Damage Resistances, ensuring you can use the right weapon in the right situation.

The type and amount of damage dealt by your weaponry can be seen in the Weapons section of the Pip-Boy Inventory (INV) tab.

You can increase your own Damage Resistance by equipping armor or by taking certain perks.

To view your current Damage Resistance totals, head to the Status section of the Pip-Boy Stat tab, or view specifics in the Apparel section of the Inventory (INV) tab.

Your Damage Resistance is displayed as a number. If that number is equal to the damage value of an incoming attack, the damage you suffer from the attack will be reduced by 50%. ---

Going without sleep will make you Tired, negatively affecting your stats. Find a bed and sleep to clear your Tiredness. ---

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Alongside your standard weapon, you can also equip a single type of grenade or mine.

To use an equipped grenade or mine, hold then release [Melee].

To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of the Inventory (INV) tab. Select the item you'd like to equip with [Click].

Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information. ---

Cait loved that. ---

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To attack with a melee weapon, press [PrimaryAttack].

Press [SecondaryAttack] to block. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked.

To perform a Power Attack with a melee weapon, press [Melee]. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block.

Most melee weapons also create significantly less sound than guns, making them ideal for use while sneaking.

Increase your effectiveness in melee combat by raising your Strength attribute or wearing Power Armor. ---

You are Severely Dehydrated from lack of water. ---

Build and power a Recruitment Radio Beacon. ---

"The best way to solve a problem is to make it go away."

Permanently gain +15% damage with explosives. ---

You feel Well Rested. ---

 Settlement Progression 

Settlements can gain progress locally and globally. This progress can determine what types of bonuses and unlocks you can receive.

--- Return Successful Settlements Settlement Communities

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Your command was rejected. ---

Uninstall mods --- [ Return to Main Menu ] Cargo Bot: REX-1 [Install Transmitter Chip] Cargo Bot: REX-2 [Install Transmitter Chip] Cargo Bot: REX-3 [Install Transmitter Chip] Cargo Bot: SCB-1 [Install Transmitter Chip] Cargo Bot: SCB-2 [Install Transmitter Chip] Cargo Bot: SCB-3 [Install Transmitter Chip] Cargo Bot: MM-76 [Install Transmitter Chip] Cargo Bot: RR-11 [Install Transmitter Chip] Cargo Bot: BS-44 [Install Transmitter Chip]

Use the Map tab to get a bird's-eye view of the Commonwealth on the World Map or check out a local map of your current location. To switch between map views, press [XButton].

Your current location on the map is marked by an arrow. Quest targets for active quests will also appear on the map.

To adjust your view, press and hold [Click] anywhere on the map and move the cursor. Use the mouse wheel to zoom in and out.

World Map Icons The icons on the World Map represent settlements, outposts, and other areas of interest.

Icons for locations you haven't visited will appear as outlines. The icons of locations you have visited will appear filled-in.

Fast Travel From the World Map, you can fast travel to any location you've previously visited. To fast travel to a location, select it with the cursor, press [Click] and select "Fast Travel."

Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world.

To place a custom marker, move your cursor to the desired spot on the map and press [Click]. To remove a custom marker, move the cursor to an empty spot and press [Click], then select "Remove Marker." ---

Piper hates you. ---

Your total Stone Yards are now at %.0f. ---

This requires a Relay Chip. ---

Weapons are still available in the Vault. ---

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You feel your Lover's Embrace. ---

While you can use the workshop to simply modify the environment, you can also turn your workshops into thriving settlements.

The bar at the top of the Workshop menu summarizes the current state of your workshop settlement:

People This indicates how many people live at your settlement. Some workshops will already have settlers when you arrive. For others, you'll need to attract new settlers. Check out "Attracting New Settlers" below for details.

Food This number indicates how much food your settlement if producing on a daily basis. If this is red, it indicates that lack of food is making your settlers unhappy.

Water Your settlement's current daily water production. If this is red, it indicates that lack of water is making your settlers unhappy.

Power The current total power production of your settlement. If this is red, it indicates that you have less total power than is required by all the powered objects in this area.

Defense Your settlement's current defense value. Red indicates that there is a higher chance for attacks on your settlement.

Beds The number of beds your settlement has available. Red indicates there are fewer beds than settlers, which makes your settlers unhappy.

Happiness Your settlement's overall Happiness rating. Higher happiness means higher productivity for all resources produced by your settlers.

For more in-depth information on Happiness, see the "Workshop - Happiness" entry.

Attracting New Settlers To attract new people to your settlements, build a Recruitment Radio Beacon (Power > Miscellaneous).

While you have one of these beacons active at a workshop location, there's a chance each day for new settlers to come live at your workshop.

Resource Production Each day, your workshop produces resources; your settlers also consume resources in order to survive. If there is a surplus, that resource will accumulate in the workshop's inventory. If there is a shortage, your settlers will become unhappy.

All the following resources will be placed into your workshop's inventory:

- Surplus food and water production

- Scavenging production from Scavenging Stations and otherwise unassigned settlers

- Income from stores

Moving Settlers Between Workshop Settlements You can move any friendly settler between your workshop settlements.

To move a settler, highlight them and press [XButton:16] to display a list of your workshop settlements. Select the new settlement and the settler will travel to the selected location and live there.

Supply Lines Once you've acquired the "Local Leader" perk, you can create Supply Lines between your workshops.

To create a supply line, highlight a settler in one of your settlements and press [RShoulder:16] to display a list of workshop settlements. Select the settlement you want to link to your current settlement.

The settler will now be assigned to "supply line" duty and will travel between the settlements. (If you ever want to remove the supply line, simply assign the settler to some other work object.)

Linking your settlements with supply lines provides the following benefits:

- When building at a workshop, you can use the inventory of all linked workshops.

- Linked workshops can share resources. This means if you have a surplus of food at one settlement, you can link it to a settlement with a food shortage. ---

Danse admires you. ---

Press [Accept] to select a piece to modify. ---

This radio appears to be broken. --- Leave. [Perception 6+] Examine Radio. [Luck 9+] Fiddle with radio.

You've collected an issue of Live and Love!

Companions permanently inflict +5% damage. ---

You can't do that in Power Armor. Hold [Activate] to Exit. ---

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To filter an inventory by item type, press [Left] or [Right]. ---

Mass Fusion Executive Suite ---

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Select a potential password with [Click]. ---

'''<font color='#4BFF69'>Mission Success! '''

Your Armorsmith was able to succesfully salvage and dismantle damaged equipment.

<font size='14'>(Items are deposited into your Mission Container)

Smithing Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

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Damaged and destroyed Power Armor pieces can be repaired at a Power Armor station or replaced in the Pip-Boy. ---

  Settler Missions and Tasks    <p align='left'><font face='$Terminal_Font' size='16'>Militia......: <Global=ZW_Militia> (<font color='#66FF66'><Global=ZW_MilitiaDeployed> / <Global=ZW_MilitiaMax> Deployed) Technicians..: <Global=ZW_Technicians> (<font color='#66FF66'><Global=ZW_TechniciansDeployed> / <Global=ZW_TechniciansMax> Deployed) Hunters......: <Global=ZW_Hunters> (<font color='#66FF66'><Global=ZW_HuntersDeployed> / <Global=ZW_HuntersMax> Deployed) Engineers....: <Global=ZW_Engineers> (<font color='#66FF66'><Global=ZW_EngineersDeployed> / <Global=ZW_EngineersMax> Deployed) Entertainers.: <Global=ZW_Entertainers> (<font color='#66FF66'><Global=ZW_EntertainersDeployed> / <Global=ZW_EntertainersMax> Deployed) Craftsmen....: <Global=ZW_Craftsmen> (<font color='#66FF66'><Global=ZW_CraftsmenDeployed> / <Global=ZW_CraftsmenMax> Deployed) Doctors......: <Global=ZW_Doctors> Traders......: <Global=ZW_Traders>

Supply Kits...: %.0f Military Kits.: %.0f Tool Kits.....: %.0f Caps..........: %.0f --- Return to the Mission Menu Deploy All Jobs Possible > > > Deploy 2 Militia on a Scouting Mission (-2 Military Kits) Deploy 6 Militia on an Assault Mission (-6 Military Kits) Deploy 3 Technicians on a Salvaging run (-3 Supply Kits) Deploy 1 Technician to Scrounge for items (-1 Supply Kits) Deploy 1 Hunter to Fish (-1 Fishing Pole with Bait) Deploy 1 Hunter to Hunt wild game (-1 Supply Kits) Deploy 1 Hunter to Harvest wild plants (-1 Supply Kits) Assign 1 Engineer to Craft devices (-1 Tool Kit) Assign 3 Engineers to a Research project (-3 Tool Kits) Assign 1 Entertainer to Write a novel (-100 Caps) Assign 1 Entertainer to perform at a major town (-100 Caps) Assign 1 Craftsman to salvage junk for weapon parts (-1 Tool Kit) Assign 1 Craftsman to scrap armor for materials (-1 Tool Kit)

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You cannot establish a supply line FROM this workshop, however you may be able to connect one TO it from another location. ---

Maxing out your relationship with a companion will unlock special perks. ---

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Codsworth idolizes you. ---

Press [ReadyWeapon] to reload a gun. ---

Caravan Travel

You have now opened a Caravan route to Goodneighbor!

The Caravan Travel Radio is located inside of the Memory Den.

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 New Mail Received :

'''<font color='#FFC64D'>You've received a First Aid Kit! '''

Preston wrote: "I didn't realize so many people out there appreciate what the Minutemen do. We're really making a difference."

---

All outfits in this category require : Steel: <font color='#FBED55'>%.0f    Leather: <font color='#FBED55'>%.0f     Cloth: <font color='#FBED55'>%.0f

All armor in this category grants the same Damage Reduction, regardless of size. --- Return to Main Menu Raider Armor Set (Light) Raider Armor Set (Light) w/ Random Helmet Raider Armor Set (Medium) Raider Armor Set (Medium) w/ Random Helmet Raider Armor Set (Heavy) Raider Armor Set (Heavy) w/ Random Helmet Metal Armor Set (Light) Metal Armor Set (Light) w/ Random Helmet Metal Armor Set (Medium) Metal Armor Set (Medium) w/ Random Helmet Metal Armor Set (Heavy) Metal Armor Set (Heavy) w/ Random Helmet

RESTRICTED ACCESS --- Remote Unlock: Intel Analysis Room (Intelligence) Do Nothing

---

This requires a fusion core. ---

'''<font color='#FF9751'>Mission Failed. '''

Your Weaponsmith was unable to acquire enough equipment to salvage and dismantle.

Smithing Skill: %.0f <font color='#FFC64D'>(+%.0f Gained)

--- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

---

You can't sleep more than 9 hours in a sleeping bag. ---

<font size='20'> Turret Control Menu 

Health: %.0f%% Ammo: %.0f rounds

- Cannot be retrieved in combat - (Retrieving this device resets the cooldown) --- Exit Follow Me Wait Here Retrieve Turret Cannot Retrieve (In Combat) Repair (Use Auto-Repair Kit) Cannot Repair (Not enough Auto-Repair Kits) Add Ammo Remove All Ammo Exit

Power Armor stations allow you to build mods to improve your Power Armor and repair damaged armor pieces. ---

---

You decide it would be fun to play a prank on your father. You enter his private restroom when no one is looking, and.... --- Make his sink flood. Firecracker in the toilet. Replace his blood pressure medication with sugar pills. Change the power wattage of his razor so he'll get a shock.

A trail of of dried blood is here. --- Leave. [Investigate (Per 6+)] Examine blood trail.

<Alias=myLocation> suffered damage from an attack. ---

---

<font face='$Terminal_Font' size='16'>Skill Rank: %.0f

<p align='left'>Damage.........: +%.0f%% Accuracy.......: +%.0f%% Sneak Bonus....: +%.0f%%

Damage Resist..: +%.0f Energy Resist..: +%.0f Fire Resist....: +%.0f Cryo Resist....: +%.0f

Specialization.: #%.0f

(Stat gains stop at Rank 35) --- Return Specializations are not available yet

HACKING Select a potential password with [LeftStick].

Press [Accept] to enter it.

If your chosen password is incorrect, the number of letters that match the terminal's password (both letter and position) will be displayed on screen. ---

<font color='#FFC64D'>Incoming radio transmission..

"The people of <Alias=MessageLocationAlias> are not happy about the living conditions there. You may lose control of the settlement if things do not improve." ---

You are still Severely Dehydrated from lack of water. ---

You've deposited %.0f Overdue Book. ---

You feel ill (Weakness). ---

Chemical reagent required for fabrication. What would you like to place? --- Do Nothing Unidentified Sample 11317 Hydrocloric Acid Unidentified Sample 3111 Lithium Hydride Unidentified Sample 413 Gallium Unidentified Sample 611 Gold Unidentified Sample 65 Tungsten Unidentified Sample 49 Cobalt

Terrible Shotgun ---

"Always strive for the unobtainable." --- Take Cancel

You must wait until you can summon another Cargo Bot. ---

Visit a workbench, Power Armor station, or workshop to redeem your shipment. ---

The power cables along the deck of the USS Constitution are now supplying power to the rest of the ship. ---

To select a destination for the Vertibird, press [PipBoy]. ---

Cargo Bot 1-X is approaching.. ---

While pickpocketing, looking through your target's inventory will not cause them to become hostile. ---

Preston is unhappy with you. ---

Phyllis's journal talks about nightmares she has had about being a synth and that she feels responsible for the death of her grandson Samuel. --- Read Terminal

---

Take care when attempting to command people. If allies of your target detect the attempt, they will consider your act a crime and become hostile. ---

Having reached the highest level of affinity with Deacon, you have gained the "Cloak & Dagger" perk. ---

---

You are Weary from lack of sleep. ---

---

---

Going without water will make you Thirsty, negatively affecting your stats. Find water and drink to quench your Thirst. ---

Your local Technicians are now at %.0f (%.0f Total) ---

Change sections with [StrafeLeft] and [StrafeRight]. ---

---

MacCready liked that. ---

Incite attempt succeeded. ---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>5.56mm......: <font color='#73FF94'>%4.0f 5.56mm API..: <font color='#73FF94'>%4.0f 7.56mm......: <font color='#73FF94'>%4.0f (Rank 1*) .50.........: <font color='#73FF94'>%4.0f (Rank 3*) .50 API.....: <font color='#73FF94'>%4.0f (Rank 3*) .50 HE......: <font color='#73FF94'>%4.0f (Rank 3*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC 5.56mm 5.56mm API 7.62mm .50 .50 API .50 HE
 * Rifle Conversion Kit required

X6-88 tolerates you. ---

You can sleep in any unowned bed, cot, mat, or sleeping bag.

Sleeping restores all lost Hit Points and restores crippled limbs.

Sleeping in a bed you own will temporarily grant you the "Well Rested" perk, increasing the rate at which you gain Experience Points. ---

You've collected an issue of the Wasteland Survival Guide!

Permanently take 5% less damage from Radscorpions. ---

<font color='#FFC64D'>Incoming radio transmission..

"A large group of raiders have been spotted advancing on <Alias=myLocation>. They could really use your help.  Over."

---

Stay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes.

Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and select the Inventory (INV) tab with [Click]. Then navigate to the Apparel section with [StrafeLeft]/[StrafeRight].

Select the piece of armor you'd like to equip with [Click]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen.

Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses.

Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's Damage Resistance, the less damage you'll take from a given damage type.

There are four types of Damage Resistance:

- Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison

You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen.

If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear.

To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder].

Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking.

Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor.

For more information on building mods, see the "Mods" entry. ---

To mark a target for attack, press [Pick]. Guns can target specific limbs with [Leftstick]. Melee weapons cannot target limbs. ---

Assign a worker to the resource object. ---

You feel a sense of Quiet Reflection. ---

You've collected an issue of Astoundingly Awesome Tales!

Take 5% less damage from robots. ---

Your torso has been crippled, slowing your Action Point recovery! Use a Trauma Kit or visit a doctor to heal your limbs! ---

<Alias=Companion> won't participate in murder. ---

Hold [PrimaryAttack] to charge your Gauss Rifle. Fully charged shots do maximum damage. ---

---

Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotape games.

To enter a terminal, approach it and press [Activate].

Navigate between terminal entries with [LeftStick]. Select an entry with [Accept].

To exit a terminal or terminal page, press [Cancel].

Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have the appropriate rank of the "Hacker" perk.

If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds.

For more information, see the "Hacking" entry.

Holotape Games Some terminals can also play holotape games. To play a holotape game, enter the terminal and press [XButton].

This will bring up a list of all the holotape games currently in your inventory. Select the game you wish to play with [Leftstick] and press [Accept].

In a holotape game, move your character with [_Dpad_None]. To perform an action, press [Activate]. ---

<font color='#FFC64D'>Incoming radio transmission..

"A group of super mutants have been spotted advancing on <Alias=myLocation>. They could really use your help.  Over."

---

Elevator access denied. ---

The number next to "Likeness" indicates how many letters in your selection match letters in the terminal's password. ---

---

You feel rested. ---

---

Insufficient power... ---

You've collected an issue of Tumblers Today!

Lockpicking is permanently easier. ---

Any radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, select a station with [Click].

While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. ---

Valentine tolerates you. ---

Gwinnett Brewery Roof ---

You successfully hacked the terminal. ---

<font face='$Terminal_Font'>  Mission Statistics

<p align='left'>Missions Attempted..: %.0f Missions Successful.: %.0f Missions Failed.....: %.0f

<p align='center'>  Settler Skills <p align='left'>Military.......: <Global=ZW_SkillMilitary> Survival.......: <Global=ZW_SkillSurvival> Scavenging.....: <Global=ZW_SkillSalvage> Engineering....: <Global=ZW_SkillEng> Entertainment..: <Global=ZW_SkillEnt> Smithing.......: <Global=ZW_SkillSmith> Medical........: <Global=ZW_SkillMed> (N/A) Trading........: <Global=ZW_SkillTrade> (N/A) --- Return to the Mission Menu

---

Locked ---

The camera is working. The camera feed leads to cables buried underground. Someone could be watching you. ---

You've collected an issue of La Coiffe!

Permanently unlock a new unique hairstyle. ---

"Always be ready to take one for the team." --- Take Cancel

You need Blue Paint and Yellow Paint to make Green Paint. ---

Firing mode is now set to: SEMI-AUTOMATIC ---

<font size='18'> Mailbox 

New unread messages: <font color='#8DEBA5'>%.0f  (Total mail received: %.0f)

Items are placed into your Mailbox Container.

Next possible delivery: <font color='#FFC64D'>%.0f hours (Mail is delivered every %.0f hours) (Maximum new mails stored: %.0f) --- Exit [ Open Mailbox Container ] Read New Message (1) Read New Messages (2) Read New Messages (3) Read New Messages (4) Read New Messages (5+) [ Open Outgoing Mailbox Container ] Help - Mail [ Documentation Menu]

---

 This tier of weapon:  <p align='left'>- Does +75%% weapon damage - Does not require ammo! - Cannot be modded - Not usable by you or your companions - Worth 0 caps and cannot be scrapped - Automatically refunded w/ new weapon Steel: <font color='#FBED55'>%.0f    Oil or Circutry: <font color='#FBED55'>%.0f     Screws: <font color='#FBED55'>%.0f

Requires: Gun Nut or Science (Rank 3) --- Return to Main Menu N99 Pistol (+75% Damage) Laser Musket (+75% Damage) Pipe Bolt-Action Rifle (+75% Damage) Scoped Combat Rifle (+75% Damage) Scoped Hunting Rifle (+75% Damage) Combat Shotgun (+75% Damage) Submachine Gun (+75% Damage) Laser Rifle (+75% Damage) Light Machine Gun [Automatic] (+75% Damage)

An Enemy has mutated! ---

"Never forget to walk away with more than you've brought." --- Take Cancel

Mods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects.

You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations."

New mods can also be purchased from weapon and armor merchants.

Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem].

Move between items with [LeftStick]. To select an item, press [Accept].

Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Accept] to enter that slot's Mods Page.

The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. The names of any mods you've previously acquired or have the resources to build will be lighter.

You can attach a new mod with [Accept].

Each slot can only contain one mod at a time.

Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.).

If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod and press [Accept] to build it instantly. This will consume those items and craft your mod.

Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached.

You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder].

Scrapping Weapons and armor you've collected can also be harvested for components through scrapping.

To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently.

Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components.

Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor.

You cannot rename Power Armor pieces.

Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory.

For more info on how to use the Transfer menu, check out the "Containers" entry. ---

You feel ill (Infection). ---

---

You are properly hydrated. ---

Pick the attribute to improve. --- Strength Perception Endurance Charisma Intelligence Agility Luck Do Nothing

You must be in the water in order to fish. ---

Settler Equipment Outfitter

All Armor in this category requires: - 4 Cloth - 3 Leather - 3 Steel

All armor in this category grants the same Damage Reduction. --- Return to Main Menu Minutemen Outfit w/ Hat Colonial Duster w/ Hat Army Fatigues w/ Helmet [Dirty] Army Fatigues w/ Helmet (Dark) Engineer Armor w/ Welding Mask BOS Scribe Outfit BOS Soldier Outfit Submariner Outfit Institute Uniform Institute Lab Coat Institute Lab Coat (Lead) Institute Courser Outfit

---

You can only get a full night's sleep and the benefits that come with it by sleeping in a bed. ---

This resource is already at maximum capacity. ---

<font color='#FFC64D'>Incoming radio transmission..

"A small group of gunners have been spotted advancing on <Alias=myLocation>. They could really use your help.  Over."

---

Having reached the highest level of affinity with Cait, you have gained the "Trigger Rush" perk. ---

You are Well Rested. ---

---

Select the item you wish to favorite in your inventory and press [RShoulder]. ---

You've collected an issue of The Unstoppables!

Permanently gain +1% chance of avoiding all damage from an attack. ---

A series of power relays distributes power to all ship systems. The voltage is highly erratic because one of the power relay coils is badly corroded.

Power relay coils are relatively common and can probably be found in many salvage shops. A sufficiently skilled repairman may be able to repair the coil. --- Do nothing. Install a new Power Relay Coil. [Repair (Int 5+)] Repair the damaged coil.

X6-88 admires you. ---

Switch to nearby enemies with [NextTarget] or [PrevTarget]. Press [Activate] to execute your attacks. ---

You cannot pacify while you or your target are in combat. ---

<font color='#FFF691'>A settler has successfully been recruited!

Settler says: "I suppose it's not the worst place to live. Thank you."

--- OK (Disable these welcome messages)

Your settlements require a variety of resources to function: food, water, shelter. If all your citizens' needs are met, it will increase the settlement's Happiness.

The higher a settlement's overall Happiness, the more productive your settlers will be. If Happiness goes too low, you may lose control of a settlement.

The workshop interface displays the current Happiness of your settlement. It can go up or down depending on what resources are available for the settlers who live there.

The basics that each settler requires to be happy are:

Beds Each settler needs a bed: a bed under a roof is even better. The interface will show BEDS in red if there isn't currently one bed for each settler.

Food and Water Each settler needs one food and one water per day to be happy. This food and water can come from current production, resources stored in the workshop's inventory, or from other workshop settlements linked with Supply Lines (see the "Workshop - Settlements" entry for more info on supply lines).

Defense The higher your settlement's overall defense value, the happier your settlers will be.

Some objects actually produce Happiness. This contributes to the total Happiness of the settlement. Settlers can also become unhappy due to events such as Raider attacks, kidnappings, etc.

Note that Happiness, unlike other reported values, doesn't change instantly; it moves up or down over time, based on the current state of the settlement. So if you provide needed food and water to an unhappy settlement, you won't see the Happiness rating change immediately, but you will see it increase over time.

In the same way, if, for example, a Raider attack destroys all of a settlement's crops or water supplies, they won't become instantly unhappy. You'll have time to correct the problem before your settlers become dangerously unhappy. ---

'''<font color='#FF9751'>Mission Failed. '''

Your Technician was unable to find anything useful while scrounging the area.

Scavenging Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

---

Two centuries after the advent of nuclear war, radiation is still a very real danger in the Commonwealth.

Exposure to radiation causes radiation damage (or "Rads"), reducing your maximum health. The more rads you gain, the more Hit Points (HP) you lose.

The amount of rads you've accumulated is displayed in red alongside a radiation symbol on your HP bar. Your Pip-Boy also has a built-in indicator on the right of its screen.

You can gain rads by consuming tainted foods and beverages or being exposed to an irradiated environment. If your Pip-Boy's Geiger counter starts to click, it means you've entered an irradiated area.

The amount of rads you are currently gaining will be displayed above your HP bar. If you're in Power Armor, your current rad intake will be displayed on the "Rads" dial next to your Hit Points.

You can slow the accumulation of rads by increasing your Radiation Resistance. You can find your current Radiation Resistance in the Status section of the Pip-Boy Stat tab next to the radiation symbol. Rad-X, clothing, armor, and certain perks can also up your Radiation Resistance.

Radiation damage is permanent unless treated. Use RadAway or visit a doctor to restore health lost to rads. ---

You've collected an issue of Astoundingly Awesome Tales!

Gain +5 Radiation Resistance. ---

Your grandmother invites you to tea, but you're surprised when she gives you a pistol and orders you to kill another Vault resident. What do you do? --- Obey your elder. Offer your most prized possession for the resident's life. Ask for a minigun instead. Throw your tea in granny's face.

---

Which color are you going to paint on the Wall? --- Do nothing. Use Green Paint. Use Blue Paint. Use Yellow Paint.

Do you want to change anything? --- Change Name/SPECIAL attributes Change Appearance Finished - Exit the Vault

RESTRICTED ACCESS --- Remote Unlock All Cells Do Nothing

Equipment Scrapping

<font color='#FF9751'>WARNING: Valid items that are moved into the container will be IMMEDIATELY scrapped.

<font color='#F7FF21'>Read the HELP section for details before you scrap anything! --- Exit Start Equipment Scrapping Not Available - Requires Skill: Salvaging (20) HELP Notifications are currently: SHOWN Notifications are currently: HIDDEN

---

You fight through Sinjin's thugs. You get to a surgical theater. As you fight off waves of raiders, Sinjin tortures Kent Connolly. You have to deal with the thugs quickly enough to save Kent. ---

This rad treatment increases Fatigue & temporarily lowers Immunity. ---

The object is now repaired and can produce again. ---

You cannot send any more of this type of personel out on tasks. --- Return to the Deployment Menu

---

You carefully put the bearings into the fuel chamber then close the assembly. You put the now fully assembled turbopump into place. ---

Legendary Slow Time! ---

"Only through observation will you perceive weakness." --- Take Cancel

You've collected an issue of Tales of a Junktown Jerky Vendor!

Permanently gain better prices when buying from a vendor. ---

Use [RightStick] to scroll the components list for any mod. ---

Is the struggle of this world merely a pleasant game for you? Do you long for a more brutal take on a life lived post apocalypse?

If you answered "Yes and yes!", then Survival difficulty is for you!

Survival upends many of the rules of life in the Commonwealth for maximum challenge. For a full list of these changes, see below.

To enable Survival, press [Pause], select "Settings," then "Gameplay" and choose "Survival" from the "Difficulty" options.

Survival: Basics

Saving Manual, quicksaving & most autosaves are disabled. To save your game, you'll need to find a bed and sleep for at least an hour.

Staying Healthy Survival makes it more challenging to keep yourself in top health and high spirits. Food and stimpaks heal at a significantly slower rate, and you'll need to pay attention to your overall wellness by staying properly fed, rested and hydrated. See "Survival: Healing Changes" and "Survival: Rest & Wellness" entries for more details.

Lethality You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline". See the "Survival: Combat & Adrenaline" entry for more details.

Fast Travel Fast Travel is disabled. If you wish to be somewhere, you'll have to get there the old-fashioned way.

Inventory Management You're able to carry far fewer items, including ammunition & Stimpaks, which now both have weight. Your companions can still help you carry the load, but their capacity has also been decreased. See the "Survival: Items & Companions" entry for more details.

Survival: Combat & Adrenaline

Adrenaline Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for any amount of time will cause your Adrenaline rank to lower, taking your damage bonus down with it. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.

Compass Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. The distance at which locations of interest will appear has been significantly shortened as well.

Combat In Survival, both you and your foes are deadlier than ever, so don't expect to survive more than a few hits from most enemies. Good armor, reliable cover, and tactical thinking are critical. Choose your openings wisely to make the most of your own increased damage.

Survival: Rest, Wellness & Fatigue

Bed Types The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may save your life when you're desperate. A mattress offers strong healing and can clear most of your fatigue. The comfort of a bed allows for a full night's rest and all the benefits that come with it.

Wellness You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or a good night's sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see "Fatigue" below), lowering your immunity (see "Illness" below), and eventually even dealing physical damage to you.

Fatigue Fatigue mostly comes from being tired, but both hunger and thirst also affect it. Fatigue works like radiation, but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for actions like sprinting and VATS. The amount of Fatigue you've accumulated is displayed in red on your AP bar.

Survival: Illness & Health

Illness Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden foes and using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an Illness, a message will appear onscreen. You can check specifics about your current Illnesses by navigating to the Status section of your Pip-Boy's Stat tab and pressing [RShoulder] to view your active effects.

Illnesses Insomnia: You get less sleep than desired. Lethargy: Your AP regenerates much more slowly. Fatigue: You need to sleep more frequently. Parasites: It takes more food than normal to satiate your hunger. Weakness: Your body can't handle as much damage as normal. Infection: You take damage as the infection spreads.

Doctors Doctors can heal your wounds, cure your addictions, and banish diseases... for a price. You can find a doctor in most major settlements.

Antibiotics Antibiotics, which can be crafted at Chem Stations, purchased from doctors or found in medical containers, instantly heal the various effects of Illness.

Herbal Remedies Herbal Remedies, which can be crafted at Chem Stations, purchased from vendors & doctors and found in various containers significantly lower your chances of developing particular Illnesses.

Suppressed Immunity Items that cleanse your body of Rads come with the cost of making you tired and temporarily damaging your immunity, leaving you more vulnerable to Illness than usual.

Survival: Healing Changes

Slower Healing In Survival, the rate at which restorative items, like Stimpaks and food, recover your health is significantly reduced. You'll need to time your healing precisely if you hope to last.

