Armor

Armor is one of the overhauls introduced in Horizon.

Overview
Horizon extendes the wardrobe system to fully combine Armor, Cloths and Outfit parts.


 * Base Layer
 * Body
 * Hat
 * Face
 * Eye
 * Mouth
 * Hand
 * Modular Military Backpack
 * Armor (worn on top of the base layer)
 * Helmet
 * Chest
 * Left Arm
 * Right Arm
 * Left Leg
 * Right Leg

Armor Parts

 * Helmet
 * Body
 * Left Arm
 * Right Arm
 * Left Leg
 * Right Leg

Materials
You can craft these parts in the Tech Lab under "Materials"
 * Tailoring and Metalworking now has new universal components that are used in some recipes
 * Crafted Cloth Lining: Used in various clothing and armor upgrades (skill gains stop at 20.0 points)
 * Crafted Leather Patch: Used in various clothing and armor upgrades (skill gains stop at 20.0 points)
 * Crafted Ballistic Weave: Used as the base ingredient for ballistic weaves
 * Crafted Polymer Plating: Used in various clothing and armor upgrades
 * Crafted Cleansing Unit: Used in a gas mask upgrade
 * Crafted Cleansing Units can either be crafted, or purchased on the Trading Market if you're in the BOS (it has a very expensive cost)
 * Crafted parts are (usually) only accessible through the crafting system, and must be made by the player
 * Crafting these parts also gives you appropriate skill gains (if you are not capped on skill gains)
 * These parts are a 1-way process, and CANNOT be scrapped for raw materials (for balance purposes)
 * These parts can either be used in crafting recipes, or sold for caps (if you want to just skill up and ditch extras)

Materials (Alloy Plating)
You can craft these parts in the Tech Lab under "Materials (Alloy Plating)"
 * Alloy Plating: Steel (3 Grades: Low, Mid, High)
 * Alloy Plating: Aluminum (3 Grades: Low, Mid, High)
 * Alloy Plating: Titanium (3 Grades: Low, Mid, High)
 * Alloy Platings are commonly used in both Power Armor and standard armor upgrades
 * Alloy Platings give you a much more flexible way to make use of various grades of alloys*
 * Low Grade Alloy Platings can be made with either Grade-1, 2 or 3 of an appropriate Alloy
 * Mid Grade Alloy Platings can be made with either Grade-4, 5 or 6 of an appropriate Alloy
 * High Grade Alloy Platings can be made with either Grade-7, 8 or 9 of an appropriate Alloy
 * Each grade in each tier gives more platings (ex: Grade-2 gives 2 Low Grade plates, Grade-3 gives 3 Low grade plates)
 * Crafting these parts allows you an opportunity to raise your Metalworking Skill
 * The higher the grade you craft with, the higher the skill gain is (from grade 1 to 9)
 * Crafting low grade plating caps at 10 skill gained
 * Crafting medium and high grade platings can be skilled up until the maximum allowed gain
 * These parts are occasionally used in other non-armor recipes too

* This new system allows you to choose which grades you want to use in each tier. So if you happen to have a lot more Grade-7, than 8 and 9.. its no problem because anything in that teir can be used for high grade plating. This also allows you to save which grades you want for weapon crafting, and then you can choose to "use up" the non-desirable grades on armor and other crafting.

Armor Condition

 * Much like weapons, armor can now have 4 levels of "Degraded" and "Deteriorated".. and can be also be "Ruined"
 * Degraded (-10%) reduces base Energy and Rad Resists by -10%, and is worth -50% caps value
 * Degraded (-20%) reduces base Energy and Rad Resists by -20%, and is worth -75% caps value
 * Deteriorated (-30%) reduces base Energy and Rad Resists by -30%, and is worth 0 caps value
 * Deteriorated (-40%) reduces base Energy and Rad Resists by -40%, and is worth 0 caps value
 * Ruined (-100%) armor is worth 0 caps value
 * Ruined armor cannot be equipped by the player (it still has resists, so that NPCs gain some benefit before its considered ruined)
 * Armor conditions are displayed in the item's name the same way that weapon condition works
 * Armor conditions in the name are shortened if you use the optional short names addon (same as weapons)
 * Medium and Heavy mods on armor pieces add a much smaller amount of value to the item
 * Some Medium and Heavy mods on armor pieces are reduced slightly in weight
 * The caps value on commonly found clothing has been reduced (rarer clothes are still worth decent caps)
 * Vendors should usually sell good condition armor pieces, but occasionally you may find a damaged piece
 * (Yes, you can buy clothing and scrap it for nylon, etc.. this is an viable strategy if you want to spend caps)

DEVELOPER NOTE: Unfortunately I can't find a clean way to reduce physical DR on armor mods, so for now this will work fine. The important part is to degrade the armor (in some way) and devalue the caps value of it.

Armor Scrapping

 * Nylon - This new material is used for many clothing/armor upgrades
 * Mixed Alloy Scraps - This new material can be converted to alloys or used to repair PA
 * Ballistic Fiber Scraps - This new material can be converted to Ballistic Fiber
 * Leather Armor and some Clothing now also gives Nylon Threads when scrapped
 * Combat Armor now also gives Ballistic Fiber Scraps when scrapped
 * Metal Armor and Raider Armor now also gives Alloy Scraps when scrapped
 * Synth Armor now also gives Carbon Fiber when scrapped
 * Various PA pieces can give Alloy Scraps when scrapped (in the Field Kit)
 * 50 Ballistic Fiber Scraps, 20 Nylon, and 5 Carbon Fiber can be crafted into 1 Ballistic Fiber*
 * 100 Mixed Alloy Scraps can be crafted into 2 Steel alloy, 2 Aluminum alloy, and 1 Titanium alloy (all Grade-1)*
 * Cotton can be converted to packing material (no requirement) or cloth (tailoring skill 20)*
 * Mixed Alloy