Crippled Limbs Crippled limbs will no longer auto-heal after combat, and will remain crippled until healed by a Stimpak.

Companion Healing If your companion goes down during combat, you must heal them before they can get back up. If you leave the area without healing them, they will return home to recover.

Survival: Hunger, Thirst, Food & Beverages

Food / Drink Value Looking at an item's value is a good way to determine how much that item will counter your thirst and hunger.

Food Bonus Effects A food's bonus effects, such as increased carry weight from Radstag steak, will only apply if eaten when you are not currently hungry. Make sure to take care of the basics before eating for bonuses.

Counter Effects Keep in mind, certain items may not give you the results you expect. For example, Chems and Alcohol dehydrate, Caffeine makes you hungry, etc.

Caffeinated Caffeine gives you a short reprieve from your tiredness, possibly buying you time to finish a fight or find a bed.

Survival: Items & Companions

Weighted Ammo Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.

Carry Weight In Survival, both you and your companion's Carry Weight has been significantly reduced. Exceeding your carry weight reduces your Endurance and Agility stats, and periodically damages your legs and health. Think of your back!

Companions Carry weight for companions has been decreased. Companions will also no longer automatically get back up if downed during combat and will return home if abandoned without being healed.

Enemy and Loot Repopulation Locations you've cleared will now repopulate with new enemies and loot at a significantly slower rate.

Strong Back Instead of allowing Fast Travel, with Strong Back Rank 4, you no longer take damage from exceeding your carry weight.

---

This is a sophisticated guidance system embedded into the hull of the ship. This system suffered damage recently from someone ineptly trying to salvage some of its components.

Most of the damage has been repaired but it's clearly missing an important computer chip. --- Do nothing. Insert the NX-42 Guidance Chip.

---

---

Already processing, please wait.. ---

---

Codsworth hated that. ---

You feel better, but still Thirsty. ---

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 5 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Scavenge a nearby lumber yard (800 Wood) Scrap vehicle wreckage (400 Steel) Search a factory (240 Packing Material) Recover cement bags (200 Concrete)

[Click] anywhere on the map to add a custom marker. ---

Your sleep is interrupted. Enemies may be nearby. ---

"Locking Plates" are small objects that allow you to snap Controllers to them.

This allows you to perfectly align specific structures, such as "The Gallows" into Hangman's Alley.

--- Exit Toggle Hangman's Alley

"Never be afraid to dodge the sensitive issues."

Your Agility has been permanently increased by 1. ---

You've built a power source. Connect objects that require Power to it. ---

You've collected an issue of Astoundingly Awesome Tales!

Do +5% damage at night. ---

You record everything you've learned from your trip to the Institute. ---

---

Nerd Rage! ---

Press [Sprint] to sprint. ---

Classical Radio ---

---

Select a recipe and press [Activate] to instantly make it from any ingredients in your inventory or in storage at this crafting station. ---

Select a favorited item with [QuickkeyLeft] or [QuickkeyDown]. Then press [Accept] to use it. ---

---

Crafting a recipe requires ingredients. ---

This person is now assigned for missions. ---

Terminals containing useful information will often be locked with a password. Hack them to access their contents.

Locked terminals range in difficulty: novice, advanced, expert, and master. Unlocking terminals above novice difficulty requires ranks of the "Hacker" perk.

To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password.

Move the cursor using [LeftStick] to select a word. Press [Accept] to attempt to use that word as the password.

If the selection is correct, the terminal will unlock.

If the selection is wrong, "Entry denied" and a "Likeness" number will be displayed in the corner of the terminal screen.

The Likeness number tells you how many letters in your attempted password match exactly (both letter and position) to the actual password. Use this information to narrow your search by comparing the letters of your attempted password to the remaining options.

As you move your cursor through the lists of characters, you may find a group that highlights. Selecting these and pressing [Accept] may remove a dud word or reset your number of attempts.

You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds.

You can press [Cancel] at any time to exit the terminal.

Terminals that are owned display red unlock text. Hacking an owned terminal is a crime. If you are detected, nearby onlookers will become hostile to you. ---

There are currently no doctors in this settlement. ---

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Valentine admires you. ---

Memory Device used. The effects will apply upon exiting your Pip-Boy. ---

Scrapping allows you to break down unwanted weapons and armor into components. You can also scrap structures and objects in workshop locations.

To scrap a weapon or armor piece, visit a workbench, select the item and press [XButton]. Scrapping an item destroys it, along with any attached mods.

You cannot scrap Legendary items.

To scrap a structure in a workshop location, enter the Workshop menu by holding [TogglePOV], highlight the structure you wish to scrap and press [XButton]. The resulting components will be placed in the workshop's inventory. ---

Campbell's Safe Password added. ---

You've collected an issue of Taboo Tattoos!

Permanently unlock a new unique facial tattoo. ---

While wielding a gun, hold [SecondaryAttack] to aim.

Aiming gives you more precise control over your gun. It increases accuracy, slows movement, and depending on the sight, can grant a slight zoom towards your target.

Guns with a scope provide a magnified zoom, but will sway. To reduce the sway of your scope, hold [Steady] to hold your breath. Holding your breath steadies your scope, but will drain your Action Points as you use it.

A variety of gun mods can affect your ability to aim.

- Long barrels can increase accuracy - Reflex sights added to a scope make aiming faster - Heavier mods will increase the time to aim - Scopes improve magnification

For more information about mods, see the "Mods" entry. ---

<font color='#FFBF81'>Settler Recruitment Failed

One of the following has occurred: - You are not inside a valid settlement - - This settlement has too many settlers - - Calling in too many settlers at one time -

(Settlers: %.0f / %.0f) ---

Inciting a target will cause them to attack anyone nearby (except you). ---

Drug use is prevalent throughout the Commonwealth. "Chems" like Jet, Psycho, and Mentats to name a few, can be consumed to provide temporary stat bonuses and beneficial effects.

However, every time you take chems, you risk becoming addicted, which carries with it a stat penalty (the penalty varies based on the chem involved).

Consuming the item you're addicted to will temporarily remove the penalty, but to get rid of it permanently, you'll have to visit a doctor or take the medicine Addictol. Unlike other chems, Stimpaks and RadAway do not cause addiction.

You can view the effects of any chems you've consumed (or addictions you've acquired) by visiting the Status section of the Pip-Boy Stat tab and pressing [RShoulder].

You can also make your own chems by visiting a Chemistry station. ---

While Danse is your companion, you are enemies with the Brotherhood of Steel. ---

MacCready is unhappy with you. ---

From this menu, you can equip or adjust your companion's gear - Trade - [Left] - and chat with or dismiss them - Talk - [Up]. ---

Strong is unhappy with you. ---

You can now attempt to "Incite" pacified targets by aiming your gun at them with [SecondaryAttack] and pressing [Activate]. ---

To construct new Cargo Bots, you must first craft them in the Robotics Lab.

After you construct your new Cargo Bot(s), install the Transmitter Chip into this station.

Cargo Bot REX-1: %.0f Cargo Bot REX-2: %.0f Cargo Bot REX-3: %.0f Cargo Bot SCB-1: %.0f Cargo Bot SCB-2: %.0f Cargo Bot MM-76: %.0f Cargo Bot RR-11: %.0f Cargo Bot BS-44: %.0f --- [ Return to Main Menu ]

Workshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want.

Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area."

Navigate the Workshop menu using [Left]/[Right]/[Up]/[Down].

Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen.

When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water.

Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory.

Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories:

- Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu.

- Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu.

- Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored.

To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object.

To select a group of connected objects, hold [Activate].

Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory.

Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped.

Object Manipulation You can use the following controls to move around new or existing objects:

- Hold [LTrigger:16]/[RTrigger:16] to rotate the object horizontally

- Use the mouse wheel to move the object to move the object vertically

- Hold [Activate] and use the mouse wheel to move the object closer or farther away

- While holding [Activate], press [RShoulder] to reset the object to its original distance

- [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object. ---

Bringing X6-88 to the Railroad HQ has turned the Railroad hostile. ---

As you travel the Commonwealth, you'll have the opportunity to enlist Companions to help you on your journey. Companions can aid you in combat, haul gear, and if they like you enough, provide you with special perks.

You may only have one companion at any given time.

Companion Menu Approach your companion and press [Activate] to bring up their Companion menu. From this menu, you can:

- Talk - [MultiActivateY] - Chat with or dismiss your companion - Stay - [MultiActivateA] - Command your companion to stay put - Trade - [MultiActivateX] - Trade items or adjust your companion's gear

Trading and Equipping Select "Trade - [MultiActivateX]" to enter your companion's inventory. Use [Click] to move items between your inventory and your companion's. You can also specify the gear you'd like your companion to equip, though not all companions can equip all gear. To have your companion equip an item, add it to their inventory, highlight it with the cursor, and press [YButton]. To instantly move everything from your companion's inventory to your own, press [XButton]. Talking and Dismissing In the "Talk - [MultiActivateY]" menu, you can: - [MultiActivateY] - Chat with your companion - [MultiActivateA] - Find out how your companion currently feels about you - [MultiActivateX] - Dismiss your companion When you dismiss your companion, you can order them to wait for you at any friendly workshop. Otherwise, they'll return to their most recent residence. Commands You can issue commands to your companion either from the Companion menu or by facing them from a distance and pressing [Activate].

This will put them in Command mode.

To issue a command, target the object or location you'd like your companion to approach and press [Activate]. Companions can be commanded to: - Move to a specific location - Use objects in the world, like doors, buttons, or furniture - Collect items - Attack enemies Certain companions can also be commanded to pick locks or hack terminals. A companion must have bobby pins in their inventory before they can pick locks.

Companions may refuse to perform certain actions, either because they are physically unable to, or because they have a moral objection to what you've requested. You will be held responsible for any crime your companion commits. To stop issuing commands, press [Pipboy]. Relationship Like most folks in the Commonwealth, companions have feelings and values determined by their allegiances and upbringing.

If you make decisions or perform actions your companion likes, it will improve your relationship with them, and they'll be more likely to share information about themselves.

Get your companion to like you enough and they'll permanently grant you a unique perk.

Make enough decisions your companion dislikes, however, and they'll refuse to travel with you. Permanently. ---

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Dogmeat ---

Your total Hunters are now at %.0f. ---

---

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Cait hated that. ---

You cannot send any more of this type of personel out on tasks. --- Return to the Deployment Menu

You've taken radiation damage, reducing your max health! Visit a doctor or use RadAway to restore health lost to rads. ---

You are running out of time to complete your objective for <Alias=ActualLocation>. ---

"Nothing says pizzazz like a winning smile."

Your Charisma has been permanently increased by 1. ---

Your Pip-Boy can be used to play any holotapes you discover.

When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory.

To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected.

Select a holotape to play with [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click].

Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information. ---

Codsworth is unhappy with you. ---

Diamond City Radio ---

---

---

The first step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 1 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Salvage lumber (500 Wood) Recover cement bags (80 Concrete) Scrap destroyed armor (20 Leather) Strip telephone cables (18 Copper)

Built in 1713, the Old State House is the oldest public building in Boston. During the years before the Revolutionary War, this building was a hotbed for the ideas and ideals that would result in revolution. It was here that John Adams said, "the child Independence was born." In 1770, right outside its doors, the Boston Massacre took place where five American colonist died inciting rage against the British occupation. The Old State House was the seat of Massachusetts government until the New State House was constructed in 1798. ---

All outfits in this category require : Leather: <font color='#FBED55'>%.0f    Cloth: <font color='#FBED55'>%.0f     Steel: <font color='#FBED55'>%.0f

All armor in this category grants the same Damage Reduction, regardless of size. --- Return to Main Menu Leather Armor (Light) Leather Armor (Light) w/ Random Headgear Leather Armor (Medium) Leather Armor (Medium) w/ Random Headgear Leather Armor (Heavy) Leather Armor (Heavy) w/ Random Headgear DC Armor DC Armor w/ Helmet Vault Armor Vault Armor w/ Helmet Spike Armor Spike Armor w/ Helmet Cage Armor Cage Armor w/ Helmet

 New Mail Received :

'''<font color='#FFC64D'>You've received a stack of books! '''

Piper wrote: "All this walking is really killing my feet. I wonder what happens to reporters who don't want to travel anymore?"

---

Move between options with [Left] and [Right]. Press [Up] to find the object or structure you wish to build. ---

You've collected an issue of Live and Love!

Permanently gain +25% XP from persuading women. ---

The Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired.

Inventory Controls Use [Click] to equip or use an item.

To drop an item from your inventory, highlight it with the cursor and press [XButton].

To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [Click].

Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value.

To take a closer look at an item in your inventory, press [R3].

Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory.

The stats for the currently selected weapon are displayed on the right side of the screen.

If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them.

Apparel The Apparel section provides info on any armor or clothing you've collected.

If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance.

You can cycle which resistance type is displayed with [LShoulder].

The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols.

Your current total Damage Resistances are displayed at the bottom of the screen.

Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right.

A small clock icon next to an item's effect means the effect is only temporary.

Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins.

To listen to a holotape, use [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click].

To play any holotape games you've acquired, simply select the tape you'd like to play with [Click]. See the "Holotape Games" entry for more information.

Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.)

By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory.

In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached.

Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section.

Ammo The Ammo section displays all the ammunition currently in your inventory. ---

You are Very Hungry from lack of food. ---

---

'''<font color='#4BFF69'>Mission Success! '''

Your Hunter was able to succesfully gather some usable wild herbs in the nearby area.

<font size='14'>(Items are deposited into your Mission Container)

Survival Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

Press [Quickkeys] to view your available favorited items. ---

LOCKPICKING Move the mouse to adjust the bobby pin.

Use [RotateLock] to turn the screwdriver.

If the spot you've chosen is correct, the lock will rotate and open.

If the lock resists, release [RotateLock] and reposition the bobby pin. ---

Press [LTrigger] to enter your inventory and select items to sell. Items you're offering will appear at the top of the merchant's inventory. ---

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You are now enemies with the Institute. ---

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<Alias=AvailableMessageActor> is available to be your companion. ---

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You've collected a rare screenplay! ---

Settlement Options

WARNING: Increasing the build budget can't be undone, however you can manually decrease the budget if you wish. Save your game first, and use at your own risk.

--- Exit Use Supply Lines: OFF Use Supply Lines: ON Auto-Assignment:  ON Auto-Assignment:  OFF Job Assignment messages: SHOWN Job Assignment messages: HIDDEN Ingredients Consumed messages: SHOWN Ingredients Consumed messages: HIDDEN Show current build budget for this settlement Increase build budget for this settlement Decrease build budget for this settlement

Here's where we'll have the gameplay where you're directing workers to dig out the various areas. For now it's just temped in, so just talk to the guy here, and then activate the door. He'll walk over and "dig it out," so you can then proceed. ---

<font color='#FBF157'>NOTE: This system permanently modifies the settler's default outfit! Do not use it if you want to customize your settlers by hand. This process CANNOT be undone or uninstalled.

<font color='#FD893B'>Never store valuable equipment on settlers. There is a chance some clothing/armor may be destroyed when you swap outfits.

The system attempts to hand you any existing clothing and armor before applying the new outfit, but it only knows of vanilla FO4 items.

Other items (such as weapons, chems, etc.) should remain untouched. Swapping weapons doesn't destroy standard weapons (see the OPTIONS menu for more info.)

Any outfits or weapons created from this system, will automatically refund it's cost when you select a new outfit or weapon. --- Return to Main Menu

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You've collected an issue of RobCo Fun!

Includes the Atomic Command holotape game. ---

This will be a terminal that controls the turrets in the Police Station. In "Precipice of War" (RR302) this can be hacked. --- Leave. Hack terminal and turn off turrets. Hack terminal to attack BoS.

Danse idolizes you. ---

You feel sick. ---

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'''<font color='#FF9751'>Mission Failed. '''

Your Salvaging team was unable to acquire any good scrap in the nearby area.

Scavenging Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

You do not have the sufficient materials to run this task. --- Return to the Deployment Menu

Fusion Core critical, prepare to eject! ---

To pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory.

Select an item in your target's inventory with [LeftStick] to see your chance to successfully steal it. Press [Accept] to attempt to take it.

If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them.

If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you.

Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat.

You can also use pickpocket to plant items on your target by selecting an item in your own inventory and pressing [Accept]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results.

Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks. ---

Select an item category with [Forward] and [Back], then press [Activate], or use [Click]. ---

You've collected an issue of Picket Fences!

You are now able to build a high tech light at settlement workshops. ---

Hancock loves you. ---

When your Defense value is too low, the chance for attacks on your settlement increases. You should try to keep your Defense value at least as high as the sum of your Food and Water production. ---

Speedily access items or gear by adding them to the Favorites menu.

To favorite an item, press [Pipboy] to enter the Pip-Boy. Select the item you'd like to favorite on the Inventory (INV) tab and press [RShoulder]. This will bring up the Favorites menu. Select a slot for the item with [Click].

As you travel the world, you can use a favorited item at any time by pressing the corresponding number key. To bring up the Favorites menu, press [Quickkeys].

To remove a favorited item, enter the Inventory tab, highlight the item you wish to remove, and press [RShoulder]. Then select the item with [Click] to remove it. ---

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Cargo Bot 1-X is being summoned. Exit your Pip-boy now. ---

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Select a favorited item with [QuickkeyLeft], [QuickkeyDown], or [QuickkeyRight]. Then press [Accept] to use it. ---

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New Supply Line established. ---

Deacon hates you. ---

Ticonderoga Station is now a blood bath. Bodies are everywhere. You can find holotapes and terminal entries that tell what happened here. The Railroad agents spotted Institute coursers searching the area. They shut down all operations and hoped the Institute would move on without finding them. The last entry indicates that the Institute coursers have entered the building.

One of the entries indicates that the Coursers are using a nearby location as a base of operations while they search the city streets. It indicates one of their agents has been captured and is being held there. --- Continue

Cait hates you. ---

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This requires an Atomatoys ID Card. ---

As you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase. Every level you gain provides:

- Additional Hit Points (based on your Endurance attribute) - A new perk

You can select your new perk immediately by visiting the Perk chart or save it for later. Your level (along with your SPECIAL attritbutes) determines what perks you can take.

To enter the Perk chart, press [PipBoy] to open the Pip-Boy, then press [YButton]. ---

"It's important to do business up close and personal."

Permanently gain +25% critical damage with melee weapons. ---

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The pump is already active. ---

---

Horizon v1.5.4

WARNING: The wrong version of the HC_Manager was detected.

This will break features in Horizon. It is recommended to resolve this problem immediately.

---

---

Press [PrimaryAttack] to attack. ---

Find a new Fusion Core to restore your power level. ---

Unknown Channel ---

 New Mail Received :

'''<font color='#FFC64D'>You've received 3 Disposable Insulated Padding II! '''

Danse wrote: "Never let your guard down."

---

All outfits in this category require : Cloth: <font color='#FBED55'>%.0f    Leather: <font color='#FBED55'>%.0f     Steel: <font color='#FBED55'>%.0f

Some outfits in this category have a random chance for eyewear, backpacks, and scarves. --- Return to Main Menu Random Casual Outfit Random Casual Outfit w/ Random Headwear Random Rugged Outfit Random Rugged Outfit w/ Random Headwear Random Craftsman Outfit Mechanic Outfit w/ Random Headwear Lab Coat [Dirty] w/ Glasses Flannel Shirt w/ Hard Hat Winter Coat w/ Ushanka Hat Leather Coat w/ Random Bandana Tan Suit [Dirty] w/ Faded Visor Gray Suit [Dirty] w/ Fedora Patcher Three-Piece-Suit w/ Trilby Hat Suspenders w/ Fedora Black Vest w/ Chef Hat Utility Coveralls w/ Random Eyewear Vault-Tec Trechcoat [Dirty] w/ Hat Blue Padded Jacked w/ Random Headwear Lab Coat [Dirty] w/ Surgical Mask Postman Outfit [Dirty] w/ Hat Shoreman Outfit w/ Hat Flannel Shirt w/ Mining Helmet Ratty Dress Random Suit [Dirty] Random Suit [Dirty] w/ Hat Random Outlaw Outfit

This requires a Jamaica Plain ID Card. ---

Curie idolizes you. ---

<font color='#FFC64D'>Incoming radio transmission..

"A large group of super mutants have been spotted advancing on <Alias=myLocation>. They could really use your help.  Over."

---

The total cost of the transaction will be listed at the bottom of the screen. Press [XButton] to accept the offer (if you've got the caps). ---

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Move the mouse to adjust the bobby pin. ---

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'''<font color='#4BFF69'>Mission Success! '''

Your Assault team was successful in securing and scavenging a nearby enemy camp.

<font size='14'>(Items are deposited into your Mission Container)

Military Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

The Pip-Boy is unavailable. ---

Any radio station broadcasting in your current area will be displayed on the Radio tab.

To tune to a station, use [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.

To turn off a station, select it again with [Click]. ---

Piper loves you. ---

---

The power is out. ---

This settlement lacks the required Settlers to maintain Caravan Travel capabilities.

You have %.0f of the required %.0f Settlers. ---

You clear the debris and open the door. ---

Press [Activate] to have Dogmeat move, attack, or collect items. ---

[Click] or [Forward]/[Back] - Change tabs

[Click] or [StrafeLeft]/[StrafeRight] - Change sections

[Up]/[Down] - Change selection

[YButton] - Open Perk chart

[Cancel] - Exit ---

 Horizon - Crafting  --- Return to the Main Menu Experimentation Lab

With a functioning radar transmitter, the guidance radar system is now fully operational. ---

---

Cait is unhappy with you. ---

To throw grenades or place mines, equip them in the Pip-Boy, then hold and release [Melee]. ---

As you travel across the Commonwealth, you may find yourself facing off against Legendary enemies.

Far tougher than their standard counterparts, Legendary enemies provide bonus Experience Points when defeated and have a chance to drop Legendary items.

Legendary items are high-powered versions of standard equipment, though unlike standard weapons and armor, they cannot be scrapped. ---

You are Mildly Dehydrated from lack of water. ---

Help Chargen Race Text Goes Here. ---

Window ---

"The best way to win an argument is to be the loudest."

Permanently gain +25% critical damage with heavy weapons. ---

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This requires a Lab Access Card. ---

You crave a different kind of food. ---

Or navigate between items using [Forward] or [Back] or the mouse wheel. ---

Hancock admires you. ---

You've collected a U.S. Covert Tactics Manual! ---

You've collected an issue of the Wasteland Survival Guide!

Permanently swim +25% faster. ---

---

Having reached the highest level of affinity with Preston, you have gained the "United We Stand" perk. ---

Your total Doctors are now at %.0f. ---

As you travel the Commonwealth, you'll have the opportunity to enlist Companions to help you on your journey. Companions can aid you in combat, haul gear, and if they like you enough, provide you with special perks.

You may only have one companion at any given time.

Companion Menu Approach your companion and press [Activate] to bring up their Companion menu. From this menu, you can:

- Talk - [MultiActivateY] - Chat with or dismiss your companion - Stay - [MultiActivateA] - Command your companion to stay put - Trade - [MultiActivateX] - Trade items or adjust your companion's gear

Trading and Equipping Select "Trade - [MultiActivateX]" to enter your companion's inventory. From here, you can transfer items between you and your companion.

To transfer an item, select it with [LeftStick] and press [Accept]. To enter your companion's inventory, press [LTrigger]. You can also specify the gear you'd like your companion to equip, though not all companions can equip all gear. To have your companion equip an item, add it to their inventory, select it, and press [YButton]. To instantly move everything from your companion's inventory to your own, press [XButton]. Talking and Dismissing In the "Talk - [MultiActivateY]" menu, you can: - [MultiActivateY] - Chat with your companion - [MultiActivateA] - Find out how your companion currently feels about you - [MultiActivateX] - Dismiss your companion When you dismiss your companion, you can order them to wait for you at any friendly workshop. Otherwise, they'll return to their most recent residence. Commands You can issue commands to your companion either from the Companion menu or by facing them from a distance and pressing [Activate].

This will put them in Command mode.

To issue a command, target the object or location you'd like your companion to approach and press [Activate]. Companions can be commanded to: - Move to a specific location - Use objects in the world, like doors, buttons, or furniture - Collect items - Attack enemies Certain companions can also be commanded to pick locks or hack terminals. A companion must have bobby pins in their inventory before they can pick locks.

Companions may refuse to perform certain actions, either because they are physically unable to, or because they have a moral objection to what you've requested. You will be held responsible for any crime your companion commits. To stop issuing commands, press [Pipboy]. Relationship Like most folks in the Commonwealth, companions have feelings and values determined by their allegiances and upbringing.

If you make decisions or perform actions your companion likes, it will improve your relationship with them, and they'll be more likely to share information about themselves.

Get your companion to like you enough and they'll permanently grant you a unique perk.

Make enough decisions your companion dislikes, however, and they'll refuse to travel with you. Permanently. ---

Cooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, use [Click] to select a recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel.

Recipes Select a category to enter the Recipes menu.

If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe with [Click]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search.

Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached.

Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory.

For more info on how to use the Transfer menu, check out the "Containers" entry. ---

'''<font color='#4BFF69'>Mission Success! '''

Your Salvaging team was able to acquire a fair amount of scrap in a nearby area.

<font size='14'>(Items are deposited into your Mission Container)

Scavenging Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#FF9751'>Mission Failed. '''

Your Hunter was unable to fish up anything.

Survival Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

---

Deacon liked that. ---

This is the settlement you are currently in. ---

---

Preston hated that. ---

There are a number of actions that the decent people of the Commonwealth consider crimes.

If you are detected commiting a crime, the victim and any witnesses will immediately become hostile to you.

The lone exception is theft. If you are observed taking an owned item (the name of owned items will appear red instead of the standard color), its owner will approach and attempt to take the item back. If you try to flee or fight back, if you're caught stealing again, or if the item was of particularly high value, they will become hostile to you.

The following actions trigger immediate hostility if detected:

- Picking a lock on an owned container or door - Hacking an owned terminal - Attacking or killing a friendly character - Tresspassing - Pickpocketing

Note that pickpocketing is only a crime if you are detected taking an item. Peeking into your target's inventory is not a crime.

If you're caught commiting a crime, you'll want to avoid that area for a while. After some time, though, the locals will eventually forget about your misdeeds. ---

---

You can only place Magazines on the Rack. ---

Online ---

You cannot apply Bandages in combat. ---

When faced with a locked door or container, you can attempt to pick the lock.

Locks range in difficulty: novice, advanced, expert, and master. Picking locks above novice difficulty requires ranks of the "Locksmith" perk.

To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be purchased or found throughout the Commonwealth. Once you have a bobby pin, look at the locked door or container you want to pick and press [Activate].

To pick the lock, move the mouse to rotate the bobby pin, then press [RotateLock] to rotate the screwdriver.

If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks.

When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin.

Press [Cancel] to exit lockpicking.

Some locks require a key or cannot be opened through lockpicking. "Inaccessible" locks typically require a terminal or a different outside source to access.

Locks that are owned display red unlock text. Picking a lock on an owned door or container is a crime. If you are detected, nearby onlookers will become hostile to you.

Locks can also be breached without Lockpicking, by learning recipes to craft certain devices in the Robotics Lab. ---

"The safest distance between two points is a shadowy line."

You are permanently 10% harder to detect. ---

Your total Technicians are now at %.0f. ---

The click sounds incorrect. ---

On the Inventory (INV) tab, you can favorite items by pressing [RShoulder]. ---

---

Attempting to deploy settlers... ---

 This tier of weapon:  <p align='left'>- Does standard weapon damage - Does not require ammo! - Cannot be modded - Not usable by you or companions - Worth 0 caps and cannot be scrapped - Automatically refunded w/ new weapon Steel: <font color='#FBED55'>%.0f    Oil or Circutry: <font color='#FBED55'>%.0f     Screws: <font color='#FBED55'>%.0f --- Return to Main Menu N99 Pistol Laser Musket Pipe Bolt-Action Pistol Combat Rifle Hunting Rifle Combat Shotgun Submachine Gun Laser Pistol Light Machine Gun [Semi-Auto]

 New Mail Received :

'''<font color='#FFC64D'>You've received 20 Rounds of .308 Ammo! '''

MacCready wrote: "What I've learned over the years is you need to use every advantage you can get out there. Take your shots from as far as possible.. and aim high."

---

Curie loves you. ---

You've collected an issue of Live and Love!

Robot companions permanently inflict +5% damage. ---

--- My son is missing. Barter. Rumors.

---

 Architect  --- Return to the Main Menu Building Structures Managing Structures

FUSION CORE EJECTED! Clear the area! ---

'''<font color='#FF9751'>Mission Failed. '''

Your Hunter was unable to hunt down any game in the nearby area.

Survival Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

This weapon's firing mode cannot be changed. ---

---

Sleeping while you have a romantic companion nearby temporarily grants you the "Lover's Embrace" perk. ---

---

A worker that is already assigned to produce Defense can work on multiple Defense-producing objects (up to a maximum of <Global=WorkshopMaxProductionPerNPCSafety> Defense total). ---

Temp Companion Tactics Menu --- Cancel Here Loiter Go Home

---

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 7 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Strip power lines (95 Copper) Recover fertilizer (75 Fertilizer) Scavenge a military outpost (35 Ballistic Fiber) Repurpose tattered clothing (65 Cloth)

This old radar transmitter is burned out. ---

---

ACCESS LOG Access: Local. Login: ABinet. Notes: Routine diagnostic on Courser designate X6-88, all functions nominal. Access: Local. Login: ABinet. Notes: More programming work on new AI software update. Access: Local. Login: ABinet. Notes: Prototype testing of neural net upgrades. ---

---

Use the Circuit Analyzer? --- Do nothing. Decode Courser Chip.

Hold and release [Melee] to throw grenades or place mines. ---

--- Continue to next memory Exit Kellogg's memories Cancel

What do you want to do? --- Do nothing Swap the Battery Enter the power armor

---

Use [LeftStick] to move between items. ---

Select a favorited item with [QuickkeyDown] or [QuickkeyRight]. Then press [Accept] to use it. ---

Settlers can be sent on tasks to gather materials, items, or information.

First, you need to assign a settler to a role: <font color='#73FF94'>Militia, Technician, Hunter, Engineer, Craftsman, or Entertainer.

Build an appropriate Job Station in your settlement and assign a settler to it.

You can only send out a maximum amount of settlers on tasks, depending on what you've currently unlocked.

Each time a task is completed, your settlers will gain skill. This skill is global across all of your settlements. --- Return to the Mission Menu

You are now enemies with the Railroad. ---

Closed ---

You don't have any Yellow Paint to use. ---

---

You've collected an issue of La Coiffe!

Permanently unlock a new unique hairstyle. ---

"There's only one way to give 110%." --- Take Cancel

 Focused Specialization :

<font color='#FFC64D'>Select your specialization 

(You can change your spec later, but it will have a significant cost.) --- Cancel Duelist - Master of Pistols and Double-Barreled Shotguns Duelist - [Requires: Gunslinger 3] Sharpshooter - Skilled Precision with Long Range Rifles Sharpshooter - [Requires: Marksman 3] Cyborg - You Were Born to Wield Energy Weapons Cyborg - [Requires: Future Soldier 3] Master Commando - Expert with Assault Weapons Master Commando - [Requires: Commando 3] Marauder - Unmatched in Melee Combat Marauder - [Requires: Big Leagues 3] Demolitionist - A Master of Explosives and Fire Demolitionist - [Requires: Demolition Expert 3] Animal Handler - Turn your Faithful Canines into Weapons of War Animal Handler - [Requires: Attack Dog 3] Combat Engineer - Become a Master of Robotics Combat Engineer - [Requires: Robotics Expert 3] Assassin - Strike from the shadows Assassin - [Requires: Sneak 3 and Ninja 2] Vanguard - Gain defenses at a cost Vanguard - [Requires: Iron Defender 3]

---

You awake still Weary. ---

---

Enter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack].

Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited.

Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them.

Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Click].

When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors.

A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate]. ---

Use [LeftStick] to choose a potential password. ---

Dampening Coil Required ---

---

MacCready hates you. ---

CRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations.

Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants.

If you have a recipe's ingredients, select it and press [Activate] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station).

If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.

---

You've collected an issue of Total Hack!

Includes the spotlight hacking source code. ---

Perks are special abilities that can affect everything from the damage you deal in combat, to your ability to persuade others, to new and questionably moral methods of healing yourself.

Each time you gain a level, you'll be granted a perk. You can select your new perk immediately by visiting the Perk chart or save it for later.

To enter the Perk chart, press [PipBoy] to enter the Pip-Boy and press [YButton] or hold [PipBoy] when prompted after gaining a level.

Perk Requirements Your current level and your SPECIAL attributes determine what perks you can take. If your SPECIAL attribute is too low for a given perk, you can increase it permanently by selecting one of the "Training" perks.

Note that temporary stat boosts from chems, food, or clothing do not count towards fulfilling perk requirements.

Perk Chart Use [Leftstick] to move between perks. Press [Accept] to select a perk.

Many perks have multiple ranks, providing new or more effective abilities. To see what abilities a perk provides at higher ranks, select the perk and press [NextPerk]. To return to earlier ranks, press [PrevPerk].

To exit the Perk chart, press [Cancel]. ---

Valentine hates you. ---

No Power Armor at Workstation, recalling last used Power Armor. ---

Your arm has been crippled, making it harder to aim! Use a Trauma Kit or visit a doctor to heal your limbs! ---

You've collected an issue of Astoundingly Awesome Tales!

---

This object requires Power before it can produce resources. Build a generator and connect it with wires to provide this object with Power. ---

'''<font color='#FF9751'>Mission Failed. '''

Your Technician was unable to find anything useful while scrounging the area.

Scavenging Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

You remove the burned out radar transmitter and replace it with the new one you found. After a moment, LEDs flicker to life and the radar system reports it is fully operational. ---

You must wait until you can apply another Stimpak. ---

---

To load ammo into your Syringer, equip it and press [ReadyWeapon]. ---

---

You are Tired from lack of sleep. ---

Trinity Tower Radio ---

---

Take care when attempting to incite people. If allies of your target detect the attempt, they will consider your act a crime and become hostile. ---

Having reached the highest level of affinity with MacCready, you have gained the "Killshot" perk. ---

You are being affected by an Illness. Remove it by taking Antibiotics or visiting doctors. ---

Your local Engineers are now at %.0f (%.0f Total) ---

What paint would you like to make? --- Do nothing. Make Green Paint.

MacCready disliked that. ---

Command attempt succeeded. ---

This requires a Mass Fusion ID Card. ---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>.45........: <font color='#73FF94'>%4.0f .45 API....: <font color='#73FF94'>%4.0f .45 CRYO...: <font color='#73FF94'>%4.0f 5.56mm.....: <font color='#73FF94'>%4.0f (Rank 1*) 5.56mm API.: <font color='#73FF94'>%4.0f (Rank 1*) 7.62mm.....: <font color='#73FF94'>%4.0f (Rank 3*) 7.62mm API..: <font color='#73FF94'>%4.0f (Rank 3*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC .45 .45 API .45 CRYO 5.56mm 5.56mm API 7.62mm 7.62mm API
 * Rifle Conversion Kit required

Select a tab with [Click]. ---

---

To add or remove mods from a piece, select a slot with [Click]. ---

Every time you use chems or drink alcohol, there is a chance you could become addicted. Every addiction you acquire will inflict a stat penalty (the penalty varies based on the chem involved).

Consuming the item you're addicted to will temporarily remove the penalty, but to get rid of it permanently, you'll have to visit a doctor or take the medicine Addictol.

You can view the effects of your addictions by visiting the Status section of Pip-Boy Stat tab and pressing [RShoulder]. ---

Ashmaker ---

Attacking in V.A.T.S. comsumes action points. ---

You've collected an issue of the Wasteland Survival Guide!

Diamond City is now permanently marked on your map. ---

---

<font color='#FFC64D'>Incoming radio transmission..

"A small group of raiders have been spotted advancing on <Alias=myLocation>. They could really use your help.  Over."

---

You feel ill (Parasites). ---

You don't have any Overdue Books to deposit. ---

Power Armor runs on Fusion Cores. When your core is empty, you will be unable to use V.A.T.S. or Power Attacks and will move more slowly. ---

You can now use this workshop. ---

"Why go down with the ship when you can try to fix it?" --- Take Cancel

You shut down the power and insert the new power relay coil. You then cycle the power back on. Now the power is steady throughout the ship. ---

Open the Map tab and select a destination for the Vertibird with [Click]. ---

You can store items you have built in your workshop inventory by selecting a previously built item and pressing A.

You need resources to build new items. Things in the world that highlight yellow in workshop can be scrapped for resources.

Light bulbs and other items may require power. To power them build a generator and power conduit and connect them with wire. ---

---

---

Preston idolizes you. ---

Select a favorited item with [QuickkeyLeft] or [QuickkeyRight]. Then press [Accept] to use it. ---

<Alias=myLocation> suffered damage from an attack. ---

You feel better, but still Mildly Dehydrated. ---

---

'''<font color='#FF9751'>Mission Failed. '''

Your Writer failed to write a successful novel, and no profits were made. The readers could not relate to a fictional story about a hero who single-handedly saved the Commonwealth.

Entertainment Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

Many workshop objects require Power to function. To provide Power to an object, you'll need to hook it up to an existing generator or build a new one from the Workshop menu (Resources > Power > Generators).

Power is shared between most objects by wires. You can run a wire between two objects by highlighting one of the objects and pressing [YButton:20].

Objects that are within range of the wire will be highlighted in white. Highlight one of them and press [YButton:20] again and the two objects will now be connected by a wire.

All objects that are connected together by wires are considered a "power grid," and can use all Power produced within the connected grid. This means you can hook up multiple generators into a power grid in order to provide Power to everything on the grid.

The direction of the wires doesn't matter; Power can flow freely around the grid as long as there is some wired connection between the generator and the object that needs Power.

Highlighting a generator will also highlight all objects that are part of its power grid. Highlighting an object that requires Power will also show if it is currently powered; if the "Requires Power" icon is red, then the object isn't currently receiving Power.

This means that either the object isn't hooked up to a power source at all, or that the power grid that it is attached to is overloaded; there isn't enough power on the grid to supply all the objects that need it.

Wires have a limited range; if you need to run wires a long distance, use power connectors to bridge the gap (Resources > Power > Connectors & Switches). These include switched versions, which allow you to turn power on and off to anything connected to the switch.

Some objects, such as lightbulbs, receive Power simply from being near a power connector, like a Power Pylon, rather than using a direct wired connection. ---

The water pump isn't functional. ---

You've collected an issue of Astoundingly Awesome Tales!

Do +5% damage against Ghouls. ---

This settler is now equipped with a Tier-%.0f weapon. ---

Use [LeftStick] to move between item categories. ---

You cannot assign companions or robots for this type of mission training. ---

With a gun equipped, you can hold [SecondaryAttack] to aim. ---

---

Use [Click] to select an item category. ---

You awake still Overtired. ---

---

---

The SPECIAL attributes define your natural abilities, affecting everything from the prices you'll pay for goods to how quickly you gain Experience Points.

Strength The higher your Strength attribute, the more weight you can carry and the more effective you'll be in melee combat.

Perception A high Perception increases your chance to hit in V.A.T.S. and how far away you have to be before enemies appear on your compass.

Endurance Endurance determines how many Hit Points you'll gain per level, as well as the rate at which you burn Action Points while sprinting.

Charisma A high Charisma improves your chances to persuade others and means you'll receive better prices while bartering.

Intelligence Raising your Intelligence ups the rate at which you gain Experience Points.

Agility The Agility attribute affects your ability to sneak, pickpocket, and your Action Points in V.A.T.S.

Luck Your Luck attribute determines the recharge rate of your Critical meter in V.A.T.S. and your chances of finding better items.

Improving SPECIAL Attributes You can permanently improve any of your SPECIAL attributes by selecting a "Training" perk from the Perk chart.

SPECIAL attributes can also be temporarily improved by wearing certain gear or consuming food and chems.

Perks Requirements Most perks have a SPECIAL requirement. You'll be unable to take such perks until you've raised the required SPECIAL attribute to the necessary rank.

Note that temporary SPECIAL bonuses (like those from chems, clothes, etc.) don't count towards perk requirements. ---

A settler was successfully recruited. ---

From this menu, you can equip or adjust your companion's gear - Trade - [ReadyWeapon] - and chat with or dismiss them - Talk - [Jump]. ---

Cook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction.

Crafting chems requires ingredients which can be purchased or found throughout the world.

Use [Click] to select a chem recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel.

Recipes Select a category to enter the Recipes menu.

If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe with [Click]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search.

Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached.

Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory.

For more info on how to use the Transfer menu, check out the "Containers" entry. ---

Strong idolizes you. ---

Visit the Quests section of the Pip-Boy Data tab to view all your currently active, available, and completed quests.

Select a quest in the Quests section with [LeftStick] and press [Accept] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and World Map.

Selecting a quest in the Quests section and pressing [XButton] will display the location of the selected quest's current objective on your map.

Any available miscellaneous (or "misc") quests will be displayed under the "Miscellaneous" entry.

To mark individual misc objectives as active, select the "Miscellanous" entry, then use [RightStick] to select the specific objective you'd like to toggle and press [Accept]. ---

---

You've collected an issue of RobCo Fun!

Includes the Pip-Fall holotape game. ---

, ---

MacCready hated that. ---

Dog is going to <Alias=DismissMessageLocation>. ---

Your arm has been crippled, making it harder to aim! Use a Trauma Kit or visit a doctor to heal your limbs! ---

You've collected an issue of Astoundingly Awesome Tales!

Gain +2 Poison Resistance. ---

You've powered up your first object. Congratulations! ---

While working as an intern in the Clinic, a patient with a strange infection on his foot stumbles through the door. The infection is spreading at an alarming rate, but the doctor has stepped out for a while. What do you do? --- Amputate the foot. Scream for help. Medicate the infected area. Observe as the infection spreads.

"Let your words be your weapon." --- Take Cancel

The Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired.

Inventory Controls To equip or use an item, select it with [LeftStick] and press [Accept].

To drop an item from your inventory, select it and press [XButton].

To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [_Dpad_None] and press [Accept].

Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value.

To take a closer look at an item in your inventory, press [R3].

Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory.

The stats for the currently selected weapon are displayed on the right side of the screen.

If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them.

Apparel The Apparel section provides info on any armor or clothing you've collected.

If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance.

You can cycle which resistance type is displayed with [LShoulder].

The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols.

Your current total Damage Resistances are displayed at the bottom of the screen.

Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right.

A small clock icon next to an item's effect means the effect is only temporary.

Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins.

To listen to a holotape, select it and press [Accept]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again and press [Accept].

To play any holotape games you've acquired, simply select the tape you'd like to play and press [Accept]. See the "Holotape Games" entry for more information.

Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.)

By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory.

In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached.

Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section.

Ammo The Ammo section displays all the ammunition currently in your inventory. ---

"Only through observation will you perceive weakness."

Your Perception has been permanently increased by 1. ---

Mods are user generated content created by fans using the Creation Kit and shared on Bethesda.net. To play with Mods, create a Bethesda.net account at https://account.bethesda.net/en/login. Once you log in, you'll be able to browse, download and manage Mods.

When playing with Mods, the game will create a new set of saved games for the character you decide to use, so your original saves will remain intact. They will appear in the Load menu as [Modded]. If you decide not to play with Mods, you can disable or delete any downloaded Mods and go back to the last, unmodded saved game.

LOAD ORDER The Load Order menu allows you to manage the Mods you have downloaded.

Enable/Disable/Delete: Enable Mods that you want to play with. When you no longer want to play with a Mod, Disable or Delete it.

Reorder: Reordering Mods allows you to prioritize which Mods load first. Changing the load order is important when running several Mods to resolve conflicts between them.

For troubleshooting tips and more details, visit our forums at https://community.bethesda.net/community/fallout/. ---

All radio stations have a broadcast range. The farther you get from their source, the harder they'll become to pick up. ---

---

The Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to queue up a series of attacks against nearby enemies.

To enter V.A.T.S., press [VATS]. While in V.A.T.S., time will slow, but you can still be damaged by incoming attacks.

You can also enter V.A.T.S. by holding [VATS], even if you have no available targets.

To exit V.A.T.S., press [Cancel].

Attacking in V.A.T.S. From V.A.T.S., you can mark multiple enemies for attack and, if you're using with a gun, attack specific limbs. You can even target mines and tossed grenades.

Your chance to hit a specific target or limb will be displayed as a number on the highlighted enemy. The current condition of a given limb is displayed as a small bar below the chance to hit. Do enough damage to a given limb and it will become crippled (see the "Limb Damage" entry for the effects of crippling).

To mark a target for attack, press [Pick]. To cycle between limbs, use [LeftStick]. You will only be able to mark targets within your weapon's range, so if you're using a melee weapon, you'll have to close with your enemy before entering V.A.T.S.

The number of targets you can mark is limited by your Action Points. By improving your Agility attribute, you can increase the number of targets you can mark at one time. You can unmark a target with [Cancel].

To switch to other nearby enemies, use [RightStick].

When you're ready to execute your attacks, press [Accept:13].

You can also look around in V.A.T.S. by pressing [ZoomIn:13] and using [RightStick], or by holding [RightStick]. To return to your normal view, press [ZoomIn:13].

Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack.

How quickly your Critical meter fills is determined by your Luck attribute. ---

Select a recipe and press [Activate] to instantly make it from any ingredients in your inventory or stored in this cooking station. ---

Settler Equipment Outfitter - Options

When settlers are given a new outfit, their old clothing/armor is moved first to prevent it from being destroyed.

When settlers are given a new weapon, you can choose to take all of their old weapons and ammo automatically.

The destination that this equipment is sent to, can be changed below. --- Return to Main Menu Clothing/Armor is currently sent to: YOUR INVENTORY Clothing/Armor is currently sent to: EQUIPMENT SHREDDER Clothing/Armor is currently sent to: SCRAP STORAGE Weapons/Ammo are currently sent to: YOUR INVENTORY Weapons/Ammo are currently sent to: NO WHERE Weapons/Ammo are currently sent to: NO WHERE Items moved/refunded message: SHOWN Items moved/refunded message: HIDDEN Use Supply Lines: ON Use Supply Lines: OFF

You can now fast travel to and from the Institute. ---

Move the mouse while holding [Mouse2] to look around. ---

Equipment Scrapping

<font color='#FF9751'>WARNING: Valid items that are moved into the container will be IMMEDIATELY scrapped.

Any items that don't give any scrap will be returned to your inventory.

Scrapping does NOT account for mods inside of the armor/weapons, or heavy armor upgrades. You will only get the base materials.

Scrapping weapons does NOT give you the same amount of parts that workbenches do.

At <font color='#21FF4B'>Skill: Salvaging 20 (and 100) you gain +1 (or +2) weapon part(s) per weapon, regardless of it's condition (only works with this tool, and NOT workbenches.)

<font color='#F7FF21'>(You should save your game before scrapping.) --- Return

The primary power cables powering many USS Constitution systems are badly frayed and damaged. --- Do nothing. Install new power cables. [Jury Rig (Int 3+)] Salvage replacement power cables.

---

What part would you like to install? --- Install Dampening Coil Install Warhead Do Nothing

Radio Thing With the Dials ---

---

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 3 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Scavenge a nearby lumber yard (600 Wood) Recover cement bags (90 Concrete) Salvage Parts (100 Plastic) Scrap nearby wreckage (250 Steel)

From the Maps tab, select a map marker and press [Accept] to fast travel to that location. ---

This resource is now assigned. ---

Fusion Core Required ---

---

You do not have the sufficient materials to run this task. --- Return to the Deployment Menu

[Forward] - Walk forward [Back] - Walk backward [StrafeLeft] - Strafe left [StrafeRight] - Strafe right Move mouse - Look around

[Activate] - Activate objects/talk (hold to pick up objects) [Pipboy] - Open Pip-Boy/cancel (hold to toggle Pip-Boy light) [ReadyWeapon] - Reload (hold to holster your weapon) [Jump] - Jump

[PrimaryAttack] - Attack [SecondaryAttack] - Aim/block

[Sprint] - Sprint [Sneak] - Sneak

[VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash

Number keys - Use favorited item [Quickkeys] - Open Favorites menu

[ToggleAlwaysRun] - Toggle your default movement speed between walking and running [Automove] - Run continuously

Mouse wheel or [TogglePOV] - Switch between 1st and 3rd person view ---

Highlight a slot for your item in the Favorites menu and press [Click]. ---

If you're lacking required components, press [YButton:19] to tag a mod. Items containing components for that mod will now appear in the world with a magnifying glass. ---

"It's essential to give your arguments impact." --- Take Cancel

You've collected an issue of La Coiffe!

Permanently unlock a new unique hairstyle. ---

[RotatePick] to move the bobby pin. ---

Inaccessible ---

You feel better, but still Famished. ---

<font color='#FFC64D'>Incoming radio transmission..

"<Alias=myLocation> is swarming with Mirelurks. They could really use your help.  Over."

---

 Skill Options 

--- Return Skill Decay: ON Skill Decay: OFF Skill Update Messages: ON Skill Update Messages: OFF

---

A resource object is damaged. Damaged objects can't produce their resources until they are repaired. ---

---

---

---

'''<font color='#FF9751'>Mission Failed. '''

Your Singer's performance was a complete disaster. They were promptly heckled off the stage, eventually leading to a bar fight. The establishment that hosted the gig was not happy, and no profits were made.

Entertainment Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

You can't use this while in combat. ---

You've collected an issue of Astoundingly Awesome Tales!

Gain +5 Action Points. ---

Oh, no! You've been exposed to radiation, and a mutated hand has grown out of your stomach! What's the best course of treatment? --- A bullet to the brain. Large doses of anti-mutagen agent. Prayer. Maybe God will spare you in exchange for a life of pious devotion. Remove the mutated tissue with a precision laser.

---

Your Infection spreads. ---

You've been locked out of this terminal! It will reset after 10 seconds. ---

You don't have any Blue Paint to use. ---

Attach Fusion Pulse Charge? --- Yes No

Manual, quicksaving & most autosaves are disabled. To save your game, find a bed and sleep. ---

---

You awake still Exhausted. ---

---

<font face='$Terminal_Font'> Local Settlement Statistics

<p align='left'>Population.....: %3.0f (<Global=Z_Arc_Config_RequiredSettlers>*) Happiness......: %3.0f%% (<Global=Z_Arc_Config_RequiredHappiness>*)

Food...........: %3.0f (<Global=Z_Arc_Config_RequiredCommunityFarm>**) Bonus Happiness: %3.0f (<Global=Z_Arc_Config_RequiredCommunityRecreational>**) Water..........: %3.0f (<Global=Z_Arc_Config_RequiredCommunityWater>**) Power..........: %3.0f (<Global=Z_Arc_Config_RequiredCommunityPower>**) Income Rating..: %3.0f (<Global=Z_Arc_Config_RequiredCommunityTrading>**) Defense........: %3.0f (<Global=Z_Arc_Config_RequiredCommunityMilitary>**)


 * Successful Settlement
 * Community (Only 1 allowed)

Unassigned Settlers: %.0f --- Return to the Main Menu

<font color='#FFC64D'>Incoming radio transmission..

"Feral ghouls have been spotted in the <Alias=myLocation> area. They may need your help.  Over."

---

Having reached the highest level of affinity with Curie, you have gained the "Combat Medic" perk. ---

---

Press [Cancel] to exit V.A.T.S. ---

<font color='#FFF691'>A settler has successfully been recruited!

Settler says: "Not bad. Definately a step up from where I was living before."

--- OK (Disable these welcome messages)

You've collected an issue of the Wasteland Survival Guide!

Permanently take 5% less damage from Molerats. ---

X6-88 hates you. ---

---

Pacify attempt failed. ---

"Arrive at peaceful resolutions by using superior firepower." --- Take Cancel

Or press [Cancel] to have them return to their most recent residence. ---

Power Armor runs on Fusion Cores. Moving quickly and using Power Attacks or V.A.T.S. will reduce your Fusion Core's charge. ---

You feel ill (Insomnia). ---

---

You are Parched from lack of water. ---

Deacon tolerates you. ---

The turbopump is now fully functional. ---

Open ---

"It takes the smartest individuals to realize there's always more to learn." --- Take Cancel

You've collected an issue of La Coiffe!

Permanently unlock a new unique hairstyle. ---

---

---

You do not have enough personel available to assign to this task. --- Return to the Deployment Menu

---

Press [Activate] to select an item to modify. ---

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 6 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Harvest trees (900 Wood) Scrap nearby aircraft (95 Aluminum) Repurpose spare weapons (20 Turret Deployment Parts) Scavenge an oil refinery (55 Oil)

A worker that is already assigned to produce Food can work on multiple Food-producing objects (up to a maximum of <Global=WorkshopMaxProductionPerNPCFood> Food total). ---

---

Firing mode is now set to: AUTOMATIC ---

---

<font face='$Terminal_Font'> Total Settlement Statistics

<p align='left'>Total Settlements...: %.0f

Total Population....: %.0f Average Happiness...: %.0f%%

Total Defense.......: %.0f Total Food..........: %.0f Total Water.........: %.0f Total Power.........: %.0f Total Income Rating.: %.0f

--- Return to the Main Menu

---

You solder circuit boards and splice wires together in the broken radar transmitter. After a few moments, LEDs flicker to life and the radar system reports it is fully operational. ---

'''<font color='#4BFF69'>Mission Success! '''

Your Technician was successful at finding some useful odds and ends out there.

<font size='14'>(Items are deposited into your Mission Container)

Scavenging Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

This trap door is sealed shut. ---

---

Craft ammo for the Syringer at a Chemistry station. ---

---

You must assign a worker to this object before it can begin producing resources. ---

Your leg has been crippled, preventing you from running! Use a Trauma Kit or visit a doctor to heal your limbs! ---

Now run a wire from the generator to the object that needs Power. ---

The elevator has already arrived. ---

MacCready idolizes you. ---

You are no longer enemies with the Brotherhood of Steel. ---

<font color='#FFF691'>A settler has successfully been recruited!

Settler says: "Well, it beats living under a bridge."

--- OK (Disable these welcome messages)

Assign workers to dig out this wall? --- No Yes

This requires a Power Relay Coil. ---

Valentine is unhappy with you. ---

Perks are special abilities that can affect everything from the damage you deal in combat, to your ability to persuade others, to new and questionably moral methods of healing yourself.

Each time you gain a level, you'll be granted a perk. You can select your new perk immediately by visiting the Perk chart or save it for later.

To enter the Perk chart, press [PipBoy] to enter the Pip-Boy and press [YButton] or hold [PipBoy] when prompted after gaining a level.

Perk Requirements Your current level and your SPECIAL attributes determine what perks you can take. If your SPECIAL attribute is too low for a given perk, you can increase it permanently by selecting one of the "Training" perks.

Note that temporary stat boosts from chems, food, or clothing do not count towards fulfilling perk requirements.

Perk Chart Select a perk with [Click] and press [Accept] to take it. Move your cursor to the top or bottom of the screen to scroll.

Many perks have multiple ranks, providing new or more effective abilities. To see what abilities a perk provides at higher ranks, select the perk and press [NextPerk]. To return to earlier ranks, press [PrevPerk].

To exit the Perk chart, press [Cancel]. ---

You've collected an issue of Total Hack!

Includes the Protectron hacking source code. ---

You awake still Incapacitated from lack of sleep. ---

---

Press [Accept] to enter it. ---

The Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements.

There are three primary types of weapons:

- Guns - ranged weapons that require ammunition to fire

- Melee - close quarters weaponry, such as knives, swords, hammers, etc.

- Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments

Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to navigate to the Inventory (INV) tab. Use [Left]/[Right] to select the Weapons section.

The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [LeftStick] and press [Accept].

Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen.

- Damage - the amount of damage the weapon does per hit

- Ammo - the type of ammunition this weapon requires and the amount you have available

- Fire Rate - how quickly the weapon can be fired

- Range - the furthest distance at which hits will do full damage

- Accuracy - a weapon's ability to hit where it's aimed

- Value - what the weapon is worth

- Weight - how heavy the weapon is

The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed.

If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear.

Damage Types There are four types of damage a weapon can inflict:

- Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison

The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do.

Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench.

See the "Mods" entry for more information about building mods. ---

---

You shut down the power and expertly clean the coil. Then you reinsert the relay coil and cycle the power on. Now the power is steady throughout the ship. ---

---

---

You are now in Workshop Mode. Use the Back button to exit and enter workshop mode while in the area of the workbench.

Select items to build from the build menu using the D-pad to navigate.

X will build a selected item.

If an item in the world is highlighted green it can be placed or selected. If it is highlighted RED it cannot be placed. ---

The Old Corner Bookstore

Established in 1828, the Old Corner Bookstore has served as a historic publisher and retailer of books in the heart of downtown Boston for generations. ---

Preston tolerates you. ---

To pickpocket, press [Sneak], approach a target and press [Activate]. Be sure you're hidden before stealing anything. ---

You feel ill (Lethargy). ---

You've deposited %.0f Overdue Books. ---

From the Maps tab, select a map marker with [Click] to fast travel to that location. Hold [Click] and drag to adjust your view. ---

Mods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects.

You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations."

New mods can also be purchased from weapon and armor merchants.

Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem].

Select an item to mod with [Click].

You can also move between items with [Up] and [Down] or via the mouse wheel.

Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Click] to enter that slot's Mods Page.

The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. Any mods you've previously acquired or have the resources to build will be lighter.

You can attach a new mod with [Click].

Each slot can only contain one mod at a time.

Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.).

If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod with [Click] to build it instantly. This will consume those items and craft your mod.

Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached.

You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder].

Scrapping Weapons and armor you've collected can also be harvested for components through scrapping.

To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently.

Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components.

Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor.

You cannot rename Power Armor pieces.

Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory.

For more info on how to use the Transfer menu, check out the "Containers" entry. ---

"Because it's easier to have courage from a safe distance away." --- Take Cancel

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>.22 LR RAD.: <font color='#73FF94'>%4.0f (Rank 1*) .38........: <font color='#73FF94'>%4.0f (Rank 1*) .38 RAD....: <font color='#73FF94'>%4.0f (Rank 1*) .44........: <font color='#73FF94'>%4.0f (Rank 3*) .44 PULSE..: <font color='#73FF94'>%4.0f (Rank 3*) .44 VENOM..: <font color='#73FF94'>%4.0f (Rank 3*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC .22 LR .38 .38 RAD .44 .44 PULSE .44 VENOM
 * Pipe Conversion Kit required

This requires an Airport ID Card. ---

You can now use the workshop at <Alias=MessageLocationAlias>. ---

MacCready loved that. ---

Change sections with [Right] or [Left]. ---

Preston received a gift. ---

Stay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes.

Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to open the Inventory (INV) tab. Then navigate to the Apparel section with [Left]/[Right].

Select the piece of armor you'd like to equip with [Leftstick] and press [Accept]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen.

Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses.

Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's damage resistance, the less damage you'll take from a given damage type.

There are four types of Damage Resistance:

- Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison

You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen.

If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear.

To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder].

Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking.

Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor.

For more information on building mods, see the "Mods" entry. ---

<font color='#FFF691'>A settler has successfully been recruited!

Settler says: "This could be livable.. let's see what we can do with this place."

--- OK (Disable these welcome messages)

<font color='#FFC64D'>Incoming radio transmission..

"A group of raiders have been spotted advancing on <Alias=myLocation>. They could really use your help.  Over."

---

You've collected an issue of the Wasteland Survival Guide!

Permanently gain +10% discount from food and drink vendors. ---

---

You've collected a Leadership Guide! ---

You are Incapacitated from lack of sleep. ---

---

Workshop objects are built from components. When building an object, components are automatically harvested from Junk Items in your inventory or the workshop's. ---

Architect: Structure Removed (%.0f Objects) ---

Having reached the highest level of affinity with Hancock, you have gained the "Isodoped" perk. ---

Take care when attempting to pacify people. If allies of your target detect the attempt, they will consider your act a crime and become hostile. ---

---

---

  Settler Missions and Tasks    <p align='left'><font face='$Terminal_Font' size='16'>Militia......: <font color='#66FF66'><Global=ZW_Militia> (<Global=ZW_MilitiaDeployed> / <Global=ZW_MilitiaMax> Deployed) Technicians..: <font color='#66FF66'><Global=ZW_Technicians> (<Global=ZW_TechniciansDeployed> / <Global=ZW_TechniciansMax> Deployed) Hunters......: <font color='#66FF66'><Global=ZW_Hunters> (<Global=ZW_HuntersDeployed> / <Global=ZW_HuntersMax> Deployed) Engineers....: <font color='#66FF66'><Global=ZW_Engineers> (<Global=ZW_EngineersDeployed> / <Global=ZW_EngineersMax> Deployed) Entertainers.: <font color='#66FF66'><Global=ZW_Entertainers> (<Global=ZW_EntertainersDeployed> / <Global=ZW_EntertainersMax> Deployed) Craftsmen....: <font color='#66FF66'><Global=ZW_Craftsmen> (<Global=ZW_CraftsmenDeployed> / <Global=ZW_CraftsmenMax> Deployed) Doctors......: <font color='#66FF66'><Global=ZW_Doctors> (<Global=ZW_DoctorsDeployed> / <Global=ZW_DoctorsMax> Deployed) Traders......: <font color='#66FF66'><Global=ZW_Traders> (<Global=ZW_TradersDeployed> / <Global=ZW_TradersMax> Deployed) <p align='center'>Tasks Complete: <font color='#66FF66'>%.0f / %.0f

<font size='15'>(Most tasks take 2-3 days) --- Return to the Main Menu [ Deploy Settlers on Missions ] Open Mission Container > Read Completed Task Report (1 Ready) > Read Completed Task Report (2 Ready) > Read Completed Task Report (3 Ready) > Read Completed Task Report (4 Ready) > Read Completed Task Report (5 Ready) > Read Completed Task Report (6+ Ready) Mission Statistics Help Exit

Certain events, such as taking hits from creatures, using Chems or eating uncooked food, have a chance to make you Ill. ---

You've collected an issue of Astoundingly Awesome Tales!

Do +5% damage against Super Mutants. ---

Who is indisputably the most important person in Vault 101: He who shelters us from the harshness of the atomic wasteland, and to whom we owe everything we have, including our lives? --- The Overseer. The Overseer. The Overseer. The Overseer.

---

Certain workshop objects won't function without someone to work them, and that requires workers.

Some workshops will already have workers available when you gain access to them. To attract new workers to your workshop, build a Recruitment Radio Beacon (Power > Miscellaneous).

To assign a friendly worker to a workshop object, hold [TogglePOV] to enter the Workshop menu, highlight a settler, and press [Activate] to put the settler into Command mode. Then highlight an object (or bed) and press [Activate] again to assign the settler to it.

In some cases, a settler can only work on a single object (stores, for example). However, settlers can work on multiple Food- and Defense-producing objects at once. When you assign a settler to work at a Food or Defense object, they will automatically begin working at any objects without a worker of the same type.

Highlighting a settler will also highlight any objects they are currently assigned to, so you can see what they are currently working on. ---

'''<font color='#4BFF69'>Mission Success! '''

Readers praised your Writer's newest novel! The story was a success, and profits were made.

<font size='14'>(Items are deposited into your Mission Container)

Entertainment Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

You feel better, but still Dehydrated. ---

<Alias=myLocation> successfully defended itself. ---

Avoid bright light, use melee attacks, and move slowly using [ToggleAlwaysRun] to remain undetected. ---

Resource Station

Each station can be assigned to 1 Supply Line. (Active: %.0f)

--- [ Resource Management ] Open Production Storage Open Personal Storage #1 Open Personal Storage #2 Open Compost Bin Open Plant Nursery [ Manage Cargo Bot Supply Line ] [ Manage Personal Cargo Bots ] Exit

Head to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth.

Quests All your currently active, available, and completed quests are listed in the Quests section.

To view the current objective for a quest, select it with [LeftStick]. It's current objective (as well as any already completed objectives) will appear on the right.

You can mark a selected quest as active by pressing [Accept]. Quest targets for all your active quests will appear on your compass and map.

To view the location of a quest's current objective on the map, select it and press [XButton].

Press [LShoulder] to view the quest summary of your currently selected quest.

Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot.

To view misc quest objectives, select the "Miscellaneous" entry from your list of quests.

To mark individual misc objectives as active, select the "Miscellanous" entry with [LeftStick], then use [RightStick] to select the specific objective you'd like to toggle and press [Accept].

You can also toggle all misc quests active or inactive by selecting the "Miscellanous" entry and pressing [Accept].

Workshops In the Workshops section, you can view the current stats for all your workshop locations.

Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking.

Press [XButton] to view the selected workshop location on the map.

Stats The Stats section contains a variety of different statistics on your time in the Commonwealth. ---

Ghoulish turned a feral ghoul. ---

"The safest distance between two points is a shadowy line." --- Take Cancel

You discover a young boy lost in the lower levels of the Vault. He's hungry and frightened, but also appears to be in possession of stolen property. What do you do? --- Give the boy a hug. Confiscate the property and leave him there. Pick the boy's pocket. Lead the boy to safety.

Your leg has been crippled, preventing you from running! Use a Trauma Kit or visit a doctor to heal your limbs! ---

You've collected an issue of Astoundingly Awesome Tales!

Do +5% damage with the Alien Blaster. ---

"It's essential to give your arguments impact."

Your Strength has been permanently increased by 1. ---

Cook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction.

Crafting chems requires ingredients which can be purchased or found throughout the world. You can navigate between chem recipes or categories with [LeftStick]. To select a category or a recipe to craft, press [Accept].

Recipes Select a category to enter the Recipes menu.

If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe and press [Accept]. This will consume the ingredients and craft your chem.

If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search.

Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached.

Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory.

For more info on how to use the Transfer menu, check out the "Containers" entry. ---

Medical Tools

<p align='left'><font face='$Terminal_Font' size='16'>Bandages...: <font color='#73FF94'>%4.0f Adhesive...: <font color='#73FF94'>%4.0f Cloth......: <font color='#73FF94'>%4.0f Antiseptic.: <font color='#73FF94'>%4.0f Fuel.......: <font color='#73FF94'>%4.0f

Field crafting Bandages requires: Skill: Medical (30) --- Exit Craft Bandage (1 adhesive + 3 cloth + 2 antiseptic + 1 fuel)

You've collected an issue of RobCo Fun!

Includes the Jangles Big Day holotape game. ---

Visit the Quests section of the Pip-Boy Data tab to view all your currently active, available, and completed quests.

Select a quest in the Quests section with [Click] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and World Map. To scroll between quests, use [Up]/[Down] or the mouse wheel.

Highlighting a quest with your cursor in the Quests section and pressing [XButton] will display the location of the selected current objective on your map.

Any available miscellaneous (or "misc") quests will be displayed under the "Miscellaneous" entry.

To mark individual misc objectives as active, highlight the "Miscellanous" entry and select the objective you'd like to toggle with [Click]. ---

Strong hates you. ---

You find a log which indicate that the caravan operation hit complications. 2 survivors, but the target was undamaged. Taking them back to the compound. Mission debrief will be handled by the doctor. ---

MacCready admires you. ---

Your local Militia is now at %.0f (%.0f Total) ---

Press [Activate] to select a category. ---

Hold A to exit Power Armor. ---

This elevator isn't functioning. ---

---

(This is a stand-in for future workshop repair functionality)

Do you want to repair the radio transmitter? --- Yes No

---

While wielding a gun, press [ReadyWeapon] to reload. ---

---

You awake Well Rested. ---

Press [Sprint] to sprint.

Sprinting consumes Action Points (AP). Run out of AP, and you'll be unable to sprint.

You can slow the rate at which sprinting drains your AP by increasing your Endurance attribute. ---

"Always be prepared to explain the hows and the whys." --- Take Cancel

<Error> ---

---

Immediate assistance required at Memory Den. Road out blocked. Package in danger. Repeat: Package in danger. ---

---

You are Over Encumbered. ---

---

You've reached the task assignment limit, and cannot assign any more tasks. --- Return to the Deployment Menu

---

If you don't have the necessary ingredients, press [YButton:19] to tag a recipe. Ingredients for that recipe will now appear in the world with a magnifying glass. ---

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 2 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Scrap nearby wreckage (300 Steel) Salvage aircraft (30 Aluminum) Recover fertilizer (30 Fertilizer) Scavenge a gas station (10 Oil)

All outfits in this category require : Cloth: <font color='#FBED55'>%.0f    Leather: <font color='#FBED55'>%.0f     Steel: <font color='#FBED55'>%.0f

This category offers outfits for factions and specialists. --- Return to Main Menu Minutemen Outfit w/ Hat Colonial Duster w/ Hat Army Fatigues [Dirty] Army Fatigues [Dirty] w/ Helmet Military Fatigues Military Fatigues w/ Beret Army Fatigues (Dark) [Dirty] Army Fatigues (Dark) [Dirty] w/ Helmet Engineer Armor w/ Welding Mask Engineer Armor w/ Random Headgear Brotherhood Scribe Outfit Brotherhood Soldier Outfit Submariner Outfit Vault 111 Jumpsuit [Dirty] Institute Uniform [Dirty] Institute Lab Coat [Dirty] Institute Lab Coat (Division Head) [Dirty] Institute Courser Outfit Duster w/ Hat Red Leather Coat w/ Press Hat Red Frock Coat w/ Tricorn Hat Detective's Coat w/ Hat Corset

This is the guidance system's radar which was salvaged from a coast guard vessel. Practically all of its components have been repaired or replaced.

The only broken component is a burned out Poseidon radar transmitter. It's a rare part that's only used in Poseidon facilities. A master repairman may be able to repair the dead transmitter. --- Do nothing. Install a new Poseidon Radar Transmitter. [Jury Rig (Int 9+)] Repair the transmitter.

Missing Required Item ---

---

"Never be afraid to dodge the sensitive issues." --- Take Cancel

Old Mr. Abernathy has locked himself in his quarters again, and you've been ordered to get him out. How do you proceed? --- Pick the lock. Trade for a cherry bomb and blow it open. Retrieve a laser pistol and blow the lock off. Walk away.

You've collected an issue of Astoundingly Awesome Tales!

Do +5% damage with the Cryolator. ---

You don't have any Green Paint to use. ---

---

'''<font color='#4BFF69'>Mission Success! '''

Your Singer's performance was a success! The establishment that hosted the gig was very pleased, and profits were made.

<font size='14'>(Items are deposited into your Mission Container)

Entertainment Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

---

---

---

You feel better, but still Ravenous. ---

---

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The Trail Markers are like manhole covers with letters around the edge. The letters spell, "THE FREEDOM TRAIL - BOSTON". There's also some spray paint which highlights a single letter. When you activate the marker, you're turning the marker which means a new letter is highlighted. When you highlight the correct letter there is an audible click and the objective automatically changes pointing you further down the Freedom Trail. You can keep spinning the marker and the objective pops back to your current marker (since you no longer have the correct letter highlighted).

There are eight markers you'll be going to. The letters you're highlighting spell out RAILROAD. ---

Repair a damaged object. ---

---

You cannot deposit items into this container. ---

Press [SecondaryAttack] to block. ---

Emergency Fixes

WARNING: Use this menu at your OWN RISK. These are for emegency fixes only. (Always backup your save game before doing anything here.)

This menu allows you to perform special actions to potentially fix common problems with save games.

Some fixes may require you to save your game after you apply the fix, and then RELOAD it back up. You may even want to completely exit Fallout 4, and the reload your save.

--- Return Reset all Workshop Menus to Default

You are Thirsty from lack of water. ---

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"The best way to solve a problem is to make it go away." --- Take Cancel

---

You can select a destination for your dismissed companion from the list below. ---

<font color='#FFF691'>A settler has successfully been recruited!

Settler says: "Thanks! Let me know what I can do to help out around here."

--- OK (Disable these welcome messages)

To mark a target for attack, highlight it with the cursor and press [Click]. Guns can target specific limbs. Melee weapons cannot. ---

X6-88 idolizes you. ---

You've collected an issue of the Wasteland Survival Guide!

Permanently take 5% less damage from insects. ---

Incite attempt failed. ---

Everything is operating as normal. ---

Your companion needs medical attention. They will head home if they're abandoned without being healed.

---

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Having reached the highest level of affinity with Codsworth, you have gained the "Robot Sympathy" perk. ---

The Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements.

There are three primary types of weapons:

- Guns - ranged weapons that require ammunition to fire

- Melee - close quarters weaponry, such as knives, swords, hammers, etc.

- Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments

Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and open to the Inventory (INV) tab with [Click]. Use [StrafeLeft]/[StrafeRight] to select the Weapons section.

The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [Click].

Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen.

- Damage - the amount of damage the weapon does per hit

- Ammo - the type of ammunition this weapon requires and the amount you have available

- Fire Rate - how quickly the weapon can be fired

- Range - the furthest distance at which hits will do full damage

- Accuracy - a weapon's ability to hit where it's aimed

- Value - what the weapon is worth

- Weight - how heavy the weapon is

The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed.

If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear.

Damage Types There are four types of damage a weapon can inflict:

- Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison

The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do.

Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench.

See the "Mods" entry for more information about building mods. ---

%.0f of this resource has been allocated. ---

Your head has been crippled! Restore your vision by using a Trauma Kit or visiting a doctor! ---

Augusta is still dark. Location enclosed. Exercise extreme caution. Message ends. --- Continue

"Always be ready to take one for the team."

Your Endurance has been permanently increased by 1. ---

---

---

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Cait disliked that. ---

So after you've dug for a little bit, you'll hit bedrock, and the workers will tell you to ask Jules what to do next. ---

This is a vat of industrial strength acid. --- Leave it alone. Destroy Silver Shroud armor.

Workshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want.

Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area."

Navigate the Workshop menu using [_Dpad_None].

Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen.

When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water.

Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory.

Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories:

- Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu.

- Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu.

- Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored.

To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object.

To select a group of connected objects, hold [Activate].

Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory.

Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped.

Object Manipulation You can use the following controls to move around new or existing objects:

- Use [LTrigger]/[RTrigger] to rotate the object horizontally

- Hold [Accept] and use [LeftStick] to move the object closer or farther away

- Hold [Accept] and [LShoulder] and use [LeftStick] to move the object vertically

- While holding [Accept], press [RShoulder] to reset the object to its original distance

- [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object. ---

---

You are Exhausted and can't sprint. ---

Your total Entertainers are now at %.0f. ---

All outfits in this category require : Cloth: <font color='#FBED55'>%.0f    Leather: <font color='#FBED55'>%.0f     Steel: <font color='#FBED55'>%.0f

This category offers clean outfits. --- Return to Main Menu Random Suit [Clean] Random Suit [Clean] w/ Hat Random Casual Outfit [Clean] Lab Coat [Clean] w/ Glasses Army Fatigues [Clean] Army Fatigues [Clean] w/ Helmet Vault 111 Jumpsuit [Clean] Vault-Tec Trechcoat w/ Hat [Clean] Random Dress [Clean] Postman Outfit [Clean] w/ Hat Random Institute Lab Coat [Clean] Vault Jumpsuit Mk II (Dark Blue) [Clean] Vault Jumpsuit Mk II (Dark Red) [Clean] Vault Jumpsuit Mk II (Green) [Clean] Vault Jumpsuit Mk II (Black) [Clean] Vault Jumpsuit Mk II (Gray) [Clean] Vault Jumpsuit Mk II (White) [Clean] Vault Jumpsuit Mk II (Orange) [Clean] Vault Jumpsuit Mk II (Purple) [Clean]

You can now attempt to "Command" pacified targets by aiming your gun at them with [SecondaryAttack] and pressing [Activate]. ---

Strong admires you. ---

Equipment Scrapping

<font color='#FF9751'>WARNING: Valid items that are moved into the container will be IMMEDIATELY scrapped.

<font color='#F7FF21'>Read the HELP section for details before you scrap anything! --- Exit Start Scrapping Equipment [ Access Junk Scrapping Tools ] HELP Notifications are currently: SHOWN Notifications are currently: HIDDEN

Rename Dog? --- Rename Cancel

You are Famished from lack of food. ---

'''<font color='#FF9751'>Mission Failed. '''

Your Hunter was unable to gather any usable wild herbs in the nearby area.

Survival Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

The total cost of the transaction will be listed at the bottom of the screen. Press [XButton] to accept the offer (if you've got the caps). ---

No Minutemen are able to respond. ---

LOCKPICKING Adjust the bobby pin with [RotatePick].

Use [RotateLock] to turn the screwdriver.

If the spot you've chosen is correct, the lock will rotate and open.

If the lock resists, release [RotateLock] and use [RotatePick] to reposition the bobby pin. ---

---

---

You've collected an issue of Live and Love!

Companions permanently gain +10 carry weight. ---

If your selected object appears green, press [Accept:16] to build it. If it appears red, try adjusting its location (and yours) until it changes to green. ---

The Stat tab contains information on your current status, SPECIAL attributes, and perks.

Status In the Status section, you can find your:

- Hit Points - Current level progress - Action Points - Damage of your equipped weapon - Damage resistance provided by equipped armor

As well, the Vault Boy at the center of the screen provides information about your current limb health. The small bars surrounding the Vault Boy represent the current health of each of your limbs. When a bar is empty, that limb is crippled and will be displayed on the Vault Boy.

See the "Limb Damage" entry for more information on the effects of crippling.

The Vault Boy will also display other status effects. If you've taken significant radiation damage, the Vault Boy will appear more Ghoulish. If you're currently under the influence of any chems or alcohol (or addicted), his tongue will hang out.

If you're suffering from crippled limbs, radiation damage, or any other wounds, you can treat them directly from the Status section. To heal lost health and damaged limbs, press [Activate] to use a Stimpak. If you've taken radiation damage, you can press [XButton] to use RadAway.

Active Effects If you have any active effects from chems, food, alcohol, or addiction, icons will be displayed on the left side of the screen. Press [RShoulder] to view specifics about the items currently affecting you.

SPECIAL The Special section lists your current SPECIAL attributes, as well as if you have any active attribute bonuses or penalties.

PERKS The Perks section lists all the perks you've acquired, their effects, and their current ranks. ---

Settler Equipment Outfitter

<font color='#FF9751'>WARNING: Adding outfits to settlers has the potential to destroy existing clothing and armor on them. Read the HELP section BEFORE using this system.

Some outfits are unlocked by either visiting specific locations and/or by level.

All outfits in the same category usually grant the same Damage Reduction. --- Exit Equip Weapons (Standard) Equip Weapons (Powerful: +75% Damage) Equip Clothing Outfits (Standard) Equip Clothing Outfits (Specialist) Equip Clothing Outfits (Clean) Equip Leather Armor Sets Equip Metal Armor Sets Equip Composite Armor Sets Equip Synthetic Armor Sets [ Options Menu ] Help

This settler had %.0f items moved to the Scrap Storage Container. ---

---

<font size='18'> Mailbox 

Outgoing Mail : Magazines and Guides can be placed into the Outgoing mail container. Each mail cycle will mail them out and you will receive 5 Pre-war Money per item.

--- Return to the Main Menu

Codsworth admires you. ---

Your limbs, head, and torso can take damage during combat. If they take too much damage, they'll become crippled.

To restore crippled limbs, use a Stimpak. This will restore health to all your damaged limbs. You can also fix crippled limbs by sleeping or by visiting a doctor.

You can view the current condition of your limbs by checking out the Status section on the Pip-Boy Stat tab. The Vault Boy in the center of the Status screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent the current health of each of your limbs. ---

---

Decisions you make and actions you perform can affect how much a companion likes you. ---

The Old Corner Bookstore was originally built as an apothecary after the devastating Great Fire of 1711. Originally the land belonged to Anne Hutchinson, the controversial puritan who was excommunicated and banished from Massachusetts for her "heretical" beliefs and sermons. During the mid-nineteenth century, the Old Corner Bookstore was the home of the leading American publisher Ticknor and Fields. They published the works of such luminaries as Charles Dickens, Ralph Waldo Emerson, Nathaniel Hawthorne, Henry Wadsworth Longfellow, Harriet Beecher Stowe, and Henry Dave Thoreau. Many of those were frequent visitors to this site. ---

Repair it at a Power Armor workbench or replace it in the Pip-Boy. ---

<font color='#FFC64D' size='20'> The Commonwealth United 

The residents of the Commonwealth need help.. they need guidance.. they need a place to call home. Rebuilding the Commonwealth is a monumental task, but only one person has a chance at reaching this goal.

The first step is to establish a settlement, and make it a success. This will require populating a settlement with <font color='#77F074'>15 settlers, and keeping them at least <font color='#77F074'>70%% happy.

<font color='#ABBBE9' size='12'>This quest line consists of 7 stages, in which each stage requires more successful settlements as you progress. Each stage rewards a rank of the "Trailblazer" perk, which offers access to special schematics and recipes. You will also receive a choice of a bonus reward, which is geared towards settlement building.

--- Accept Quest Line Cancel

---

'''<font color='#4BFF69'>Mission Success! '''

Your Salvaging team was able to acquire a fair amount of scrap in a nearby area.

<font size='14'>(Items are deposited into your Mission Container)

Scavenging Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

---

You can quickly return to any location you've previously visited by fast traveling.

To fast travel, press [PipBoy] to enter the Pip-Boy and open the Map tab using [LTrigger]/[RTrigger]. Move the map cursor to the location to which you'd like to travel, press [Accept], then select "Fast Travel."

You cannot fast travel while you are in combat, if you are carrying too much weight, or from most indoor locations.

---

You've collected an issue of RobCo Fun!

Includes the Grognak the Barbarian holotape game. ---

Using the radio to call in a settler... ---

Danse tolerates you. ---

This item is used to issue commands to a canine companion.

Sadly, you have no such companionship right now. ---

You do not have enough materials to equip this settler. ---

Requesting heavy support at Bunker Hill. Package delivery aborted. Cannot safely hold package for much longer. ---

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Apostle Thomas ---

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Your Power Armor's Fusion Core is low! ---

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"Why go down with the ship when you can try to fix it?"

Fusion cores permanently last 10% longer. ---

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You are now Well Fed. ---

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Cait idolizes you. ---

Settlers need food, water, a bed, and shelter. Increase your settlement's happiness rating by providing each settler with all of these basics. ---

Personal Toolkit

--- Exit [ Access Follower Menu ] [ Access Junk Scrapping Tools ] [ Access Equipment Scrapping Tools ] [ Access Science Tools ] [ Access Medical Tools ] [ Access Skill Menu ]

Speedily access items or gear by adding them to the Favorites menu.

To favorite an item, press [Pipboy] to enter the Pip-Boy. Select the item you'd like to favorite on the Inventory (INV) tab and press [RShoulder]. This will bring up the Favorites menu. Use [_Dpad_None] to select a slot for the item and press [Accept].

As you travel the world, you can then bring up the Favorites menu at any time by using [_Dpad_None]. To then use an item, highlight it with [_Dpad_None] and press [Activate].

To remove a favorited item, enter the Inventory tab, select the item you wish to remove, and press [RShoulder]. Select the item on the Favorites menu with [_Dpad_None] and press [Accept]. ---

---

Built in 1723, the Old North Church is the oldest standing church in Boston. Its 191 foot tall steeple also makes it the tallest church in Boston. On the night of April 18th 1775, Lieutenant Colonel Smith marched with 700 British soldiers to Concord on a mission to disarm the rebels. Using a plan devised by Paul Revere, Robert Newman climbed to the top of this church and lit two lanterns to alert patriots that the Redcoats were coming up the Charles River. Thus inspiring Longfellow's famous verse, "One if by land, two if by sea." The battles of Lexington and Concord that followed would start the American Revolution. ---

---

Hold [SecondaryAttack] to aim your gun. ---

Having reached the highest level of affinity with X6-88, you have gained the "Shield Harmonics" perk. ---

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Cargo Bot 1-X is approaching.. ---

Hancock tolerates you. ---

You've collected an issue of Picket Fences!

You are now able to build new statues at settlement workshops. ---

 Requesting a Tracker :

'''<font color='#FFC64D'>Incoming radio transmission.. '''

Charlie "Eagle Eye" Nelson says: "If you're looking for a tracker, you came to the right guy. It'll cost you 100 caps."

--- No thanks, maybe later. I can't afford that. I'll send the money. (Pay 100 Caps)

To filter by item type, move your cursor over an inventory and press [Left] or [Right]. ---

---

'''<font color='#FF9751'>Mission Failed. '''

Your Assault team was unsuccessful in securing and scavenging a nearby enemy camp. There were no casualties, but the team used a lot of ammo and supplies in the process.

Military Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

---

To add or remove mods from a piece, select a slot and press [Activate]. ---

This is inactive. ---

Curie hates you. ---

As you talk to people throughout the Commonwealth, you may come across opportunities to persuade others to provide you with information or support or even pony up additional caps.

Persuasion opportunities appear during conversations as yellow, orange, or red dialogue options. The color of the dialogue option indicates its difficulty: yellow - easy, orange - medium, red - hard.

You can improve your chances to successfully persuade others by increasing your Charisma attribute or by taking certain perks.

---

This requires power. ---

Checking for Mail, please wait.. ---

All outfits in this category require : Plastic: <font color='#FBED55'>%.0f    Leather: <font color='#FBED55'>%.0f     Steel: <font color='#FBED55'>%.0f

All armor in this category grants the same Damage Reduction, regardless of size. --- Return to Main Menu Synth Armor (Light) [Dirty] Synth Armor (Light) [Dirty] w/ Random Helmet Synth Armor (Medium) [Dirty] Synth Armor (Medium) [Dirty] w/ Random Helmet Synth Armor (Heavy) [Dirty] Synth Armor (Heavy) [Dirty] w/ Random Helmet

 New Mail Received :

'''<font color='#FFC64D'>You've received a Box of Pre-War Junk! '''

Nick wrote: "I know how much you like all those old world gizmos.. so I found a few things for you."

---

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<Alias.CurrentName=Companion> is going to <Alias=DismissMessageLocation>. ---

When your Fusion Core is empty, you will be unable to use V.A.T.S. or Power Attacks and will move at a reduced rate. ---

Established in 1634, Boston Common started as a communal grazing ground for cattle until it was made a public park (the oldest in the country). In the year before the Revolutionary War, a thousand Redcoats camped on the Common. The Redcoat brigades that marched on Lexington and Concord departed this very ground. ---

Codsworth tolerates you. ---

Silver Shroud Radio ---

Structure Management

<p align='left'><font face='$Terminal_Font' size='16'>Beds...: %.0f / %.0f Seats..: %.0f / %.0f Devices: %.0f / %.0f Doors..: %.0f / %.0f (Design #%.0f)

Notes: - Position the structure before decorating! - Beds are OFF by default. - Not all designs have beds, doors, etc. --- Exit Select Building Design Nudge Base (Position/Rotation) Nudge Structure Only (Position/Rotation) Lock All Objects: ON Lock All Objects: OFF Beds: ON Beds: OFF Devices (Lights/Machinery): ON Devices (Lights/Machinery): OFF Chairs: ON Chairs: OFF Detail (Main): ON Detail (Main): OFF Detail (Signs and Extras): ON Detail (Signs and Extras): OFF Detail (Clutter): ON Detail (Clutter): OFF Detail (Debris): ON Detail (Debris): OFF Doors: ON Doors: OFF Stairs: ON Stairs: OFF Stairs (Secondary): ON Stairs (Secondary): OFF Main Building: ON Main Building: OFF Foundation: ON Foundation: OFF Foundation Steps: ON Foundation Steps: OFF [ Global Architect Options ] [ Locking Plate Options ] Exit

You are Dehydrated from lack of water. ---

Some holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy.

To play holotape games you've acquired on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play and press [Accept].

To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [LeftStick], then press [Accept].

Once the game has loaded, press [Accept] to start playing.

To move in a holotape game, use [_Dpad_None]. To perform an action, press [Accept].

Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" and press [Accept] to quit. ---

You aren't allied to this settlement. ---

Free Prisoner? --- No Yes Free and share items

Elevator is busy at the moment. ---

---

"Never forget to walk away with more than you've brought."

Prices are permanently 5% better. ---

The guidance chip easily slides into the empty chip slot. The guidance system is now fully operational. ---

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Choose a slot for your item on the Favorites menu with [_Dpad_None], then press [Accept]. ---

---

Eventually you finish the dig. This space is currently really big and really empty, so we're going to just teleport you to the end of it. The others will join you shortly. ---

Cait admires you. ---

---

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To perform melee attacks while wielding a gun, press [Melee]. ---

Your total Oil Wells are now at %.0f. ---

To assign new Personal Cargo Bots, you must first craft Transmitter Chips in the Tech Lab, and then install them into your Pip-Boy using the tools at this station.

Each Cargo Bot grants +100 carry weight. --- [ Return to Main Menu ] Cargo Bot: REX-1 [Install Transmitter Chip] Cargo Bot: REX-2 [Install Transmitter Chip] Cargo Bot: REX-3 [Install Transmitter Chip] Cargo Bot: SCB-1 [Install Transmitter Chip] Cargo Bot: SCB-2 [Install Transmitter Chip] Cargo Bot: SCB-3 [Install Transmitter Chip] Cargo Bot: MM-76 [Install Transmitter Chip] Cargo Bot: RR-11 [Install Transmitter Chip] Cargo Bot: BS-44 [Install Transmitter Chip]

This requires a Admin Access Card. ---

Press [VATS] to target enemies in V.A.T.S. ---

To issue a command, target a location, object, or enemy and press [Activate]. ---

 New Mail Received :

'''<font color='#FFC64D'>You've received an Ultra RadAway! '''

Curie wrote: "Radiation can be deadly. Be sure to keep your radiation levels low!"

---

Piper idolizes you. ---

Use the Map tab to get a bird's-eye view of the Commonwealth on the World Map or check out a local map of your current location. To switch between map views, press [XButton].

Your current location on the map is marked by an arrow. Quest targets for active quests will also appear on the map.

To adjust your view, use [LeftStick] to move the cursor across the map. Use [RightStick] to zoom in and out.

World Map Icons The icons on the World Map represent settlements, outposts, and other areas of interest.

Icons for locations you haven't visited will appear as outlines. The icons of locations you have visited will appear filled-in.

Fast Travel From the World Map, you can fast travel to any location you've previously visited. To fast travel to a location, select it with the cursor, press [Accept] and select "Fast Travel."

Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world.

To place a custom marker, move your cursor to the desired spot on the map and press [Accept]. To remove a custom marker, move the cursor to an empty spot and press [Accept], then select "Remove Marker." ---

You cannot use Bandages in combat. ---

ERROR - CATASTROPHIC DAMAGE ---

The Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to queue up a series of attacks against nearby enemies.

To enter V.A.T.S., press [VATS]. While in V.A.T.S., time will slow, but you can still be damaged by incoming attacks.

You can also enter V.A.T.S. by holding [VATS], even if you have no available targets.

To exit V.A.T.S., press [Cancel].

Attacking in V.A.T.S. From V.A.T.S., you can mark multiple enemies for attack and, if you're using with a gun, attack specific limbs. You can even target mines and tossed grenades.

Your chance to hit a specific target or limb will be displayed as a number on the highlighted enemy. The current condition of a given limb is displayed as a small bar below the chance to hit. Do enough damage to a given limb and it will become crippled (see the "Limb Damage" entry for the effects of crippling).

To mark a target for attack, highlight it with the cursor and press [Click]. You will only be able to mark targets within your weapon's range, so if you're using a melee weapon, you'll have to close with your enemy before entering V.A.T.S.

The number of targets you can mark is limited by your Action Points. By improving your Agility attribute, you can increase the number of targets you can mark at one time. You can unmark a target with [Cancel:13] or [Mouse2].

To switch to other nearby enemies, use [NextTarget] and [PrevTarget]. You can also hold [ZoomIn:13] and move the mouse to look around at your available targets.

When you're ready to execute your attacks, press [Accept:13].

Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack.

How quickly your Critical meter fills is determined by your Luck attribute. ---

"Let your words be your weapon."

All vendors permanently have 100 more caps for bartering. ---

'''<font color='#FF9751'>Mission Failed. '''

Your Salvaging team was unable to acquire any good scrap in the nearby area.

Scavenging Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

---

'''<font color='#4BFF69'>Mission Success! '''

Your Hunter was successful with their fishing trip.

<font size='14'>(Items are deposited into your Mission Container)

Survival Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

---

Deacon loved that. ---

This mural commemorates the many sacrifices of the brave men and women of the United States Armed Forces.

From Lexington and Concord to the shores of Iwo Jima, from the Sea of Tranquility to the Anchorage Front Line, Americans have fought and died through the ages to secure our nation's freedom.

May their sacrifices remind us all that freedom is a privilege afforded to the many, yet hard won by a noble few. ---

Preston liked that. ---

---

---

Your total Engineers are now at %.0f. ---

Having reached the highest level of affinity with Piper, you have gained the "Gift of Gab" perk. ---

Cooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, you can navigate between recipes or recipe categories using [Leftstick]. To select a category or a recipe, press [Accept].

Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe and press [Accept]. This will consume the ingredients and craft your food.

If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search.

Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached.

Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory.

For more info on how to use the Transfer menu, check out the "Containers" entry. ---

The amount of weight you can carry is determined by your Strength attribute. The higher your Strength, the more you can carry. You can increase this amount further by taking certain perks or wearing Power Armor.

Should you exceed this amount, however, you will be unable to run, sprint, or fast travel.

The fastest way to reduce the amount of weight you're carrying is by dropping items from your inventory.

To drop an item, press [PipBoy] to enter the Pip-Boy and open the Inventory (INV) tab with [Click]. Highlight the item(s) you wish to drop with the cursor and press [XButton].

Items you drop will remain for a time, but leave them too long and there's a good chance they'll be gone when you finally come back. ---

Your total Power Converters are now at %.0f. ---

--- My son is missing. I need a drink. What's the news around town? Goodbye.

 New Mail Received :

'''<font color='#FFC64D'>You've received a Box of San Francisco Sunlights! '''

Hancock wrote: "These things are really rare. Enjoy."

---

Use [Click] to select an item to modify. ---

You've collected an issue of the Wasteland Survival Guide!

Permanently take 5% less damage from melee attacks. ---

Hancock is unhappy with you. ---

The artillery is still reloading. ---

 Horizon - Skills  --- Return to the Main Menu How Skills Work Skill: Ballistics Skill: Chemistry Skill: Engineering Skill: Exploration Skill: Explosives Skill: Fitness Skill: Hacking Skill: Hunting Skill: Leadership Skill: Lockpicking Skill: Medical Skill: Salvaging Skill: Science Skill: Stealth Skill: Survival Skill: Trading Weapon Skill: Firearms (Standard) Weapon Skill: Energy Weapons (Standard) Weapon Skill: Sniper Weapon Skill: Heavy Weapons Weapon Skill: Melee

Approach an enemy and press [VATS] to use V.A.T.S. ---

---

---

'''<font color='#4BFF69'>Mission Success! '''

Your Hunter was able to succesfully hunt down game in the nearby area.

<font size='14'>(Items are deposited into your Mission Container)

Survival Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

Chems grant temporary stat boosts, restore health, or provide other beneficial effects. But use them too often and you risk becoming addicted. ---

Danse loves you. ---

--- Somebody kidnapped him while I was frozen. I don't want to talk about it. Somebody killed my wife and took him.

[RotateLock] to attempt to open the lock again. ---

Select a recipe and press [Activate] to instantly make it from any available ingredients. ---

You've collected an Energy Weapons Guide! ---

 New Mail Received :

'''<font color='#FFC64D'>You've received 4 Locksmith Tools! '''

Cait wrote: "Here. You might need these."

---

Press [Pipboy] to stop issuing commands. ---

The click sounds CORRECT. ---

Your total Traders are now at %.0f. ---

---

HACKING Select a potential password with [Click].

If your chosen password is incorrect, the number of letters that match the terminal's password (both letter and position) will be displayed on screen. ---

You feel better, but still Parched. ---

---

<Alias=myLocation> successfully defended itself. ---

You find it impossible to stay asleep. (Insomnia) ---

Horizon has detected a possible problem with your character's Armor Penetration stats.

This will automatically be fixed.

(NOTE: Horizon does NOT work with outside mods that add passive AP. AP is gained by ammo or energy weapon attachments only.) ---

The blood trail leads roughly in the direction of Covenant. ---

Your Brotherhood disguise has been compromised. ---

You've collected an issue of Astoundingly Awesome Tales! ---

A fellow Vault 101 resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it. What's the best way to obtain it? --- Trade for the comic book. Steal the comic book at gunpoint. Sneak into his quarters and steal it. Slip some knock out drops and take it.

---

---

This gate can be accessed remotely. ---

'''<font color='#4BFF69'>Mission Success! '''

Your Weaponsmith was able to succesfully salvage and dismantle damaged equipment.

<font size='14'>(Items are deposited into your Mission Container)

Smithing Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

---

---

Your Medical Skill is now at %.1f. ---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>.38.......: <font color='#73FF94'>%4.0f (Rank 1*) .38 RAD...: <font color='#73FF94'>%4.0f (Rank 1*) .45.......: <font color='#73FF94'>%4.0f (Rank 2*) .45 API...: <font color='#73FF94'>%4.0f (Rank 2*) .45 CRYO..: <font color='#73FF94'>%4.0f (Rank 2*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC .38 .38 RAD .45 .45 API .45 CRYO
 * Rifle Conversion Kit required

<font color='#FFC64D'>Incoming radio transmission..

"<Alias=MessageLocationAlias> has broken off contact. They are no longer allied to you." ---

Command attempt failed. ---

You've collected an issue of the Wasteland Survival Guide!

Permanently unlock new decoration items in workshop settlements. ---

Successful V.A.T.S. attacks add to your "Crit" meter. Once your Crit meter is filled, press [Jump] while firing to unleash a devastating attack. ---

Targets under your command can be forced to move or attack others. ---

Press [PrimaryAttack] to attack with a gun or melee weapon.

Gun Combat With a gun equipped, press [SecondaryAttack] to aim your weapon.

Press [Melee] to perform a bash attack. You can increase the effectiveness of your weapon bashes by adding a bayonet mod to your gun.

Melee Combat While wielding a melee weapon, press [SecondaryAttack] to attempt to block an incoming melee strike. Successful blocks reduce the amount of incoming damage and have a chance to cause your opponent to briefly stagger.

Press [Melee] to perform a Power Attack. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block.

Holstering Your Weapon Traveling with your drawn weapon can adversely affect your movement speed. The heavier your weapon, the slower you'll move. Hold [ReadyWeapon] to holster your weapon and restore your speed.

To draw your weapon again, press [PrimaryAttack].

---

Having reached the highest level of affinity with Danse, you have gained the "Know Your Enemy" perk. ---

Take care when targeting people. If allies of your target detect the attempt, they will consider your act a crime and become hostile. ---

You are Exhausted from lack of sleep. ---

---

---

Your local Hunters are now at %.0f (%.0f Total) ---

Going without food will make you Hungry, negatively affecting your stats. Find food and eat to sate your Hunger. ---

Open the Map tab and select a destination for the Vertibird with [Activate]. ---

You take wires from redundant and non-functioning systems then replace the broken power cable. ---

You notice tracks of blood leading from the operating table to the cellar. ---

Preston hates you. ---

If you attempt to take something and are detected, local guards and friends of your victim will attack. ---

Settler Equipment Outfitter

<font color='#FF9751'>WARNING: Adding outfits to Settlers has the potential to destroy existing clothing and armor on them. The system will attempt to move these items into the designated container first.

Other items (such as weapons) will remain. Swapping weapons doesn't destroy the old weapons (see the OPTIONS menu for more.)

<font color='#FBED55'>NOTE: This system is still experimental. Don't store anything valuable on settlers. --- Exit Equip Weapons (Standard) Equip Weapons (Powerful) Equip Clothing Outfits (Standard) Equip Clothing Outfits (Specialists) Equip Leather Armor Sets (Light) Equip Leather Armor Sets (Medium/Heavy) Equip Metal Armor Sets (Light) Equip Metal Armor Sets (Medium/Heavy) [ Options Menu ] Help

---

This suit is missing a Fusion Core. Without a core, you will move more slowly, cannot use Power Attacks, or attack in V.A.T.S. ---

You feel ill (Overfatigue). ---

Rooftop Access ---

Chemical reagent required for fabrication. ---

You cannot call Cargo Bots in combat. ---

"The smart man knows a bandage only hides his wounds." --- Take Cancel

%.0f materials were refunded for a previous outfit or weapon. ---

Valentine idolizes you. ---

---

Power Armor suits can be found scattered across the Commonwealth, particularly in old military installations.

Intact Power Armor provides a significant reduction to incoming damage. However, unlike standard armor, Power Armor pieces can take damage and become unwearable, reducing overall protection.

Power Armor in any state will increase your melee damage, the amount of weight you can carry, prevent all damage from falling, and, with a helmet equipped, increase how long you can stay underwater. To exit a suit of Power Armor, hold [Activate]. Fusion Cores Power Armor runs on Fusion Cores. Performing any of the following actions will reduce your Power Armor core's charge: - Running - Sprinting - Power Attacks - VATS Once your Fusion Core has been emptied, you will move at a reduced rate and will be unable to Power Attack or use V.A.T.S.

If you have another Fusion Core in your inventory when your current core runs out, it will automatically be installed in your suit. Otherwise, you'll either need to find a new core to restore your Power Armor's functionality or abandon your suit. New Fusion Cores can often be found in old generators throughout the Commonwealth or purchased from merchants.

Power Armor Pieces All Power Armor is made of two major components: a frame and a set of armor pieces.

Each armor piece attached to your frame increases your Damage Resistance, but a Power Armor frame does not require armor pieces to function. A frame without armor pieces will still provide protection against falling, increased melee damage, extra carry weight, and some Damage Resistance.

Armor pieces can become damaged over time. While in your Power Armor, the current state of your armor pieces is visible on the suit icon to the left of the screen. Pieces in red have taken significant damage and should be repaired. Empty sections mean a piece is either missing or destroyed and must be replaced.

You can also view an armor piece's current health by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab or at a Power Armor station.

To add or remove an armor piece from your frame, select it in Apparel section of the Pip-Boy Inventory tab.

You can also equip or unequip armor pieces at a Power Armor station or by approaching your Power Armor suit and pressing [QCOpenTransferMenu] to open the Transfer menu.

See the "Containers" entry for more information on using the Transfer menu.

Repairing Power Armor You can repair damaged armor pieces at any Power Armor station. If you have the components necessary to repair a damaged armor piece, select the piece on the station Inventory page and press [YButton:20]. If you don't, select the piece and press [YButton:20] to see what components are required. Power Armor Mods You can also add and remove mods from your Power Armor at a Power Armor station. Modding your armor can increase its Damage Resistance, change paint materials, improve core efficiency, or add bonus stats and effects.

See the "Mods" entry for more information. Power Armor Map Marker If you abandon your Power Armor, a marker will automatically appear on your map displaying the location of your armor. This marker will only display for your most recent suit of Power Armor. Find a new suit, and you'll need to find the other the old fashioned way. ---

You've collected an issue of Total Hack!

Includes the turret hacking source code. ---

Enter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack].

Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited.

Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them.

Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Accept].

When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors.

A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate]. ---

You awake still Tired. ---

---

An Enemy has mutated! Health regenerated! Now doing poison damage! ---

---

Level 5

You now have access to the V.A.N.S Training System in your level-up perk chart.

This perk costs 1 perk point, but grants you 5 bonus perk points (plus it refunds the point you spent.)

This allows you to continue to customize your character, even with Horizon's slower leveling system.

Alternatively, you can choose to ignore the V.A.N.S. Training System, and your "Survival Instincts" perk will build up every 5 levels instead. --- OK (Don't show help messages again)

When faced with a locked door or container, you can attempt to pick the lock.

Locks range in difficulty: novice, advanced, expert, and master. Picking locks above novice difficulty requires ranks of the "Locksmith" perk.

To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be purchased or found throughout the Commonwealth. Once you have a bobby pin, look at the locked door or container you want to pick and press [Activate].

To pick the lock, use [RotatePick] to rotate the bobby pin, then [RotateLock] to rotate the screwdriver.

If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks.

When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin.

Press [Cancel] to exit lockpicking.

Some locks require a key or cannot be opened through lockpicking. "Inaccessible" locks typically require a terminal or a different outside source to access.

Locks that are owned display red unlock text. Picking a lock on an owned door or container is a crime. If you are detected, nearby onlookers will become hostile to you.

Locks can also be breached without Lockpicking, by learning recipes to craft certain devices in the Robotics Lab. ---

'''<font color='#4BFF69'>Mission Success! '''

Your Engineer was able to successfully convert some spare scrap into something usable.

<font size='14'>(Items are deposited into your Mission Container)

Engineering Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

You've collected an issue of Grognak the Barbarian!

Critical Hits with unarmed and melee attacks permanently do +5% damage. ---

---

Your Karma is now at %.1f. ---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>Bolt.............: <font color='#73FF94'>%4.0f Bolt (Fire)......: <font color='#73FF94'>%4.0f Bolt (Shock).....: <font color='#73FF94'>%4.0f Bolt (Cryo)......: <font color='#73FF94'>%4.0f Bolt (AP)........: <font color='#73FF94'>%4.0f Bolt (Explosive).: <font color='#73FF94'>%4.0f Bolt (Venom).....: <font color='#73FF94'>%4.0f Bolt (Whisper)...: <font color='#73FF94'>%4.0f --- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC Bolt Bolt (Fire) Bolt (Shock) Bolt (Cryo) Bolt (AP) Bolt (Explosive) Bolt (Poison) Bolt (Whisper)

You must be in the water in order to fish. ---

V.A.T.S. Overdrive is ready. ---

Your next V.A.T.S. Overdrive burst will be ready in %.0f seconds. ---

Your Stealth Skill is now at %.1f. ---

You've collected an issue of Jacob's Guide to Chemistry! ---

<font color='#FFC64D' size='24'>Vanguard 

-15% Damage Taken -15% Limb Damage Taken -15% Falling Damage Taken Reduced Stagger - 15% Damage Dealt

'''<font color='#FF9999'>Are you sure you want to choose this as your specialization? '''

--- Cancel Yes, I am sure!

<font color='#FFC64D' size='24'>Assassin 

+50 Stealth Skill +10% Critical Hit Chance with Melee +100% Sneak Attack Damage with Melee Greatly reduced VATS melee range

'''<font color='#FF9999'>Are you sure you want to choose this as your specialization? '''

--- Cancel Yes, I am sure!

Your Melee Skill is now at %.1f. ---

Your Heavy Weapons Skill is now at %.1f. ---

Your Energy Weapons Skill is now at %.1f. ---

Your Sniper Skill is now at %.1f. ---

Follower Commands

All commands below are issued to ALL of your current followers, including combat pets.

--- Exit Follow Wait Follow Distance: Near Follow Distance: Medium Follow Distance: Far [ Follower Skill Menu ]

You've created %.0f extra item(s) due to your skill. ---

Your Explosives Skill is now at %.1f. ---

Your Firearms Skill is now at %.1f. ---

Your Fitness Skill is now at %.1f. ---

Your Salvaging Skill is now at %.1f. ---

Your Exploration Skill is now at %.1f. ---

Your Trading Skill is now at %.1f. ---

Your Science Skill is now at %.1f. ---

Your Ballistics Skill is now at %.1f. ---

Your Chemistry Skill is now at %.1f. ---

Your Hunting Skill is now at %.1f. ---

Your Survival Skill is now at %.1f. ---

<p align='left'><font face='$Terminal_Font' size='16'><font color='#FFE779'>Ballistics..:  <Global=PlayerSkillBallistics> <font color='#FFE779'>Chemistry...:  <Global=PlayerSkillChemistry> <font color='#FFE779'>Engineering.:  <Global=PlayerSkillEngineer> <font color='#FFE779'>Exploration.:  <Global=PlayerSkillExploration> <font color='#FFE779'>Hacking.....:  <Global=PlayerSkillHacking> <font color='#FFE779'>Hunting.....:  <Global=PlayerSkillHunting> <font color='#FFE779'>Leadership..:  <Global=PlayerSkillLeadership> <font color='#FFE779'>Lockpicking.:  <Global=PlayerSkillLockpick> <font color='#FFE779'>Medical.....:  <Global=PlayerSkillMedical> <font color='#FFE779'>Salvaging...:  <Global=PlayerSkillSalvaging> <font color='#FFE779'>Science.....:  <Global=PlayerSkillScience> <font color='#FFE779'>Survival....:  <Global=PlayerSkillSurvival> <font color='#FFE779'>Trading.....:  <Global=PlayerSkillTrading> <font color='#FFE779'>Fitness.....:  <Global=PlayerSkillFitness> <font color='#FFE779'>Explosives..:  <Global=PlayerSkillExplosives> <font color='#FFE779'>Stealth.....:  <Global=PlayerSkillStealth> <font color='#FFE779'>Firearms....:  <Global=PlayerSkillWeaponBallistic> <font color='#FFE779'>Sniper......:  <Global=PlayerSkillWeaponSniper> <font color='#FFE779'>Energy......:  <Global=PlayerSkillWeaponEnergy> <font color='#FFE779'>Heavy.......:  <Global=PlayerSkillWeaponHeavy> <font color='#FFE779'>Melee.......:  <Global=PlayerSkillWeaponMelee> <font color='#FFE779'>Karma.......:  <Global=PlayerSkillKarma> --- Exit Recalculate Skills (May take up to a minute) Which skill does my current weapon use? [ Options ]

Your Hacking Skill is now at %.1f. ---

Your Lockpicking Skill is now at %.1f. ---

 Follower Training 

(Only followers who have gained experience will be shown) --- Exit [ Show Summary of All Companions ] Dogmeat Codsworth Preston Piper Nick Danse Deacon Hancock MacCready Cait Curie Strong X6-88 LongFellow Gage Ada Workshop Robots Attack Dogs Robotics Engineering None Mercenaries (All Other Followers) Fix Follower Weapons (Older than v1.5)

Revival Mode: DISABLED ---

Revival Mode: ACTIVE (You will now revive in a nearby settlement) ---

Horizon has detected a problem with your character's Armor Penetration stats.

This will automatically be fixed. This message will not appear again, even if it needs to fix it again.

(NOTE: Horizon does NOT work with outside mods that directly edit your character's AP stat. However, AP gained from perks and weapons should work fine.) ---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>Missile...........: <font color='#73FF94'>%4.0f Missile (API).....: <font color='#73FF94'>%4.0f Missile (Nuclear).: <font color='#73FF94'>%4.0f

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC Missile Missile (API) Missile (Nuclear)

You have been revived at a nearby settlement.

---

Autosaving Game... ---

Saving Game... ---

This device requires power to operate. ---

Science Toolkit

<p align='left'><font face='$Terminal_Font' size='16'>Fusion Cells.............: <font color='#73FF94'>%4.0f Overcharged Fusion Cells.: <font color='#73FF94'>%4.0f Converting Cells requires: Skill: Science (20) --- Exit Convert 20 Fusion Cells to 10 Overcharged Cells

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>5mm......: <font color='#73FF94'>%4.0f 5mm API..: <font color='#73FF94'>%4.0f

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC 5mm 5mm API
 * Rifle Conversion Kit required

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>Plasma Cartridge.....: <font color='#73FF94'>%4.0f

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC Semi-Automatic Automatic Splitter Plasma-thrower

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>.45........: <font color='#73FF94'>%4.0f .45 API....: <font color='#73FF94'>%4.0f .45 CRYO...: <font color='#73FF94'>%4.0f 5.56mm.....: <font color='#73FF94'>%4.0f (Rank 1*) 5.56mm API.: <font color='#73FF94'>%4.0f (Rank 1*) 7.62mm.....: <font color='#73FF94'>%4.0f (Rank 3*) 7.62mm API..: <font color='#73FF94'>%4.0f (Rank 3*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC .45 .45 API .45 CRYO 5.56mm 5.56mm API 7.62mm 7.62mm API
 * Rifle Conversion Kit required

Automatic Throw: %.0f

--- Cancel [ Automatically Throw on Selection: OFF ] [ Automatically Throw on Selection: ON ] Handmade Frag Mine Frag Mine Pulse Mine Cryo Mine Plasma Mine Bottlecap Mine Nuke Mine Pumpkin Fire Mine Stash Mine Typewriter Mine

Automatic Throw: %.0f

--- Cancel [ Mines ] Frag Grenade Baseball Grenade Pipe Bomb Drone Molotov Cocktail Knife Pulse Cryo Plasma Nuka Mirelurk Frenzy

You lack the skill to disarm Class-2 Tech devices. ---

You lack the skill to disarm Class-1 Tech devices. ---

You lack the skill to disarm Basic Explosives. ---

You lack the skill to disarm Basic Traps. ---

Exit your Pip-boy to begin using this toolkit. ---

Junk Scrapping Tools

Scraps all junk in your inventory only.

Components Salvaged: <font color='#43FF09'>%.0f

<font color='#FBED55'>NOTE: Scrapping can take up to 15 seconds or so. When it's done the menu will pop up again. (Don't travel anywhere while this is working.)

Field scrapping requires: Skill: Salvaging (20) --- Exit Scrap All Junk in Your Inventory

You do not have any ammo of this type. ---

Weapon Management

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC

Weapon Management

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC

You cannot access the Mission Container remotely from Cargo Bot 1-X. --- Return to the Mission Menu

 New Mail Received :

'''<font color='#FFC64D'>You've received a Locksmith Manual! '''

<b>Now that you've had some free time to sit down, you decide to put your Demolition skills to good use.

After tinkering for awhile, you come up with a few ideas for crafting new lock breaching tools.</b>

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a Locksmith Manual! '''

<b>Now that you've had some free time to sit down, you decide to put your Locksmithing skills to good use.

After tinkering for awhile, you come up with a few ideas for crafting new lock breaching tools.</b>

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a Locksmith Manual! '''

<b>Now that you've had some free time to sit down, you decide to put your Locksmithing skills to good use.

After tinkering for awhile, you come up with a few ideas for crafting new lock breaching tools.</b>

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a Hacking Manual! '''

<b>Now that you've had some free time to sit down, you decide to put your Hacking skills to the test.

After tinkering for awhile, you come up with some ideas for crafting new computer hacking tools.</b> ---

 New Mail Received :

'''<font color='#FFC64D'>You've received a Hacking Manual! '''

<b>Now that you've had some free time to sit down, you decide to put your Hacking skills to the test.

After tinkering for awhile, you come up with some ideas for crafting new computer hacking tools.</b>

---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>9mm........: <font color='#73FF94'>%4.0f (Rank 1*) 10mm.......: <font color='#73FF94'>%4.0f (Rank 1*) 10mm CRYO..: <font color='#73FF94'>%4.0f (Rank 1*) .223.......: <font color='#73FF94'>%4.0f (Rank 1*) .38........: <font color='#73FF94'>%4.0f (Rank 1*) .38 RAD....: <font color='#73FF94'>%4.0f (Rank 1*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC 9mm 10mm 10mm CRYO .22 LR .38 .38 RAD
 * Pistol Conversion Kit required

There are currently no doctors in the area. ---

The doctor in this area is dead. ---

The doctor in this area is hostile towards you. ---

You either do not need this treatment, or the doctor does not have enough supplies for this type of treatment. ---

You cannot afford this treatment. ---

 Trade Request :

Trader says: "Ok.. I suppose I can give you a little bit more."

--- Exit

 Trade Request :

<font color='#FFC64D'>WANTED: %.0f  Lumber 

<font color='#FFC64D'>REWARD: %.0f Vendor Credit 

Trader wrote: "I need a large shipment of lumber, and I need it in less than 5 days. Can you do it?" --- Exit "Yes, I'm willing to trade." [Negotiate] "I think we can do better than this.."

<font color='#FFFFFF' size='20'> Resource Admin

--- Exit Recruit Settler Mission complete Trade Cycle Production Cycle A B C Start Attack

You've collected a Blacksmithing Guide! ---

Weapon Management

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC

Level 2

Leveling up will no longer heal you starting next level.

When you reach level 5, you will have the option to take the V.A.N.S. perk, located on your perk chart.

V.A.N.S. will grant you 5 bonus perk points, every 5 levels. This allows you to continue to customize your character, even with Horizon's slower leveling system.

Also be sure to build a Command Mailbox at your settlement to receive mail. --- OK (Don't show help messages again)

Level 15

By reaching level 15, you now have access to <font color='#8DEBA5'>Focused Specializations.

Depending on the perks you've choosen in your perk chart, you can choose to specialize in 1 specific field.

You can select your Specialization by building and using a "Training Desk" in a settlement. The Training Desk is located under Architect/Utility.

Specializations can be changed, but require a caps cost to re-train them.

You gain a 2nd Focused Specialization at level 30. --- OK (Don't show help messages again)

Resource Manager: Failed to add workshop to system.

This error may be occuring because you are standing or placing too close to the border of a settlement.

Try moving further away from the edge of the settlement, and re-placing the object.

--- OK (Don't show this message again)

Resource Manager: Failed to add workshop to system. ---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>.357.......: <font color='#73FF94'>%4.0f (Rank 1*) .44........: <font color='#73FF94'>%4.0f (Rank 2*) .44 Pulse..: <font color='#73FF94'>%4.0f (Rank 2*) .44 Venom..: <font color='#73FF94'>%4.0f (Rank 2*) .45-70.....: <font color='#73FF94'>%4.0f (Rank 2*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC .357 .44 .44 Pulse .44 Venom .45-70
 * Rifle Conversion Kit required

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>.22 LR RAD.: <font color='#73FF94'>%4.0f (Rank 1*) .38.........: <font color='#73FF94'>%4.0f (Rank 1*) .38 RAD.....: <font color='#73FF94'>%4.0f (Rank 1*) .45.........: <font color='#73FF94'>%4.0f (Rank 1*) .45 API.....: <font color='#73FF94'>%4.0f (Rank 1*) .45 CRYO....: <font color='#73FF94'>%4.0f (Rank 1*) .5.56mm.....: <font color='#73FF94'>%4.0f (Rank 3*) .5.56mm API.: <font color='#73FF94'>%4.0f (Rank 3*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC .22 LR .38 .38 RAD .45 .45 API .45 CRYO 5.56mm 5.56mm API
 * Rifle Conversion Kit required

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>.22 LR RAD.: <font color='#73FF94'>%4.0f (Rank 1*) .38.........: <font color='#73FF94'>%4.0f (Rank 1*) .38 RAD.....: <font color='#73FF94'>%4.0f (Rank 1*) .45.........: <font color='#73FF94'>%4.0f (Rank 1*) .45 API.....: <font color='#73FF94'>%4.0f (Rank 1*) .45 CRYO....: <font color='#73FF94'>%4.0f (Rank 1*) .5.56mm.....: <font color='#73FF94'>%4.0f (Rank 3*) .5.56mm API.: <font color='#73FF94'>%4.0f (Rank 3*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC .22 LR .38 .38 RAD .45 .45 API .45 CRYO 5.56mm 5.56mm API
 * Pipe Conversion Kit required

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>.22 LR RAD.: <font color='#73FF94'>%4.0f (Rank 1*) .38.........: <font color='#73FF94'>%4.0f (Rank 1*) .38 RAD.....: <font color='#73FF94'>%4.0f (Rank 1*) .45.........: <font color='#73FF94'>%4.0f (Rank 1*) .45 API.....: <font color='#73FF94'>%4.0f (Rank 1*) .45 CRYO....: <font color='#73FF94'>%4.0f (Rank 1*) .5.56mm.....: <font color='#73FF94'>%4.0f (Rank 3*) .5.56mm API.: <font color='#73FF94'>%4.0f (Rank 3*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC .22 LR .38 .38 RAD .45 .45 API .45 CRYO 5.56mm 5.56mm API
 * Pistol Conversion Kit required

%.0f of this resource has been allocated. ---

You do not have enough of this resource to allocate. ---

This resource is already at maximum capacity. ---

 New Mail Received :

'''<font color='#FFC64D'>You've received 100 Vendor Credits! '''

"Crazy" Eddie wrote: "You seem to be gaining quite a reputation in the Commonwealth area. Here's 100 Vendor Credits on me.  You can't actually buy anything with only 100, but what the hell!"

---

 New Mail Received :

'''<font color='#FFC64D'>You've received 3 Vendor Contracts! '''

"Crazy" Eddie wrote: "I heard you were a competent leader looking to expand settlements in these parts. I'm a local trader in the area, and I wanted to offer you some vendor contracts as a gesture of good faith.  Hopefully we can do business."

---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>40mm Grenade....: <font color='#73FF94'>%4.0f 40mm Shotgun....: <font color='#73FF94'>%4.0f 40mm RPG........: <font color='#73FF94'>%4.0f 40mm Incendiary.: <font color='#73FF94'>%4.0f 40mm Pulse......: <font color='#73FF94'>%4.0f 40mm Plasma.....: <font color='#73FF94'>%4.0f 40mm Cryo.......: <font color='#73FF94'>%4.0f 40mm Flechette..: <font color='#73FF94'>%4.0f 40mm Slug.......: <font color='#73FF94'>%4.0f --- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC 40mm Grenade 40mm Shotgun 40mm RPG 40mm Incendiary 40mm Pulse 40mm Plasma 40mm Cryo 40mm Flechette 40mm Slug 40mm RPG Seeker 40mm Mini-Nuke

Cargo Bot 1-X is returning home. ---

Cargo Bot 1-X is being summoned. Exit your Pip-boy now. ---

Your local Water Purification is now at %.0f Units (%.0f Total) ---

Your local Stone Yards are now at %.0f (%.0f Total) ---

Your local Oil Wells are now at %.0f (%.0f Total) ---

Your local Scrap Yards are now at %.0f (%.0f Total) ---

Your local Lumber Mills are now at %.0f (%.0f Total) ---

You've collected a Survival Guide! ---

You've collected a Tricks of the Trade Guide! ---

You've collected a Medical Journal! ---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>5.56mm.....: <font color='#73FF94'>%4.0f (Rank 1*) 5.56mm API.: <font color='#73FF94'>%4.0f (Rank 1*) .308......: <font color='#73FF94'>%4.0f (Rank 2*) .308 API..: <font color='#73FF94'>%4.0f (Rank 2*) .45-70....: <font color='#73FF94'>%4.0f (Rank 2*) .50.......: <font color='#73FF94'>%4.0f (Rank 3*) .50 API...: <font color='#73FF94'>%4.0f (Rank 3*) .50 HE....: <font color='#73FF94'>%4.0f (Rank 3*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC 5.56mm 5.56mm API .308 .308 API .45-70 .50 .50 API .50 HE
 * Pipe Conversion Kit required

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>.45........: <font color='#73FF94'>%4.0f (Rank 1*) .45 API....: <font color='#73FF94'>%4.0f (Rank 1*) .45 CRYO...: <font color='#73FF94'>%4.0f (Rank 1*) .357.......: <font color='#73FF94'>%4.0f (Rank 1*) .44........: <font color='#73FF94'>%4.0f (Rank 2*) .44 PULSE..: <font color='#73FF94'>%4.0f (Rank 2*) .44 VENOM..: <font color='#73FF94'>%4.0f (Rank 2*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC .45 .45 API .45 CRYO .357 .44 .44 PULSE .44 VENOM
 * Pipe Conversion Kit required

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>.357.......: <font color='#73FF94'>%4.0f (Rank 1*) .44........: <font color='#73FF94'>%4.0f (Rank 2*) .44 PULSE..: <font color='#73FF94'>%4.0f (Rank 2*) .44 VENOM..: <font color='#73FF94'>%4.0f (Rank 2*) .50 AE.....: <font color='#73FF94'>%4.0f (Rank 4*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC .357 .44 .44 PULSE .44 VENOM .50 AE
 * Pistol Conversion Kit required

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>5.56mm.....: <font color='#73FF94'>%4.0f (Rank 1*) 5.56mm API.: <font color='#73FF94'>%4.0f (Rank 1*) .308.......: <font color='#73FF94'>%4.0f (Rank 2*) .308 API...: <font color='#73FF94'>%4.0f (Rank 2*) .45-70.....: <font color='#73FF94'>%4.0f (Rank 2*) .50........: <font color='#73FF94'>%4.0f (Rank 3*) .50 API....: <font color='#73FF94'>%4.0f (Rank 3*) .50 HE.....: <font color='#73FF94'>%4.0f (Rank 3*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC 5.56mm 5.56mm API .308 .308 API .45-70 .50 .50 API .50 HE
 * Rifle Conversion Kit required

This weapon's ammo cannot be changed. ---

This weapon cannot be changed. ---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>9mm........: <font color='#73FF94'>%4.0f (Rank 1*) 10mm.......: <font color='#73FF94'>%4.0f (Rank 1*) 10mm CRYO..: <font color='#73FF94'>%4.0f (Rank 1*) 12.7mm.....: <font color='#73FF94'>%4.0f (Rank 3*) 12.7mm HE..: <font color='#73FF94'>%4.0f (Rank 3*) 5mm........: <font color='#73FF94'>%4.0f (Rank 3*)

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC 9mm 10mm 10mm CRYO 12.7mm 12.7mm HE 5mm (Automatic Only)
 * Pistol Conversion Kit required

You've collected an unpublished issue of RobCo Fun! ---

Equipment Shredder

The Equipment Shredder is currently processing materials.

It cannot be accessed while it is actively working. --- Exit

Settler Equipment Manager

<font color='#FF9751'>WARNING: Adding outfits to Settlers may DESTROY all existing clothing and armor on them.

Do not use this on settlers that you want to keep their current outfits. Other items they are carrying should remain.

<font color='#FBED55'>NOTE: This system is still experimental. --- Return to Main Menu

Settler Equipment Outfitter

All Armor in this category requires: - 4 Cloth - 2 Leather - 2 Steel

--- Return to Main Menu

Shredder completed. Total materials: %.0f. ---

Settler Equipment Outfitter

When you select an outfit for a settler, they will temporarily put on "Long Johns" while they offload their current armor into your designated container.

You may even see their original outfit appear before it finally switches to the new outfit, this is normal.

This could take up to 10-20 seconds or so. You do not need to wait around while the settler changes outfits.

<font color='#FF9751'>Never store valuable items on settlers. There is a chance some clothing/armor may be destroyed when you swap outfits. --- Return to Main Menu

The Equipment Shredder has started. ---

Settler Equipment Outfitter

All Armor in this category requires: - 4 Cloth - 3 Leather - 6 Steel

<font color='#FBED55'>NOTE: This system is still experimental. More info is available in the HELP menu. --- Return to Main Menu Engineer Armor w/ Welding Mask Army Fatigues w/ Helmet [Dirty] Army Fatigues w/ Helmet (Dark) Military Fatigues w/ Beret Minutemen Outfit w/ Hat BOS Scribe Outfit

The shredder outputted: %.0f Glass. ---

This settler had %.0f items moved to the Shredder Container. ---

This settler had %.0f items moved to your inventory. ---

The shredder outputted: %.0f Cloth. ---

This settler already has this weapon. ---

You do not have enough materials to equip this settler. ---

Settler Equipment Outfitter - Options

When settlers are given a new outfit, their old clothing/armor is moved first to prevent it from being destroyed.

When settlers are given a new weapon, you can choose to take all of their old weapons and ammo automatically.

The destination that this equipment is sent to, can be changed below. --- Return to Main Menu Clothing/Armor is currently sent to: YOUR INVENTORY Clothing/Armor is currently sent to: EQUIPMENT SHREDDER Clothing/Armor is currently sent to: SCRAP STORAGE Weapons/Ammo are currently sent to: YOUR INVENTORY Weapons/Ammo are currently sent to: SCRAP STORAGE Weapons/Ammo are currently sent to: NO WHERE

You cannot use this item in combat. ---

You cannot call Cargo Bots in combat. ---

You cannot use Memory Devices in combat. ---

You cannot apply First Aid Kits in combat. ---

Powerful Settler Weapons are crafted by your Craftsmen, and made specifically for Settlers only.

- Requries: Local Leader Rank 3 - Requries: Settler Smithing Skill 50+ - Does +75% weapon damage - Has additional weapon mods (Scopes, etc.) - Costs 3 weapon parts each - Costs 20 Steel - Cannot be scrapped --- Return to Main Menu N99 Pistol (+75% Damage) Laser Musket (+75% Damage) Pipe Bolt-Action Rifle (+75% Damage) Scoped Combat Rifle (+75% Damage) Laser Rifle (+75% Damage) Scoped Hunting Rifle (+75% Damage) Combat Shotgun (+75% Damage) Submachine Gun (+75% Damage) Light Machine Gun [Automatic] (+75% Damage)

Your local Traders are now at %.0f (%.0f Total) ---

Your local Doctors are now at %.0f (%.0f Total) ---

'''<font color='#FF9751'>Mission Failed. '''

Your Armorsmith was unable to acquire enough equipment to salvage and dismantle.

Smithing Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#4BFF69'>Mission Success! '''

Your Armorsmith was able to successfully salvage and dismantle damaged equipment.

<font size='14'>(Items are deposited into your Mission Container)

Smithing Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#FF9751'>Mission Failed. '''

Your Weaponsmith was unable to acquire enough equipment to salvage and dismantle.

Smithing Skill: %.0f <font color='#FFC64D'>(+%.0f Gained)

--- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#4BFF69'>Mission Success! '''

Your Weaponsmith was able to successfully salvage and dismantle damaged equipment.

<font size='14'>(Items are deposited into your Mission Container)

Smithing Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

Your local Craftsmen are now at %.0f (%.0f Total) ---

Settler Equipment Outfitter

All Armor in this category requires: - 2 Cloth - 6 Leather - 12 Steel

--- Return to Main Menu Raider Armor Set (Light) Metal Armor Set (Light) Combat Armor (Light) Combat Armor (Light) w/ Helmet Synth Armor (Light) w/ Open Helmet Synth Armor (Light) w/ Closed Helmet

Settler Equipment Outfitter

All Armor in this category requires: - 4 Cloth - 2 Leather - 2 Steel

<font color='#FBED55'>NOTE: This system is still experimental. More info is available in the HELP menu. --- Return to Main Menu Mechanic Outfit w/ Goggles Doctor Lab Coat w/ Glasses Flannel Shirt w/ Mining Helmet Winter Coat w/ Ushanka Hat Leather Coat w/ Bandana (Random) Tan Suit [Dirty] w/ Faded Visor Gray Suit w/ Fedora [Dirty] Patcher Three-Piece-Suit w/ Trilby Hat Suspenders w/ Fedora Black Vest w/ Chef Hat Doctor Lab Coat w/ Surgical Mask Postman Outfit w/ Hat Utility Coveralls w/ Goggles Vault-Tec Trechcoat w/ Hat [Dirty]

Weapons are crafted by your Craftsmen, and made specifically for Settlers only.

These weapons... - Cannot be modded - Do not hold any caps value - Are not usable by you or your companions - Can be scrapped for weapon parts

This tier of weapon: - Does standard weapon damage - Costs 2 appropriate weapon parts each - Costs 10 Steel --- Return to Main Menu N99 Pistol Laser Musket Pipe Bolt-Action Pistol Combat Rifle Laser Pistol Hunting Rifle Combat Shotgun Submachine Gun Light Machine Gun [Semi-Auto]

Settler Equipment Outfitter

All Armor in this category requires: - 2 Cloth - 4 Leather - 6 Steel

<font color='#FBED55'>NOTE: This system is still experimental. More info is available in the HELP menu. --- Return to Main Menu Leather Armor (Light) DC Armor Set Vault Armor Set

'''<font color='#FF9751'>Mission Failed. '''

Your Singer's performance was a complete disaster. They were promptly heckled off the stage, eventually leading to a bar fight. The establishment that hosted the gig was not happy, and no profits were made.

Entertainment Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#4BFF69'>Mission Success! '''

Your Singer's performance was a success! The establishment that hosted the gig was very pleased, and profits were made.

<font size='14'>(Items are deposited into your Mission Container)

Entertainment Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#FF9751'>Mission Failed. '''

Your Writer failed to write a successful novel, and no profits were made. The readers could not relate to a fictional story about a hero who single-handedly saved the Commonwealth.

Entertainment Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#4BFF69'>Mission Success! '''

Readers praised your Writer's newest novel! The story was a success, and profits were made.

<font size='14'>(Items are deposited into your Mission Container)

Entertainment Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#FF9751'>Mission Failed. '''

Your Engineering team was unable to learn anything new from their Research project.

Engineering Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#4BFF69'>Mission Success! '''

Your Engineering team was able to learn much from their Research project.

<font size='14'>(Items are deposited into your Mission Container)

Engineering Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#FF9751'>Mission Failed. '''

Your Engineer attempted to use spare scrap to create something useful, but failed to make anything usable.

Engineering Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#FF9751'>Mission Failed. '''

Your Hunter was unable to gather any usable wild herbs in the nearby area.

Survival Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#4BFF69'>Mission Success! '''

Your Hunter was able to successfully gather some usable wild herbs in the nearby area.

<font size='14'>(Items are deposited into your Mission Container)

Survival Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#FF9751'>Mission Failed. '''

Your Hunter was unable to hunt down any game in the nearby area.

Survival Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#4BFF69'>Mission Success! '''

Your Hunter was able to successfully hunt down game in the nearby area.

<font size='14'>(Items are deposited into your Mission Container)

Survival Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

Your local Entertainers are now at %.0f (%.0f Total) ---

'''<font color='#FF9751'>Mission Failed. '''

Your Assault team was unsuccessful in securing and scavenging a nearby enemy camp. There were no casualties, but the team used a lot of ammo and supplies in the process.

Military Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#4BFF69'>Mission Success! '''

Your Assault team was successful in securing and scavenging a nearby enemy camp.

<font size='14'>(Items are deposited into your Mission Container)

Military Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

You cannot deposit items into this container. ---

'''<font color='#FF9751'>Mission Failed. '''

Your scouting team was spotted and took fire. The team successfully retreated, but acquired nothing from the mission except a learning experience.

Military Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

'''<font color='#4BFF69'>Mission Success! '''

Your scouting team was able to acquire some supplies and information.

<font size='14'>(Items are deposited into your Mission Container)

Military Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

You've reached the task assignment limit, and cannot assign any more tasks. --- Return to the Deployment Menu

You do not have enough personel available to assign to this task. --- Return to the Deployment Menu

<font face='$Terminal_Font'>  Mission Statistics

<p align='left'>Missions Attempted..: %.0f Missions Successful.: %.0f Missions Failed.....: %.0f

<p align='center'>  Settler Skills <p align='left'>Military.......: <Global=ZW_SkillMilitary> Survival.......: <Global=ZW_SkillSurvival> Scavenging.....: <Global=ZW_SkillSalvage> Engineering....: <Global=ZW_SkillEng> Entertainment..: <Global=ZW_SkillEnt> Smithing.......: <Global=ZW_SkillSmith> Medical........: <Global=ZW_SkillMed> Trading........: <Global=ZW_SkillTrade> --- Return to the Mission Menu

Settlers can be sent on tasks to gather materials, items, or information.

First, you need to assign a settler to a role: <font color='#73FF94'>Militia, Technician, Hunter, Engineer, Craftsman, or Entertainer.

Build an appropriate Job Station in your settlement and assign a settler to it.

You can only send out a maximum amount of settlers on tasks, depending on what you've currently unlocked.

Each time a task is completed, your settlers will gain skill. This skill is global across all of your settlements. --- Return to the Mission Menu

 New Mail Received :

'''<font color='#FFC64D'>You've received 15 Fertilizer! '''

Preston wrote: "Farming is honest work. These farmers are an important part of the Commonwealth, and I'd like to help them out as much as we can."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received 47 Packing Material! '''

Piper wrote: "I know this isn't the greatest gift in the world, but I have a huge pile of old papers I thought you could make use of... somehow."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received 2 Auto-Hack Devices II! '''

Nick wrote: "This oughta get you into any terminal."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received 100 Smokeless Powder! '''

MacCready wrote: "I don't say this often, but thanks for taking me along. It's certainly been an experience so far."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received 120 Explosive Material! '''

Hancock wrote: "Just wanted to say it's been a refreshing change of pace traveling with you. Puts a few things into perspective."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received 3 Locksmith Tools II! '''

Cait wrote: "If you find any doors giving you a hard time, these'll do the job."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received 14 Technical Documents! '''

Danse wrote: "I found these in our travels, but you should be the one to hand them over to Proctor Quinlan."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received Military-Grade Duct Tape! '''

Deacon wrote: "I got this for you.. because I know how much you like to tape random things together."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received Advanced Antibiotics! '''

Curie wrote: "It is best to avoid illnesses if possible, however, take these if you are in need."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received Jangles the Moon Monkey! '''

Deacon wrote: "When I saw this, it just screamed your name."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received 30 Rounds of .45 Ammo! '''

Hancock wrote: "Shoot first, ask questions later."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a Box of Scrap! '''

MacCready wrote: "I've got some extra materials for you. You might be able to make something out of this stuff." ---

 New Mail Received :

'''<font color='#FFC64D'>You've received a 6-Pack of Gwinnett Stout! '''

Cait wrote: "I just wanted to say... nevermind, just take this. I drank one.. sorry."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a Combat Stimpak! '''

Curie wrote: "This may help you in your travels."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a Stealth Boy! '''

Deacon wrote: "I hereby tender my resignation.. as of today. Or maybe tomorrow.  Well, take this for now anyway.."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received 2 Purified Water bottles! '''

Preston wrote: "Hey, I've been getting a few donations to the Minutemen lately. You deserve this more than me. "

---

<font size='20'> Robot Control Menu 

Health: %.0f%% Ammo: %.0f rounds

- Cannot be retrieved in combat - (Retrieving this device resets the cooldown) --- Exit Follow Me Wait Here Retrieve Robot Cannot Retrieve (In Combat) Repair (Use Auto-Repair Kit) Cannot Repair (Not enough Auto-Repair Kits) Add Ammo Remove All Ammo Exit

You do not have enough dog food to feed your Guard Dog. ---

Device Activated. Current Ammo: %.0f rounds ---

 New Mail Received :

'''<font color='#FFC64D'>You've received a K9 Dog Training Manual! '''

Anonymous Sender wrote: "Here."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a K9 Dog Training Manual! '''

Piper wrote: "Hey Blue, Nat found another one of those pre-war dog training manuals. I wonder if any of this stuff they teach would work on humans.."

---

<font size='20'> Turret Control Menu 

Health: %.0f%%

- Burns out when it's duration is up - (This turret cannot be picked up, but can be dismissed to reset the cooldown) --- Exit Follow Me Wait Here Destroy Turret Cannot Retrieve (In Combat) Repair (Use Auto-Repair Kit) Cannot Repair (Not enough Auto-Repair Kits) Add Ammo Remove All Ammo Exit

Your device has powered down. ---

You've collected a Hacking Guide! ---

 New Mail Received :

'''<font color='#FFC64D'>You've received a Hacking Guide! '''

Nick Valentine wrote: "These things are hard to find, but I've learned all I can from it. You'd be surprised what you can do with a little old world knowledge."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a Hacking Guide! '''

Codsworth wrote: "I believe this might interest you. It appears to be a somewhat crude form of accessing technology, but it could prove useful."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a Magazine Tracking Note! '''

Anonymous Sender wrote: "You were asking about those gun magazines, well I found an old computer terminal in a distribution warehouse that shows magazine subscribers..."

---

<font color='#FFC64D' size='24'>Combat Engineer 

Your turrets now gain: +3 base damage -75% Weapon Damage Taken -75% Explosive Damage Taken

'''<font color='#FF9999'>Are you sure you want to choose this as your specialization? '''

--- Cancel Yes, I am sure!

You cannot afford this service. ---

You must wait until you can deploy another turret. ---

Your Guard Dog is returning home. ---

Your Guard Dog has arrived. ---

Your Guard Dog has been called. ---

Your device has burned out. ---

The device is now deployed. ---

Deploying device. ---

You must wait until you can summon another Guard Dog. ---

 New Mail Received :

'''<font color='#FFC64D'>You've received an Energy Ammunition Guide! '''

Codsworth wrote: <b><i>"Greetings!

I understand you were looking for one of these. Would you believe someone simply threw it in the garbage? Preposterous!"</i></b>

---

 New Mail Received :

'''<font color='#FFC64D'>You've received an Ammunition Guide! '''

Anonymous Sender wrote: "These things are hard to find, but I've learned all I can from it. Don't lose it."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a K9 Dog Training Manual! '''

Codsworth wrote: "I was..well, 'cleaning' up one of the neighbor's homes and came by one of these books. Since no one appears to be using it, perhaps you could make use of it!"

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a K9 Dog Training Manual! '''

Preston wrote: "Hey, I found this the other day.. and was thinking this might help out our canine friend."

---

<font color='#FFC64D' size='24'>Demolitionist 

Grants +25% damage to explosives and fire damage: All grenades, all mines, Missile Launcher, Flamer, Fat Man, Shishkebab

'''<font color='#FF9999'>Are you sure you want to choose this as your specialization? '''

--- Cancel Yes, I am sure!

<font color='#FFC64D' size='24'>Animal Handler 

Your faithful canines now gain: +5 base damage -75% Weapon Damage Taken -75% Explosive Damage Taken

'''<font color='#FF9999'>Are you sure you want to choose this as your specialization? '''

--- Cancel Yes, I am sure!

<font color='#FFC64D' size='24'>Marauder 

Grants +20% damage to: Any melee weapon (including unarmed)

Incoming melee damage is reduced by 15%.

Power attacking with Blunt weapons have a 50% chance to knock down opponents.

Power attacking with Bladed weapons have a 50% chance to cause opponents to bleed.

'''<font color='#FF9999'>Are you sure you want to choose this as your specialization? '''

--- Cancel Yes, I am sure!

<font color='#FFC64D' size='24'>Cyborg 

Grants +20% damage to: Standard energy-based weapons (Does not include Heavy Weapons, the Flamer or any Explosives)

'''<font color='#FF9999'>Are you sure you want to choose this as your specialization? '''

--- Cancel Yes, I am sure!

<font color='#FFC64D' size='24'>Commando 

Grants +20% damage to: Submachine Gun, Light Machine Gun, Combat Rifles, Combat Shotgun, Minigun (May also include similar weapons, but does not cover double-barrel shotguns.)

Grants +20% critical hit chance to: Combat Knives and Throwing Knives

'''<font color='#FF9999'>Are you sure you want to choose this as your specialization? '''

--- Cancel Yes, I am sure!

<font color='#FFC64D' size='24'>Sharpshooter 

Grants +20%% damage to ballistic rifles: Hunting Rifle, Combat Rifle, Pipe Rifles, Gauss Rifle, Railway Rifle (May also include other similar weapons, but does not cover shotguns, SMG's, and LMG's)

'''<font color='#FF9999'>Are you sure you want to choose this as your specialization? '''

--- Cancel Yes, I am sure!

<font color='#FFC64D' size='24'>Duelist 

Grants +20%% damage to: Any ballistic Pistol and the Double-Barrel Shotgun

Grants a chance to stagger the opponent with these weapons.

'''<font color='#FF9999'>Are you sure you want to choose this as your specialization? '''

--- Cancel Yes, I am sure!

 Focused Specialization :

test

'''<font color='#FFC64D'>Are you sure you want to choose this as your specialization? '''

You can change your spec later, but it will have a significant cost.

--- Cancel Yes, I am sure!

 Focused Specialization 

'''<font color='#FFC64D'>Focusing on one particular skill can make you much more efficient at it. '''

You are allowed to only have one specialization at a given time. The choices you have for specializations are based on what perks you have unlocked.

Specializations can be changed after one is chosen, but are costly to do so.

--- Exit Focused Specializations are not available until level 15 Select a Focused Specialization Secondary Specializations are not available until level 30 Select a Secondary Specialization Remove Specialization (1000 Caps) Remove Specialization (1000 Caps - You cannot afford this) [ Skills Menu ] [ Follower Training Menu ] [ Documentation Menu ]

 New Mail Received :

'''<font color='#FFC64D'>You've received an Energy Ammunition Guide! '''

Codsworth wrote: "Greetings! I understand you were looking for one of these. Would you believe someone threw it in the garbage?"

---

 New Mail Received :

'''<font color='#FFC64D'>You've received an Ominous Package! '''

Anonymous Sender wrote: "You killed some of my boys. The next time I see you, it'll be your head."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received an Ammunition Guide! '''

Anonymous Sender wrote: "These guides can be really useful. Don't lose it."

---

 New Mail Received :

'''<font color='#FFC64D'>You've received a K9 Dog Training Manual! '''

Piper wrote: "Hey Blue, I came across one of these manuals, and thought you and your little pal could make use of it."

---

You've collected a K9 Dog Training Manual! ---

You must wait until you can summon another Cargo Bot. ---

You must wait until you can apply more healing. ---

Game Saved. ---

You must wait until you can undergo another memory procedure. ---

<font size='18'> Doctor Bill - Estimates  Wound Healing: %.0f Caps Injury Treatment: %.0f Caps Radiation Removal: %.0f Caps Radiation Poisoning: <Global=DoctorCapsCostRadPoison> Caps Illness Treatment: %.0f Caps Antivenom Treatment: %.0f Caps Addiction Curing: %.0f Caps (Minimum charge: <Global=DoctorCapsMin> Caps)

<font size='18'>Total Cost: <Global=DoctorCapsCost> Caps (You have: <Global=PlayerTotalCaps> Caps)

Commonwealth Doctors' Supplies Left (Health: %.0f) (Rads: %.0f) (Cures: %.0f) Restock in: <global=DoctorSupplyTime> Day(s) --- Exit Cure Everything Cure Wounds and Radiation Only Cure Wounds Only Cure Radiation Exposure Only Cure Radiation Poisoning Only Cure Limbs Only Cure Disease and Poison Only Cure Addiction Only

<font color='#99ACE3' size='20'>Welcome to the Resource Management Console.

From here, you can manage the production of resources such as Wood, Concrete, Steel, and Oil.

Different utilities will unlock with additional ranks of <font color='#FFC64D'>Trailblazer.

Most utilities require Fuel in order to gather or produce materials. The maximum amount of Fuel you can add is increased with each <font color='#8DEBA5'> Completed Settlement. Fuel can be found in the form of "Liquid Fuel", which is contained in items such as Gas Canisters.

Resources are produced once every 24 hours.

---

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 7  <font color='#99ACE3'>5 Supply Kits  <font color='#99ACE3'>1 Cargo Bot 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Strip power lines (95 Copper) Recover fertilizer (75 Fertilizer) Scavenge a military outpost (35 Ballistic Fiber) Repurpose tattered clothing (65 Cloth)

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 6  <font color='#99ACE3'>12 Turret Deployment Parts  <font color='#99ACE3'>1 Cargo Bot 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Harvest trees (900 Wood) Scrap nearby aircraft (95 Aluminum) Repurpose spare weapons (20 Turret Deployment Parts) Scavenge an oil refinery (55 Oil)

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 4  <font color='#99ACE3'>30 Liquid Fuel  <font color='#99ACE3'>1 Cargo Bot 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Harvest trees (600 Wood) Strip vehicle tires (60 Rubber) Rebuild damaged robots (2 Cargo Bots) Strip power lines (45 Copper)

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 3  <font color='#99ACE3'>120 Packing Material  <font color='#99ACE3'>5 Call Cargo Bot Devices  <font color='#99ACE3'>1 Cargo Bot 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Scavenge a nearby lumber yard (600 Wood) Recover cement bags (90 Concrete) Repurpose spare weapons (12 Rifle Weapon Parts) Scrap nearby wreckage (175 Steel)

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 2  <font color='#99ACE3'>3 Supply Kits  <font color='#99ACE3'>1 Cargo Bot 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Scrap nearby wreckage (240 Steel) Strip foam insulation (120 Packing Material) Recover fertilizer (30 Fertilizer) Scavenge a gas station (30 Liquid Fuel)

The first step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 1  <font color='#99ACE3'>4 Turret Deployment Parts  <font color='#99ACE3'>1 Cargo Bot 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Salvage lumber (400 Wood) Recover cement bags (60 Concrete) Scrap destroyed armor (20 Leather) Strip telephone cables (18 Copper)

<font color='#FFC64D' size='20'> The Commonwealth United 

The residents of the Commonwealth need help.. they need guidance.. they need a place to call home. Rebuilding the Commonwealth is a monumental task, but only one person has a chance at reaching this goal.

The first step is to establish a settlement, and make it a success. This will require populating a settlement with <font color='#77F074'>15 settlers, and keeping them at least <font color='#77F074'>70%% happy.

<font color='#ABBBE9' size='12'>This quest line consists of 7 stages, in which each stage requires more successful settlements as you progress. Each stage rewards a rank of the "Trailblazer" perk, which offers access to special schematics and recipes. You will also receive a choice of a bonus reward, which is geared towards settlement building.

--- Accept Quest Line Cancel

You have now learned the Robotics Lab Recipe: Call Cargo Bot ---

You can't sprint while recuperating. ---

You've built something that requires a worker to produce its resource. To recruit new workers, build a Recruitment Radio Beacon. ---

You feel your Lover's Embrace. ---

Run a wire from the generator to the object that requires Power. ---

You've collected an issue of Astoundingly Awesome Tales!

Do +5% damage with scoped weapons. ---

Your head has been crippled! Restore your vision by using a Trauma Kit or visiting a doctor! ---

Temp Companion Tactics Menu --- Cancel Near Medium Far

Return to the Brotherhood of Steel after using the Signal Interceptor. ---

<Alias=myLocation> successfully defended itself. ---

You do a variety of heroic (or villainous) activities in and nearby Goodneighbor. The Silver Shroud develops a reputation based off your choices during these activities. You receive a message from Kent via the radio. He says the Mayor wants to see you. ---

Cargo Bot Supply Line (Active: %.0f)

Choose the supply line destination: --- Exit Display Current Supply Line Remove Current Supply Line Sanctuary Hills Home Plate The Castle Abernathy Farm Boston Airport Bunker Hill Coastal Cottage County Crossing Covenant Croup Manor DLC3 Egret Tours Marina Finch Farm Graygarden Greentop Nursery Hangman's Alley Jamaica Plain Kingsport Lighthouse Murkwater Construction Site Nordhagen Beach Oberland Station Outpost Zimonja Red Rocket Truck Stop The Slog Somerville Place Spectacle Island Starlight Drive-In Sunshine Tidings Co-op Taffington Boat House Tenpines Bluff Warwick Homestead The Mechanist's Lair Longfellow's Cabin Dalton Farm National Park Visitor's Center Echo Lake Lumber Vault 88 Nuka-World Exit

Plant Domestication (1 plant + 1 bone + 1 fertilizer)

<p align='left'><font color='#FBED55'>Flint Corn -> Corn <font color='#FBED55'>Tato Blossom -> Tato <font color='#FBED55'>Carrot Flower -> Carrot <font color='#FBED55'>Mutfruit Blossom -> Mutfruit <font color='#FBED55'>Amber Razorgrain -> Razorgrain <font color='#FBED55'>Gourd Blossom -> Gourd <font color='#FBED55'>Melon Blossom -> Melon <font color='#FBED55'>Fresh Carrot -> Carrot <font color='#FBED55'>Fresh Corn -> Corn <font color='#FBED55'>Fresh Melon -> Melon <font color='#FBED55'>Fresh Mutfruit -> Mutfruit <font color='#FBED55'>Institute Gourd -> Gourd <font color='#FBED55'>Melon (Warwick) -> Melon --- Return to the Main Menu

Architect: Move Complete. ---

Architect: Still Processing. Removal Delayed... ---

Architect: Construction Complete. ---

Architect: Request Denied. Still Processing.. ---

Caravan Travel

You have now opened a Caravan route to Goodneighbor!

The Caravan Travel Radio is located inside of the Memory Den.

---

Caravan Supplies used: %.0f ---

The Caravan does not have enough supplies to travel to this destination. ---

This settlement lacks the required Settlers to maintain Caravan Travel capabilities.

You have %.0f of the required %.0f Settlers. ---

The Caravan currently has : <font color='#8DEBA5'>%.0f  / %.0f Supplies

You have : %.0f Caps %.0f Supply Kits

(NOTE: You can stock Supplies above the max if it's less than 30)

Enter the amount of supplies to stock: --- Return to the Main Menu [Not enough caps or materials for supplies] Add 1 Supply Kit (+30 Supplies) Pay 400 Caps for Supplies (+30 Supplies)

The Caravan currently has : <font color='#8DEBA5'>%.0f  / %.0f Supplies

The Caravan requires a certain amount of supplies to travel based on the distance (up to 10 Supplies max.)

Choose the location you wish to travel to: --- Exit [ Enter Supply Menu ] Sanctuary Hills Home Plate The Castle The Prydwen Goodneighbor Railroad HQ Abernathy Farm Boston Airport Bunker Hill Coastal Cottage County Crossing Covenant Croup Manor DLC3 Egret Tours Marina Finch Farm Graygarden Greentop Nursery Hangman's Alley Jamaica Plain Kingsport Lighthouse Murkwater Construction Site Nordhagen Beach Oberland Station Outpost Zimonja Red Rocket Truck Stop The Slog Somerville Place Spectacle Island Starlight Drive-In Sunshine Tidings Co-op Taffington Boat House Tenpines Bluff Warwick Homestead The Mechanist's Lair Longfellow's Cabin Dalton Farm National Park Visitor's Center Echo Lake Lumber Vault 88 Nuka-World Exit

<p align='left'><font face='$Terminal_Font' size='16'>Move Strength...: %.0f

Rotation Strength: %.0f --- Return to Main Menu 256 Units (1x1 Block) 128 Units 64 Units 32 Units 8 Units 1 Unit

<p align='left'><font face='$Terminal_Font' size='16'>Move Strength......: %.0f

Rotation Strength..: %.0f --- Return to Main Menu Move Up (Height) Move Down (Height) Move Left Move Right Move Forward Move Backward Rotate Left Rotate Right Set Movement Strength: 128 Units Set Movement Strength: 32 Units Set Movement Strength: 8 Units Set Movement Strength: 1 Unit Set Rotation Strength: 45 Degrees Set Rotation Strength: 15 Degrees Set Rotation Strength: 1 Degree Reset Position Reset Rotation

Building Designs

Page: %.0f --- Return to Main Menu [Next Page] Build Design 1 Build Design 2 Build Design 3 Build Design 4 Build Design 5 Build Design 6 Build Design 7 Build Design 8 Build Design 9 Build Design 10 Build Design 11 Build Design 12 Build Design 13 Build Design 14 Build Design 15 [Previous Page]

You've successfully made a batch of Green Paint. ---

Piper loved that. ---

Valentine liked that. ---

Your illness persists (Weakness). ---

Walden Pond Gift Shop ---

---

This button isn't functioning. ---

Unlocked ---

Junk Scrapping

Scraps all junk in your inventory only.

Components Salvaged: <font color='#43FF09'>%.0f

<font color='#FBED55'>NOTE: Scrapping can take up to 15 seconds or so. When it's done the menu will pop up again. (Don't travel/zone anywhere far while this is working.)

--- Exit Scrap All Junk in Your Inventory

The handwriting on this piece of paper is terrible. The only word you can make out is "Surgery."

Cras lacinia vitae tortor vestibulum luctus, duis porta velit lacus et malesuada leo ornare vitae curabitur non vehicula sem sit amet. Aliquam, Cursus Sapien Cras SURGERY Ultricies

---

Equipping armor will increase your Damage Resistance against certain damage types, but not others. ---

Generator Room ---

<Alias=myLocation> suffered damage from an attack. ---

"Nothing says pizzazz like a winning smile." --- Take Cancel

You've collected an issue of La Coiffe!

Permanently unlock a new unique hairstyle. ---

When you build new Defense objects, existing guards will automatically assign themselves to work on them if they are not at their maximum capacity. ---

This is an old world camera that's been repaired. --- Leave. [Intelligence 6+] Examine camera.

Dog found something. ---

  Settler Missions and Tasks    <p align='left'><font face='$Terminal_Font' size='16'>Militia......: <font color='#66FF66'><Global=ZW_Militia> (<Global=ZW_MilitiaDeployed> / <Global=ZW_MilitiaMax> Deployed) Technicians..: <font color='#66FF66'><Global=ZW_Technicians> (<Global=ZW_TechniciansDeployed> / <Global=ZW_TechniciansMax> Deployed) Hunters......: <font color='#66FF66'><Global=ZW_Hunters> (<Global=ZW_HuntersDeployed> / <Global=ZW_HuntersMax> Deployed) Engineers....: <font color='#66FF66'><Global=ZW_Engineers> (<Global=ZW_EngineersDeployed> / <Global=ZW_EngineersMax> Deployed) Entertainers.: <font color='#66FF66'><Global=ZW_Entertainers> (<Global=ZW_EntertainersDeployed> / <Global=ZW_EntertainersMax> Deployed) Craftsmen....: <font color='#66FF66'><Global=ZW_Craftsmen> (<Global=ZW_CraftsmenDeployed> / <Global=ZW_CraftsmenMax> Deployed) Doctors......: <font color='#66FF66'><Global=ZW_Doctors> Traders......: <font color='#66FF66'><Global=ZW_Traders> <p align='center'>Tasks Complete: <font color='#66FF66'>%.0f / %.0f

<font size='15'>(Most tasks take 2-3 days) --- Return to the Main Menu [ Deploy Settlers on Missions ] Open Mission Container > Read Completed Task Report (1 Ready) > Read Completed Task Report (2 Ready) > Read Completed Task Report (3 Ready) > Read Completed Task Report (4 Ready) > Read Completed Task Report (5 Ready) > Read Completed Task Report (6+ Ready) > Complete All Tasks (Skip Reports) Mission Statistics [ Documentation Menu ] Exit

When you build new Food-producing objects, existing farmers will automatically begin working on them (if not already at maximum capacity). ---

Press [Quickkey10] or [Quickkey4] to use a favorited item. ---

Press [Click] to select it. ---

Dogmeat is going to <Alias=DismissMessageLocation>. ---

---

X6-88 is unhappy with you. ---

This is a partially dismantled turbopump. When fully operational it can deliver fuel to an enormously powerful engine. --- Do nothing. Install the FLL3 Turbopump Bearings. Install the faulty Turbopump Bearrings.

You've collected an issue of the U.S. Covert Operations Manual!

Permanently more difficult to detect while sneaking. ---

<font color='#FFF691'>A settler has successfully been recruited!

Settler says: "Meh."

--- OK (Disable these welcome messages)

You can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth.

While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right.

To select an item for purchase from the merchant's inventory, use [Click]. To sell an item, highlight the item in your inventory and press [Click]. Items you're offering for sale will appear at the top of the merchant's inventory.

Move your cursor over your inventory or the merchant's and press [Left] or [Right] to filter by item type.

As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket.

Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time.

To accept the offered deal, press [XButton].

To return all items to their respective inventories, press [YButton].

Press [Cancel] to exit the menu. ---

Switch to nearby enemies with [RightStick]. Press [Accept] to execute your attacks. ---

Change tabs with [RTrigger] or [LTrigger]. ---

To add or remove mods from an item, select a slot with [Click]. ---

Distance: %f, Heading: %f ---

Temp Companion Command Menu --- Cancel Command Mode Follow Wait Trade Tactics

Temp Companion Tactics Menu --- Cancel Aggressive Defensive Quiet

---

---

---

You do not have a Fusion Core to power up the armor. ---

Gristle ---

+6 Perception ---

Lady Killer ---

This is a public terminal in Covenant. It has basic information on the history of the place and some rules. At a certain point in the quest you can try to access data about the "Compound". But that information is restricted for you. --- Leave. Use decryption key. Hack with high science.

This is the terminal which controls the cell doors. --- Leave. Open Amelia Stockton's door.

---

---

Unchain this door to open. ---

This door is chained on the other side. ---

---

This crate can't be opened yet. ---

Gift Shop Basement ---

This is vacuum sealed shut. ---

The body of Earl Sterling. Several parts are missing, as if someone has been systematically chopping up the corpse over a long period of time. ---

The handwriting on this piece of paper is terrible. You're able to make out the words "Mega Surgery Center," but little else.

Cras lacinia vitae tortor vestibulum luctus, duis porta velit lacus et malesuada leo ornare vitae curabitur non vehicula sem, sit amet. Aliquam, Cursus Sapien MEGA SURGERY CENTER

---

The handwriting on this piece of paper is terrible. You're able to make out the words "Mega Surgery Center" and "Doctor Crocker" but little else.

Cras lacinia vitae tortor vestibulum luctus, duis porta velit lacus et malesuada leo ornare vitae curabitur non vehicula sem, sit amet. Aliquam, DOCTOR CROCKER MEGA SURGERY CENTER

---

The handwriting on this piece of paper is terrible. Fortunately, you have a keen pair of eyes and can make out all the words.

Receipt for the purchase of Facial Reconstruction surgery, to be performed when payment is finished through a series of monthly installments. Signed, Doctor Crocker Mega Surgery Center ---

You're not strong enough to clear the debris. ---

Press [Activate] to have your companion move, attack, or collect items. ---

---

Your companion is in trouble! ---

---

Combat Stimpaks are the only way to restore health in combat, and can be favorited for quick use. ---

Highlight a facial feature to sculpt using [LeftStick]. ---

Press [Accept] to sculpt the highlighted feature. ---

Use [RightStick] to look around. ---

Press [_Dpad_None] to view your available favorited items. ---

Power Armor reduces incoming damage and prevents all damage from falling. ---

Curie disliked that. ---

Curie hated that. ---

Curie liked that. ---

Curie loved that. ---

Strong disliked that. ---

Strong hated that. ---

Strong liked that. ---

Strong loved that. ---

Valentine disliked that. ---

Valentine hated that. ---

Valentine loved that. ---

Danse disliked that. ---

Danse hated that. ---

Danse liked that. ---

Danse loved that. ---

Piper disliked that. ---

Piper hated that. ---

Piper liked that. ---

X6-88 disliked that. ---

X6-88 hated that. ---

X6-88 liked that. ---

X6-88 loved that. ---

Hancock disliked that. ---

Hancock hated that. ---

Hancock liked that. ---

Hancock loved that. ---

Press [Sneak] to sneak. While hidden, you do increased damage. ---

At times, people will withhold information or caps. You can attempt to persuade them into sharing both. ---

Find a new Fusion Core to recharge your armor. ---

If you have a fresh core in your inventory, it will be swapped out automatically when your current core is emptied. ---

Replace armor sections or fusion cores by moving them into your Power Armor. ---

Use [LeftStick] to move between Power Armor pieces. ---

To add or remove mods from an item, select a slot and press [Activate]. ---

Building mods requires components, which are harvested from Misc Items. More advanced mods may require certain perks. ---

If you have all the components required for a mod, press [Activate] to craft it. This will automatically consume the required items. ---

You've taken radiation damage! ---

Radiation damage reduces your max health. ---

Visit a doctor or use RadAway to restore health lost to rads. ---

Use a Stimpak to heal them! ---

Find a Stimpak to heal them! ---

Find a suit of Power Armor to use this modding station. ---

You must exit your Power Armor before modifying it. Hold [Activate] to exit. ---

For most powered objects, you can run a wire directly to them. Some small objects like lights get Power from a nearby Power Connector. ---

Assign a worker to the object by highlighting the worker while in the Workshop menu and selecting "Command." ---

In the same way, workers assigned to Defense-producing objects will also assign themselves to new Defense objects (up to a maximum of <Global=WorkshopMaxProductionPerNPCSafety> Defense total). ---

In the same way, workers assigned to Food-producing objects will also assign themselves to new Food objects (up to a maximum of <Global=WorkshopMaxProductionPerNPCFood> Food total). ---

You can repair objects yourself through the Workshop menu. Your workers will also repair damaged objects on their own, but it may take several days. ---

Press [Cancel] to exit the Pip-Boy. To enter, press [Pipboy]. ---

The card reader is not responding. ---

The difficulty of successfully persuading someone is indicated by color: yellow - easy, orange - medium, red - hard. ---

You've collected an issue of Hot Rodder!

Permanently unlock a new custom paint job for your Power Armor. ---

You've collected an issue of Hot Rodder!

Permanently unlock a new custom paint job for your Power Armor. ---

You've collected an issue of Hot Rodder!

Permanently unlock a new custom paint job for your Power Armor. ---

---

---

Hold [TogglePOV] and move [Rightstick] up and down to adjust your view. ---

Use the mouse wheel to adjust your view. ---

Face your dog and press [Activate] to begin issuing commands. ---

Your dog is in trouble! ---

Use a Stimpak to heal him! ---

Find a Stimpak to heal him! ---

This tripwire cannot be disarmed. ---

Emergency Relay Offline. ---

---

Relaying to Mass Fusion will make you a permanent enemy of the Brotherhood of Steel. Are you sure you wish to proceed? --- Use the Relay Do Nothing

Your purchased Power Armor frame is available in the Repair Bay. ---

Your purchased Power Armor frame is available inside Kleo's shop. ---

Your purchased Power Armor frame is available next to Commonwealth Weaponry. ---

Dogmeat didn't find anything. ---

Boarding the vertibird to Mass Fusion will make you a permanent enemy of the Institute. Are you sure you wish to proceed? --- Board the Vertibird Do Nothing

You are now able to use the Atom Cats power armor paint job. ---

An Enemy has mutated! Health regenerated! Now doing double damage! ---

An Enemy has mutated! Health regenerated! Now doing radiation damage! ---

An Enemy has mutated! Health regenerated! More accurate and doing more damage! ---

You can't do that while in combat. ---

<Alias=Player>'s Storage ---

The Drinking Buddy brews ice cold beer every few days and can make some other beverages cold. Additional holotape recipes can be found to expand his brewing selection. ---

Alongside your standard weapon, you can also equip a single type of grenade or mine.

To use an equipped grenade or mine, hold then release [Melee].

To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of Inventory (INV) tab. Select the item you'd like to equip with [LeftStick] and press [Accept].

Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information. ---

All attacks have a damage type - ballistic, energy, radiation, or poison. ---

The vertibird will be unable to land at the requested location. ---

Target is out of range of artillery. ---

---

Modding and crafting stations in workshop locations will automatically share items you store in them, but only if you've unlocked the workshop in their location.

---

Finding your Fallout experience too easy or too hard? You can adjust your game's difficulty at any time in the "Gameplay" section of the "Settings" menu.

The harder the difficulty, the more damage your enemies will inflict and the less you'll do in return. You're also more likely to run into Legendary Enemies on higher difficulties (see the "Lgndry. Enemies" entry for more info on these mighty foes).

If you're looking for a real challenge, try "Survival" difficulty. In addition to the standard effects of increased difficulty, "Survival" difficulty also significantly reduces the effects of beneficial chems like RadAway and Stimpaks. ---

Distress Signal Strength - %10.2f%% ---

You are running out of time to complete your objective for <Alias=ActualLocation>. ---

You are running out of time to complete your objective for <Alias=ActualLocation>. ---

You are running out of time to complete your objective for <Alias=ActualLocation>. ---

Dogmeat found an enemy. ---

Dogmeat found something. ---

Proceeding will temporarily remove Nick from your service. ---

Dog found something. ---

Dog found an enemy. ---

Dog didn't find anything. ---

A vertibird has been sent to your location. ---

You cannot request more than one vertibird at a time. ---

Press [ReadyWeapon] to load items into the Junk Jet. ---

Hold [PrimaryAttack] to charge your shot. Fully charged shots do maximum damage. ---

Your purchased Power Armor frame is available outside the garage. ---

<Alias=myLocation> successfully defended itself. ---

<Alias=myLocation> suffered damage from an attack. ---

<Alias=myLocation> successfully defended itself. ---

<Alias=myLocation> suffered damage from an attack. ---

<Alias=myLocation> successfully defended itself. ---

<Alias=myLocation> suffered damage from an attack. ---

<Alias=myLocation> successfully defended itself. ---

<Alias=myLocation> suffered damage from an attack. ---

<Alias=myLocation> suffered damage from an attack. ---

<Alias=myLocation> successfully defended itself. ---

<Alias=myLocation> suffered damage from an attack. ---

<Alias=myLocation> successfully defended itself. ---

<Alias=myLocation> suffered damage from an attack. ---

<Alias=myLocation> successfully defended itself. ---

<Alias=myLocation> suffered damage from an attack. ---

<Alias=myLocation> successfully defended itself. ---

Your illness persists (Overfatigue). ---

Your illness persists (Infection). ---

Your illness persists (Parasites). ---

Your illness persists (Insomnia). ---

Your illness persists (Lethargy). ---

You are now Well Fed. ---

You feel better, but still Very Hungry. ---

You feel better, but still Hungry. ---

You are still Starving from lack of food. ---

Some Rad treatments increase your Fatigue & temporarily lower your Immunity, increasing the risk of Illness. ---

---

Adrenaline is increasing your damage. Stay awake and get more kills to increase the bonus. Sleeping will reduce it. ---

You can only pacify targets of your level or lower. Be careful when selecting your target. If your attempt is detected, friendly bystanders may become hostile. ---

<font color='#FFC64D'>Incoming radio transmission..

"A large group of gunners have been spotted advancing on <Alias=myLocation>. They could really use your help.  Over."

---

You do not have enough of this resource to allocate. ---

ERROR - CATASTROPHIC DAMAGE ---

Architect: Moving Structure... Please Wait... ---

---

You are Overtired from lack of sleep. ---

---

The power relays are now distributing power evenly throughout the ship's systems. ---

Radioactive Isotope Required. ---

Enemies are currently searching for you. Evade them for long enough, and they'll return to their previous activities. ---

"The best way to win an argument is to be the loudest." --- Take Cancel

Architect Options

This allows you to set which layers will default to ON or OFF when you change a design. --- Return to Main Menu Default Chairs: ON Default Chairs:  OFF Default Detail (Clutter): ON Default Detail (Clutter):  OFF Default Detail (Signs): ON Default Detail (Signs):  OFF Default Detail (Main): ON Default Detail (Main):  OFF Default Devices (Lights, etc.): ON Default Devices (Lights, etc.):  OFF Default Doors: ON Default Doors:  OFF Default Stairs (Main): ON Default Stairs (Main):  OFF Default Stairs (Alternate): ON Default Stairs (Alternate):  OFF Default Beds: ON Default Beds:  OFF Default Detail (Debris): ON Default Detail (Debris):  OFF

Use workbenches to improve your gear by attaching or building mods. ---

You feel the caffeine in your veins! ---

---

Press [Melee] to power attack. ---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>Fusion Cells...: <font color='#73FF94'>%4.0f

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC Semi-Automatic Automatic Splitter

The Brotherhood now controls this location. ---

---

Congratulations! You made one of the Vault 101 baseball teams! Which position do you prefer? --- Pitcher. Catcher. Designated Hitter. None, you play soccer.

You've collected an issue of Astoundingly Awesome Tales!

Your canine companion permanently takes 10% less damage. ---

---

'''<font color='#4BFF69'>Mission Success! '''

Your Technician was succesful at finding some useful odds and ends out there.

<font size='14'>(Items are deposited into your Mission Container)

Scavenging Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

Attracting New Settlers If you befriend an existing settlement, there may already be people living at your workshop. But you can attract new people to your settlements by building a Recruitment Radio Beacon (Resources > Miscellaneous).

While you have one of these beacons active at a workshop location, there's a chance each day for new settlers to come live at your workshop.

Moving Settlers Between Workshop Settlements You can move a settler to a different workshop settlement. Highlight the settler and press [ReadyWeapon] to display the list of your workshop settlements. Select a new settlement and the settler will travel to the selected location and live there.

Supply Lines Once you've acquired the "Local Leader" perk, you can create Supply Lines between your workshops.

Highlight a settler in one of your settlements and press [Melee] to display a list of workshop settlements. Select the settlement you want to link to this settlement. The settler will now be assigned to "supply line" duty, and will travel between the settlements. (If you ever want to remove the supply line, simply assign the settler to some other work object.)

Linking your settlements with supply lines provides the following benefits:

- When building at a workshop, you can use the inventory of all linked workshops.

- Linked workshops can share resources. This means if you have a surplus of food at one settlement, you can link it to a settlement with a food shortage.

Happiness The workshop interface displays the current Happiness of your settlement. It can go up or down depending on what resources are available for the settlers who live there.

The basics that each settler requires to be happy are:

- Bed - each settlers needs a bed; a bed under a roof is even better. The interface will show BEDS in red if there isn't currently one bed for each settler.

- Food and Water - each settler needs 1 food and 1 water per day to be happy. This food and water can come from current production, resources stored in the workshop's inventory, or from other workshop settlements linked with Supply Lines (see below).

- Defense - the higher the overall defense value, the happier settlers will be.

Some objects actually "produce" happiness - this contributes to the total happiness of the settlement. Settlers can also become unhappy due to events such as raider attacks, kidnappings, etc.

Note that happiness, unlike other reported values, doesn't change instantly - it moves up or down over time, based on the current state of the settlement. So if you provide needed food and water to an unhappy settlement, you won't see the Happiness rating change immediately, but you will see it increase over time. In the same way, if, for example, a raider attack destroys all of a settlement's crops or water supplies, they won't become instantly unhappy - you'll have time to correct the problem before your settlers become dangerously unhappy.

Why should you care about happiness? The higher a settlement's overall happiness, the more productive your settlers will be. Also, if happiness goes too low, you may lose control of a settlement. ---

---

This suit needs a fusion core before it can be used! ---

Action Points (AP) are a measurement of your physical energy. AP is used to:

- Sprint - Power Attack - Perform attacks and reload in V.A.T.S. - Steady your aim while using a scoped weapon

Sprinting and steadying your aim consume AP continually. Power Attacks and actions performed during V.A.T.S. consume a set amount each time they're used. When marking a target in V.A.T.S., the amount of AP needed to perform each attack is shown in red on your AP bar. Weapons with a slower attack speed tend to consume more AP.

When your AP is depleted, none of these actions can be performed until the required amount regenerates.

Many factors can affect your AP:

- Agility determines your total AP - Endurance slows the rate of AP consumption when sprinting - Perks grant permanent or situational bonuses - Consumable items can grant temporary bonuses

Your total AP is listed in the Pip-Boy on the Stat tab. When consumed, your AP displays on screen until fully recovered. ---

You are properly hydrated. ---

To issue a command, target the location or object you'd like your companion to approach and press [Activate]. ---

<font face='$Terminal_Font'>  Mission Report

Your completed missions have resulted in the following:

<p align='left'>Missions Successful.: %.0f Missions Failed.....: %.0f

Total Skill Gained..: <font color='#66FF66'>+%.0f

(Items are deposited into your Mission Container) --- Return to the Mission Menu

Codsworth disliked that. ---

Laser Muskets can be charged by pressing [ReadyWeapon] repeatedly. The more charges, the higher the damage.

---

Press [Accept] anywhere on the map to add a custom marker. ---

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 4 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Harvest trees (600 Wood) Strip vehicle tires (60 Rubber) Salvage (20 Fiberglass) Strip power lines (45 Copper)

Highlight a facial feature and press [Click] to make adjustments. ---

You may now fast travel to and from Railroad HQ. ---

---

Lefty ---

You've collected an issue of Guns and Bullets!

Ballistic weapons permanently do +5% critical damage. ---

"It's important to do business up close and personal." --- Take Cancel

---

To improve the chances of successful persuasion, increase your Charisma. ---

Move between items with [LeftStick]. ---

You cannot access the Mission Container remotely from Cargo Bot 1-X. --- Return to the Mission Menu

---

---

You cannot sleep now. ---

---

[LeftStick] - Walk/run [RightStick] - Look around

[Activate] - Activate objects/talk (hold to pick up objects) [Pipboy] - Open Pip-Boy/cancel (hold to toggle Pip-Boy light) [ReadyWeapon] - Reload (hold to holster your weapon) [Jump] - Jump

[PrimaryAttack] - Attack [SecondaryAttack] - Aim/block

[Sprint] - Sprint [Sneak] - Sneak

[VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash

[_Dpad_None] - Favorites menu

[TogglePOV] - Switch between 1st and 3rd person view (hold [TogglePOV] and move [RightStick] to adjust) ---

You've collected an issue of RobCo Fun!

Includes the Zeta Invaders holotape game. ---

Any radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, use [LeftStick] to select a station and press [Accept].

While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. ---

Strong tolerates you. ---

With a melee weapon equipped, press [SecondaryAttack] to block an incoming melee attack. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked.

---

Face your companion and press [Activate] to begin issuing commands. ---

<font color='#FFF691'>A settler has successfully been recruited!

Settler says: "Thank you. It's good to find somewhere to call home."

--- Exit (Disable these welcome messages)

CRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations.

Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants.

If you have a recipe's ingredients, select it with [Click] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station).

If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.

---

Strength of 8 required to rip Minigun off Vertibird. ---

Move slowly, avoid bright light, and use melee attacks to remain undetected. ---

The power is out. ---

MacCready tolerates you. ---

---

Press [Quickkey3] or [Quickkey10] to use a favorited item. ---

This settlement lacks the required Settlers to maintain Caravan Travel capabilities.

You have %.0f of the required %.0f Settlers. ---

Fissile Material Required ---

To jetpack, press and hold [Jump] while in the air. Jetpack use consumes your Fusion Core's charge. ---

Press [Sneak] to sneak. Sneaking allows you to avoid detection by enemies.

While sneaking, your current level of detection will be displayed on screen. There are four levels of detection: Hidden No nearby characters detect you. While hidden, any attacks you make are considered "Sneak Attacks" and deal increased damage, but attacking risks exposing your position.

The brackets around the word "HIDDEN" indicate how close you are to being detected. The further apart the brackets, the more successful your sneaking.

Detected Non-hostile characters nearby have been alerted to your presence.

Caution Enemies have detected you and are actively searching for you. If you can evade them for long enough, they will return to their previous activity.

The further apart the brackets around "CAUTION", the closer you are to returning to "HIDDEN."

Attacks made while in Caution still count at Sneak Attacks.

Danger Enemies have spotted you and will begin attacking. Successful sneaking is affected by a number of factors:

Light Level The darker the spot you're sneaking in, the harder it will be for enemies to spot you. If you're close to being detected, try ducking into the shadows to remain hidden.

Line of Sight If enemies don't have line of sight to you, they're much less likely to detect you.

Movement You're hardest to detect while motionless and easier to spot while moving. It's significantly harder to sneak while moving quickly (although this can be improved with perks).

Sound Attacking with unsilenced or heavy weapons makes noise, which may alert enemies to your presence.

Armor The higher the weight of your armor, the more noise it makes while moving. Sneaking is extremely challenging in Power Armor. Enemies will also react to loud noises in the environment. If you can trigger an explosion or trap without being detected, you can lure away unsuspecting enemies. ---

---

Select a recipe and press [Activate] to instantly make it from any ingredients in your inventory or stored in this bench. ---

Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotape games.

To enter a terminal, approach it and press [Activate].

Select terminal entries with [Click].

To exit a terminal or terminal page, press [Cancel].

Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have the appropriate rank of the "Hacker" perk.

If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds.

For more information, see the "Hacking" entry.

Holotape Games Some terminals can also play holotape games. To play a holotape game, enter the terminal and press [XButton].

This will bring up a list of all the holotape games currently in your inventory. Select the game you wish to play with [Click].

In a holotape game, move your character with [Left]/[Right]/[Up]/[Down]. To perform an action, press [Space]. ---

You replace the broken cable with a new power cable. ---

Any radio station broadcasting in your current area will be displayed on the Radio tab.

To tune to a station, select it with [LeftStick] and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.

To turn off a station, select it again and press [Accept]. ---

"When words fail, there's always fists." --- Take Cancel

You are approached by a frenzied Vault scientist, who yells, "I'm going to put my quantum harmonizer in your photonic resonation chamber!" --- "Wouldn't that cause a parabolic destabilization?" "Up yours too, buddy!" Knock him out. Slip away.

Build something that requires Power. ---

You've collected an issue of Astoundingly Awesome Tales!

Do +5% damage against Mirelurks. ---

Your torso has been crippled, slowing your Action Point recovery! Use a Trauma Kit or visit a doctor to heal your limbs! ---

Pass time quickly by sitting in an unowned piece of furniture and pressing [YButton] to wait.

Unlike sleeping in a bed, waiting does not restore lost health or limb damage.

You cannot wait while enemies are nearby. ---

---

The Commonwealth can be hazardous to your health. You can restore lost health through a variety of methods.

Stimpaks restore 30% of your total health over several seconds. Stimpaks also heal all damaged limbs by 30%. Certain perks can increase the amount of health Stimpaks restore.

Many foods restore small amounts of health, but most food will also cause radiation damage, reducing your maximum health. You can restore health lost to radiation damage by visiting a doctor or taking RadAway.

Most settlements also have a resident doctor, who can fully restore your health and damaged limbs for a fee.

Sleeping also fully restores any lost health and limb damage. ---

As you explore the world, your compass, displayed at the bottom of the screen, can be a valuable source of information.

Along with the current direction you're heading, any undiscovered locations of interest will appear on your compass in outline. The closer you get to a location, the larger its icon will become. Once you've discovered a location, its icon will fill. Nearby enemies are also displayed on the compass. How far away an enemy can be before appearing on your compass is determined by your Perception attribute. The better your Perception, the further away you'll be able to spot enemies.

Detected enemies will appear as red squares on the compass. If the enemy is above or below you, an arrow will appear on their square to indicate their direction. Quest targets for your active quests will appear on your compass as green squares. Like enemies, if your target is above or below you, an arrow will appear on the square to indicate its direction. ---

Donated to the city of Boston in 1742 by French merchant Peter Faneuil, Faneuil Hall was a commercial hub in colonial Massachusetts. It played a notable role in the American Revolution. Protests against the British Sugar and Stamp Acts that began here led to the doctrine of "no taxation without representation." Later meetings were held here which culminated in the Boston Tea Party. Many of the Founding Fathers met here or gave speeches here (notably Samuel Adams) leading to the building's nickname, "The Cradle of Liberty." ---

Each yield requires %.0f Rating. Fertilizer can double each yield. (Maximum base yield per crop: %.0f)

Current Crop Stability: %.0f%%

<p align='left'><font face='$Terminal_Font' size='16'>Carrots....: <font color='#8DEBA5'><Global=Z_Arc_Empire_CropsWorking_Carrots> (Total Rating: <Global=Z_Arc_Empire_TotalCropCarrots>) Corn.......: <font color='#8DEBA5'><Global=Z_Arc_Empire_CropsWorking_Corn> (Total Rating: <Global=Z_Arc_Empire_TotalCropCorn>) Tatos......: <font color='#8DEBA5'><Global=Z_Arc_Empire_CropsWorking_Tatos> (Total Rating: <Global=Z_Arc_Empire_TotalCropTatos>) Mutfruit...: <font color='#8DEBA5'><Global=Z_Arc_Empire_CropsWorking_Mutfruit> (Total Rating: <Global=Z_Arc_Empire_TotalCropMutfruit>) Melons.....: <font color='#8DEBA5'><Global=Z_Arc_Empire_CropsWorking_Melons> (Total Rating: <Global=Z_Arc_Empire_TotalCropMelons>) Gourds.....: <font color='#8DEBA5'><Global=Z_Arc_Empire_CropsWorking_Gourds> (Total Rating: <Global=Z_Arc_Empire_TotalCropGourds>) Razorgrain.: <font color='#8DEBA5'><Global=Z_Arc_Empire_CropsWorking_Razorgrain> (Total Rating: <Global=Z_Arc_Empire_TotalCropRazorgrain>) Tarberries.: <font color='#8DEBA5'><Global=Z_Arc_Empire_CropsWorking_Tarberries> (Total Rating: <Global=Z_Arc_Empire_TotalCropTarberries>) (Items go to the production destination) --- Return to the Main Menu Water Production is currently: ACTIVE Water Production is currently: DISABLED Wood Production is currently: ACTIVE Wood Production is currently: DISABLED Concrete Production is currently: ACTIVE Concrete Production is currently: DISABLED Steel Production is currently: ACTIVE Steel Production is currently: DISABLED Carrot Fertilizing is currently: ACTIVE Carrot Fertilizing is currently: DISABLED Corn Fertilizing is currently: ACTIVE Corn Fertilizing is currently: DISABLED Tato Fertilizing is currently: ACTIVE Tato Fertilizing is currently: DISABLED Mutfruit Fertilizing is currently: ACTIVE Mutfruit Fertilizing is currently: DISABLED Melon Fertilizing is currently: ACTIVE Melon Fertilizing is currently: DISABLED Gourd Fertilizing is currently: ACTIVE Gourd Fertilizing is currently: DISABLED Razorgrain Fertilizing is currently: ACTIVE Razorgrain Fertilizing is currently: DISABLED Tarberry Fertilizing is currently: ACTIVE Tarberry Fertilizing is currently: DISABLED Return to the Main Menu

---

Piper admires you. ---

You carefully put the faulty bearings into the fuel chamber then close the assembly. The turbopump looks fully assembled but it will explode when the rockets are lit up. ---

You've collected an issue of Picket Fences!

You are now able to build patio furniture at settlement workshops. ---

A Dark Craving stirs within you. ---

Your Engineering Skill is now at %.1f. ---

---

"The smart man knows a bandage only hides his wounds."

Stimpaks permanently heal 10% more damage. ---

You are running out of time to complete your objective for <Alias=ActualLocation>. ---

Terminals containing useful information will often be locked with a password. Hack them to access their contents.

Locked terminals range in difficulty: novice, advanced, expert, and master. Unlocking terminals above novice difficulty requires ranks of the "Hacker" perk.

To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password.

Use the mouse to highlight a word. Press [Click] to attempt to use that word as the password.

If the selection is correct, the terminal will unlock.

If the selection is wrong, "Entry denied" and a "Likeness" number will be displayed in the corner of the terminal screen.

The Likeness number tells you how many letters in your attempted password match exactly (both letter and position) to the actual password. Use this information to narrow your search by comparing the letters of your attempted password to the remaining options.

As you move your cursor through the lists of characters, you may find a group that highlights. Selecting these and pressing [Click] may remove a dud word or reset your number of attempts.

You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds.

You can press [Cancel] at any time to exit the terminal.

Terminals that are owned display red unlock text. Hacking an owned terminal is a crime. If you are detected, nearby onlookers will become hostile to you. ---

<font color='#FFC64D'>Incoming radio transmission..

"Institute synths have been spotted advancing on <Alias=myLocation>. They could really use your help.  Over."

---

Build a generator. ---

Announcer ---

Hold [Activate] to exit Power Armor. ---

You need to clear the enemies from the location. ---

The next step to restoring the Commonwealth is underway.

You gain the following: <font color='#FFC64D'>PERK: Trailblazer - Rank 5  <font color='#99ACE3'>4 Supply Kits  <font color='#99ACE3'>1 Cargo Bot 

<font color='#77F074'>Your settlers can perform one additional task to recover extra supplies: --- Scavenge a nearby lumber yard (800 Wood) Scrap vehicle wreckage (400 Steel) Search a factory (240 Packing Material) Recover cement bags (200 Concrete)

Preston disliked that. ---

Components are the fundamental pieces that make up most items and gear in the Commonwealth. Components can be used to assemble mods at modding stations, build structures in the workshop, and are also necessary for crafting certain cooking and chems recipes.

Components are primarily harvested from Junk Items (steel from cans, springs from clocks, etc.). Any Junk Items you've collected will be listed in the Junk section of the Pip-Boy Inventory (INV) tab.

You can also scrap unwanted weapons and armor for components (see "Scrapping" below) or tear down unwanted structures through the workshop.

For more information on how to use the workshop, see the "Workshop - Menu" entry.

Using Components When making an object, whether it be at a modding or crafting station, or at a workshop, if you have Junk Items containing the required components in your inventory, those Junk Items will be turned automatically into components when your item is crafted.

Items containing components can also be stored directly in the station or workshop you're using. Stored items will be harvested for components before items in your inventory.

Tagging Components If you lack the components required for an object, you can tag components for search through the Pip-Boy Inventory (INV) tab. To tag a component for search, enter the Junk section in the Inventory tab and press [LShoulder] to switch to Component view. This will list all the components currently available from the items in your inventory. To tag a specific component, select it and press [RShoulder].

Items containing tagged components will display a small magnifying glass next to their name when approached in the world.

While at a modding or crafting station, you can also tag specific mods or recipes. To tag a mod or recipe, select it from the Mods/Recipes menu and press [YButton:20]. This will tag all missing components required for the selected item.

Scrapping Any weapons and armor you've collected can also be broken down into components through scrapping.

To scrap equipment, visit a modding station. Select the item you wish to scrap on the station's Inventory page and press [XButton]. Note, scrapping an item destroys it and any mods attached to it.

You can also scrap unwanted structures in workshop areas. To scrap a structure, enter the Workshop menu, highlight the unwanted structure and press [XButton]. ---

Deacon is unhappy with you. ---

Previous Supply Line removed. ---

---

Hold [TogglePOV] to open the Workshop menu while in the build area. ---

---

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This settler already has this weapon. ---

 New Mail Received :

'''<font color='#FFC64D'>You've received 40 Fusion Cells! '''

Danse wrote: "No matter what we face ahead, we're always going to need more ammo."

---

m ---

<font color='#FFFFFF' size='20'> Destination Management

This menu allows you to choose where your Cargo Bot 1-X drops items off.

Current Location ID: %.0f (Select the "Display Destination" button to find this location name)

--- Return to Main Menu Display Destination Name Move all items from scrap storage to current > Set Destination to: Production Storage > Set Destination to: Sanctuary Hills > Set Destination to: Red Rocket Truck Stop > Set Destination to: The Castle > Set Destination to: Abernathy Farm > Set Destination to: Boston Airport > Set Destination to: Bunker Hill > Set Destination to: Coastal Cottage > Set Destination to: County Crossing > Set Destination to: Covenant > Set Destination to: Croup Manor > Set Destination to: Egret Tours Marina > Set Destination to: Finch Farm > Set Destination to: Graygarden > Set Destination to: Greentop Nursery > Set Destination to: Hangman's Alley > Set Destination to: Jamaica Plain > Set Destination to: Kingsport Lighthouse > Set Destination to: Murkwater Construction Site > Set Destination to: Nordhagen Beach > Set Destination to: Oberland Station > Set Destination to: Outpost Zimonja > Set Destination to: The Slog > Set Destination to: Somerville Place > Set Destination to: Spectacle Island > Set Destination to: Starlight Drive-In > Set Destination to: Sunshine Tidings Co-op > Set Destination to: Taffington BoatHouse > Set Destination to: Tenpines Bluff > Set Destination to: Warwick Homestead

You've collected a volume of Incredible Adventures! ---

---

'''<font color='#4BFF69'>Mission Success! '''

Your scouting team was able to acquire some supplies and information.

<font size='14'>(Items are deposited into your Mission Container)

Military Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

Elevator access denied. ---

---

Press [Accept] to jump from the Vertibird. ---

  Settler Missions and Tasks    <p align='left'><font face='$Terminal_Font' size='16'>Militia......: <Global=ZW_Militia> (<font color='#66FF66'><Global=ZW_MilitiaDeployed> / <Global=ZW_MilitiaMax> Deployed) Technicians..: <Global=ZW_Technicians> (<font color='#66FF66'><Global=ZW_TechniciansDeployed> / <Global=ZW_TechniciansMax> Deployed) Hunters......: <Global=ZW_Hunters> (<font color='#66FF66'><Global=ZW_HuntersDeployed> / <Global=ZW_HuntersMax> Deployed) Engineers....: <Global=ZW_Engineers> (<font color='#66FF66'><Global=ZW_EngineersDeployed> / <Global=ZW_EngineersMax> Deployed) Entertainers.: <Global=ZW_Entertainers> (<font color='#66FF66'><Global=ZW_EntertainersDeployed> / <Global=ZW_EntertainersMax> Deployed) Craftsmen....: <Global=ZW_Craftsmen> (<font color='#66FF66'><Global=ZW_CraftsmenDeployed> / <Global=ZW_CraftsmenMax> Deployed) Doctors......: <Global=ZW_Doctors> (<font color='#66FF66'><Global=ZW_DoctorsDeployed> / <Global=ZW_DoctorsMax> Deployed) Traders......: <Global=ZW_Traders> (<font color='#66FF66'><Global=ZW_TradersDeployed> / <Global=ZW_TradersMax> Deployed)

Supply Kits...: %.0f Military Kits.: %.0f Tool Kits.....: %.0f Caps..........: %.0f --- Return to the Mission Menu Deploy 2 Militia on a Scouting Mission (-2 Military Kits) Deploy 6 Militia on an Assault Mission (-6 Military Kits) Deploy 3 Technicians on a Salvaging run (-3 Supply Kits) Deploy 1 Technician to Scrounge for items (-1 Supply Kits) Deploy 1 Hunter to Hunt wild game (-1 Supply Kits) Deploy 1 Hunter to Harvest wild plants (-1 Supply Kits) Assign 1 Engineer to Craft devices (-1 Tool Kit) Assign 3 Engineers to a Research project (-3 Tool Kits) Assign 1 Entertainer to Write a novel (-100 Caps) Assign 1 Entertainer to perform at a major town (-100 Caps) Assign 1 Craftsman to salvage junk for weapon parts (-1 Tool Kit) Assign 1 Craftsman to scrap armor for materials (-1 Tool Kit)

You've collected an issue of Tesla Science!

Energy weapons permanently inflict +5% critical damage. ---

The Broken Radio comes alive. ---

Danse hates you. ---

The Caravan does not have enough supplies to travel to this destination. ---

The shredder outputted: %.0f Plastic. ---

---

Blackbird spotted at <alias=QuestLocation>. Badly injured. Way too many for the runner to engage. Request assistance from HQ. --- Continue

---

You can now fast travel to Institute from anywhere in the Commonwealth and out of the Institute to the C.I.T. Ruins. ---

Commonwealth EBS ---

Codsworth liked that. ---

The Granary Burying Grounds were established in 1660 - making it the oldest surviving burial ground in Boston. Many famous Revolutionary War heroes were buried here including: John Hancock, Paul Revere, Samuel Adams, and the victims of the Boston Massacre. In 2031, after the tragic death of Emilia Butler, the city council voted unanimously to have her remains interred here. ---

---

---

Press [Quickkey3] or [Quickkey4] to use a favorited item. ---

'''<font color='#FF9751'>Mission Failed. '''

Your Engineer attempted to use spare scrap to create something useful, but failed to make anything usable.

Engineering Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

You are Starving from lack of food. ---

---

---

Use [Click] to select items. ---

Target is too close to the artillery. ---

Exit your Pip-boy to continue.. ---

Radio Thing With the Tubes ---

You've collected an issue of Live and Love!

Permanently gain +1 Luck from alcohol when adventuring with a companion. ---

The workshop allows you to build, adjust, and remove nearby objects and structures.

Move between options with [Left] and [Right]. Press [Up] to find the object or structure you wish to build. If your selected object appears green, press [Accept:16] to build it. If it appears red, try adjusting its location (and yours) until it changes to green.

Workshop objects are built from components. When building an object, components are automatically harvested from Junk Items in your inventory or the workshop's.

---

Curie admires you. ---

Use the mouse wheel to scroll the components list for any mod. ---

As you complete quests and defeat enemies across the Commonwealth, you'll be awarded with Experience Points (XP). Earn enough XP and your level will increase, providing bonus Hit Points and unlocking new perks.

XP can be gained from any of the following methods:

- Completing quests - Defeating enemies in combat - Discovering new locations - Successfully persuading others - Crafting mods, chems, and food items - Building objects and structures in the Workshop ---

[LTrigger]/[RTrigger] - Change tabs

[Left]/[Right] - Change sections

[LeftStick] - Change selection

[YButton] - Open Perk chart

[Cancel] - Exit ---

Your total Lumber Mills are now at %.0f. ---

---

You are Incapacitated from lack of sleep. ---

Drainage Pipe ---

You can now attempt to "Pacify" select targets. Aim your gun at a target by holding [SecondaryAttack], then press [Activate]. ---

Piper tolerates you. ---

No Power Armor at Workstation. ---

Exit your Pipboy to continue... ---

Weapon Management

<p align='left'><font face='$Terminal_Font' size='16'>12-gauge.............: <font color='#73FF94'>%4.0f 12-gauge Double Slug.: <font color='#73FF94'>%4.0f 12-gauge Cryo........: <font color='#73FF94'>%4.0f 12-gauge API.........: <font color='#73FF94'>%4.0f 12-gauge Irradiated..: <font color='#73FF94'>%4.0f 12-gauge Terror......: <font color='#73FF94'>%4.0f 12-gauge Mind Cloud..: <font color='#73FF94'>%4.0f

--- Cancel Current Firing Mode: SEMI-AUTOMATIC Current Firing Mode: AUTOMATIC 12-gauge 12-gauge Double-Slug 12-gauge Cryo 12-gauge API 12-gauge Irradiated 12-gauge Terror 12-gauge Mind Cloud

"It takes the smartest individuals to realize there's always more to learn."

Your Intelligence has been permanently increased by 1. ---

Slocum Joe's Basement ---

---

You are running out of time to complete your objective for <Alias=ActualLocation>. ---

--- Read Terminal

Your Pip-Boy can be used to play any holotapes you discover.

When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory.

To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected.

Select a holotape with [LeftStick] and press [Accept] to play it. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, press [Accept].

Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information. ---

MODDING STATIONS Workbenches and Power Armor stations allow you to build mods to improve your gear.

Building mods requires components, which are harvested from Junk Items. More advanced mods may require certain perks.

If you have the required components, select a mod and press [Activate] to craft it. The required items will be harvested automatically from your inventory (or from storage in this modding station).

If you're lacking components, select a mod and press [YButton:19] to tag it for search. Items containing components for that mod will now appear in the world with a magnifying glass next to their name.

---

You are Starving. ---

---

---

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The shredder outputted: %.0f Leather. ---

Military Frequency AF95 ---

This requires an ID Card. ---

To equip an item as a favorite, press [PipBoy]. ---

You cannot assign companions or robots for this type of mission training. ---

---

Total Missions started: %.0f --- Return

You can fast travel to Institute from anywhere in the Commonwealth. ---

'''<font color='#4BFF69'>Mission Success! '''

Your Engineering team was able to learn much from their Research project.

<font size='14'>(Items are deposited into your Mission Container)

Engineering Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

---

Fusion Core near critical, take cover! ---

The Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access.

For more information about opening locked containers, visit the "Lockpicking" entry.

All containers have both a Quick menu and a Transfer menu.

Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container.

Use the mouse wheel to scan through and highlight items. To take an item from the container, select it with [Click].

To exit the Quick menu, simply look away.

Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's.

To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right.

To move an item from one inventory to another, use [Click]. To transfer all items from the container into your own inventory, press [XButton].

Press [Cancel] to exit the Transfer menu.

To filter either inventory by item type, move your cursor over the inventory you'd like to filter and press [Left] or [Right].

Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal."

If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you.

WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement. ---

You can't sleep more than 9 hours on a dirty mattress. ---

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Cait loves you. ---

You are Severely Dehydrated. ---

Select a slot to view its available mods. Each slot can only support one mod at a time. ---

[RotateLock] to turn the screwdriver. ---

You've collected an issue of Live and Love!

Permanently gain +5% XP while adventuring with a companion. ---

Your total Craftsmen are now at %.0f. ---

Having reached the highest level of affinity with Strong, you have gained the "Berserk" perk. ---

---

Doctor can be found in most settlements throughout the Commonwealth. For a fee, doctors can:

- Heal all your wounds, including any crippled limbs - Cure radiation damage - Cure addictions to chems

Most doctors are also willing to barter with you for medical supplies.

There are also specialized surgeons who can perform reconstructive surgery, allowing you to change your appearance. ---

You can quickly return to any location you've previously visited by fast traveling.

To fast travel, press [PipBoy] to enter the Pip-Boy and use [Click] to open the Map tab. Select the location to which you'd like to travel with [Click], then select "Fast Travel."

You cannot fast travel while you are in combat, if you are carrying too much weight, or from most indoor locations.

---

You've collected an issue of Picket Fences!

You are now able to build picket fencing at settlement workshops. ---

You've been joined by a follower.

Followers will travel with you and come to your aid in combat, as well as occasionally helping to find enemies, items, or performing other services.

Followers can be given specific direction with COMMAND MODE. To enter command mode, look at your follower and press (A). While in Command Mode, you can instruct your follower to move around the environment, attack enemies, or interact with certain objects.

To dismiss a follower, simply use the "DISMISS" command in dialogue. A dismissed follower can usually be found where you first encountered each other and asked to resume following. ---

Hancock idolizes you. ---

Use [Click] to select a Power Armor piece to modify. ---

Offline ---

---

To pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory.

You can highlight any item in your target's inventory with the cursor to see your chance to successfully steal it. Use [Click] to attempt to take it.

If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them.

If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you.

Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat.

You can also use pickpocket to plant items on your target by selecting an item in your own inventory with [Click]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results.

Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks. ---

"Because it's easier to have courage from a safe distance away."

Permanently gain +25% critical damage with ballistic guns. ---

You can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth.

While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right.

Use [LeftStick] to navigate between items in the merchant's inventory. Select items you'd like to purchase with [Accept]. To sell an item, press [LTrigger] to enter your inventory and select the item you wish to sell with [Accept]. Items you're offering for sale will appear at the top of the merchant's inventory. To return to your inventory, press [RTrigger].

You can also filter either inventory by item type by pressing [Left] or [Right].

As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket.

Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time.

To accept the offered deal, press [XButton].

To return all items to their respective inventories, press [YButton].

Press [Cancel] to exit the menu. ---

---

<font color='#FFFFFF' size='20'> Last Production Gained

<p align='left'><font face='$Terminal_Font' size='16'>Water......: <font color='#FFC64D'><Global=Z_Arc_Empire_Output_Water> Crops......: <font color='#FFC64D'><Global=Z_Arc_Empire_Output_Crops> Income.....: <font color='#FFC64D'><Global=Z_Arc_Empire_Output_Income>

Wood.......: <font color='#FFC64D'><Global=Z_Arc_Empire_Output_Wood> Steel......: <font color='#FFC64D'><Global=Z_Arc_Empire_Output_Steel> Concrete...: <font color='#FFC64D'><Global=Z_Arc_Empire_Output_Concrete> Oil........: <font color='#FFC64D'><Global=Z_Arc_Empire_Output_Oil>

Power Units: <font color='#FFC64D'><Global=Z_Arc_Empire_Output_Power> Supply Kits: <font color='#FFC64D'><Global=Z_Arc_Empire_Output_SupplyKits> --- Return to Main Menu

Preston admires you. ---

---

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This settlement is already currently assigned to this station. ---

Deacon hated that. ---

Press [Activate] to have your companion move, attack, or activate objects. ---

Your total Scrap Yards are now at %.0f. ---

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You awake feeling your Lover's Embrace. ---

---

<font size='18'> Currently Active Cargo Bots: 

Cargo Bot REX-1: %.0f Cargo Bot REX-2: %.0f Cargo Bot REX-3: %.0f

Cargo Bot SCB-1: %.0f Cargo Bot SCB-2: %.0f Cargo Bot SCB-3: %.0f

Cargo Bot MM-76: %.0f Cargo Bot RR-11: %.0f Cargo Bot BS-44: %.0f --- Exit [ Cargo Bot Upgrade Menu ] Open Scrap Storage Open Shared Storage Personal Cargo Bots are currently: ACTIVE Personal Cargo Bots are currently: DISABLED

---

Piper is unhappy with you. ---

You've collected a Locksmith Manual! ---

Head to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth.

Quests All your currently active, available, and completed quests are listed in the Quests section.

To view the current objective for a quest, highlight it with the cursor. It's current objective (as well as any already completed objectives) will appear on the right. To scroll between quests, use [Up]/[Down] or the mouse wheel.

You can mark a highlighted quest as active with [Click]. Quest targets for all your active quests will appear on your compass and map.

To view the location of a quest's current objective on the map, highlight it and press [XButton].

Press [LShoulder] to view the quest summary of your currently selected quest.

Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot.

To view misc quest objectives, highlight the "Miscellaneous" entry from your list of quests.

To mark individual misc objectives as active, select the objective you'd like to toggle with [Click].

Workshops In the Workshops section, you can view the current stats for all your workshop locations.

Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking.

Press [XButton] to view the selected workshop location on the map.

Stats The Stats section contains a variety of different statistics on your time in the Commonwealth. ---

While your Recruitment Radio Beacon is turned on, there's a chance each day that new settlers will join your settlement. ---

During combat, your arms, legs, head, and torso will often become damaged. If they take too much damage, they'll become crippled.

Crippled limbs inflict the following penalties:

- Arms - it will be harder to aim your weapon - Legs - you will move at a reduced speed - Head - your vision and hearing will become distorted

Once a limb has become crippled, it will remain so until treated. To treat a crippled limb, use a Stimpak. This will restore health to all your damaged limbs. You can also visit a doctor to heal your limbs for a fee or heal your limbs by sleeping.

To view the current condition of your limbs, open the Pip-Boy Stat tab and visit the Status section. The Vault Boy in the center of the screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent each of your limb's current health.

Crippling Enemies You can also cripple enemy limbs during combat. Press [VATS] while wielding a gun to specifically target enemy limbs using V.A.T.S. Check out the "V.A.T.S." entry for more information.

In additional to standard limbs, certain enemies have Combat Inhibitors. Cripple these and the enemy will be driven into a frenzy, attacking anyone nearby. ---

"Arrive at peaceful resolutions by using superior firepower."

Permanently gain +25% critical damage with energy weapons. ---

You are running out of time to complete your objective for <Alias=ActualLocation>. ---

With the guidance chip installed, the guidance system is now fully operational. ---

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This resource cannot be assigned to this NPC. ---

Cait liked that. ---

In this dead drop you find an encrypted message about the Code Red. It's from Ticonderoga Station and it warns that Institute forces have been spotted near their station. Ticonderoga requests immediate assistance from HQ. --- Continue

---

Or press [Accept] to select the objects you wish to scrap. ---

You've collected a Ballistic Weapons Guide! ---

All outfits in this category require : Steel: <font color='#FBED55'>%.0f    Leather: <font color='#FBED55'>%.0f     Ceramic: <font color='#FBED55'>%.0f

All armor in this category grants the same Damage Reduction, regardless of size. --- Return to Main Menu Combat Armor (Light) Combat Armor (Light) w/ Helmet Combat Armor (Medium) Combat Armor (Medium) w/ Helmet Combat Armor (Heavy) Combat Armor (Heavy) w/ Helmet

 New Mail Received :

'''<font color='#FFC64D'>You've received 2 Bandages! '''

Piper wrote: "Hey Blue. I've got a few extra supplies I thought I would share with you."

---

This settlement lacks the required Settlers to maintain Caravan Travel capabilities.

You have %.0f of the required %.0f Settlers. ---

<font color='#FFFFFF' size='20'> Destination Management

This menu allows you to change the destination of your custom resource production, or where Architect/Horizon utilities can use materials from.

Current Location ID: %.0f (Select the "Display Destination" button to find this location name) --- Return to Main Menu Display Destination Name Move all items from scrap storage to current > Set Destination to: Production Storage > Set Destination to: Sanctuary Hills > Set Destination to: Red Rocket Truck Stop > Set Destination to: The Castle > Set Destination to: Abernathy Farm > Set Destination to: Boston Airport > Set Destination to: Bunker Hill > Set Destination to: Coastal Cottage > Set Destination to: County Crossing > Set Destination to: Covenant > Set Destination to: Croup Manor > Set Destination to: Egret Tours Marina > Set Destination to: Finch Farm > Set Destination to: Graygarden > Set Destination to: Greentop Nursery > Set Destination to: Hangman's Alley > Set Destination to: Jamaica Plain > Set Destination to: Kingsport Lighthouse > Set Destination to: Murkwater Construction Site > Set Destination to: Nordhagen Beach > Set Destination to: Oberland Station > Set Destination to: Outpost Zimonja > Set Destination to: The Slog > Set Destination to: Somerville Place > Set Destination to: Spectacle Island > Set Destination to: Starlight Drive-In > Set Destination to: Sunshine Tidings Co-op > Set Destination to: Taffington BoatHouse > Set Destination to: Tenpines Bluff > Set Destination to: Warwick Homestead

This Power Armor has no Fusion Core, slowing its movement. Find a Fusion Core to repair it. ---

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Get a companion to dislike you enough, and they will refuse to travel with you. ---

Horizon v1.5.4 - Successfully Loaded. ---

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You cannot use this workshop yet. ---

Codsworth hates you. ---

Radio Thing With the Buttons ---

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Press [PipBoy] to bring up the Pip-Boy. ---

To sell an item, select it from your inventory with [Click]. Items you're offering will appear at the top of the merchant's inventory. ---

'''<font color='#FF9751'>Mission Failed. '''

Your Armorsmith was unable to acquire enough equipment to salvage and dismantle.

Smithing Skill: %.0f <font color='#FFC64D'>(+%.0f Gained) --- Read Next Report > Open Mission Container before Next Report > Return to the Mission Menu

Pacify attempt succeeded. ---

If the lock resists, release [RotateLock] and use the mouse to reposition the bobby pin. ---

You are Hungry from lack of food. ---

---

Curie tolerates you. ---

Farming Workbench

<p align='left'><font color='#FBED55'>Fertilizer: - Place waste items in the Compost Bin - Works with pre-war food, crops, raw meat - All waste items turn into compost each cycle - Up to %.0f fertilizer can be produced per cycle - Compost Bin currently contains: %.1f Units

<font color='#FBED55'>Domestication: - Domesticate wild and vault plants into crops - Requires Survival Skill 30+ - Uses 1 wild plant + 1 bone + 1 fertilizer each - Up to %.0f plants domesticated per day --- Exit Open Compost Bin (Produces Fertilizer) Open Plant Nursery (Produces Domesticated Plants) [ Show Domestication Recipes ]

You are now enemies with the Brotherhood of Steel. ---

This will be a terminal that has data that Tinker Tom needs for "Precipice of War" (RR302). --- Leave. Hack terminal and get data now.

"When words fail, there's always fists."

Permanently gain +25% critical damage with unarmed attacks. ---

You've collected an issue of Live and Love!

Companions permanently gain +10 health. ---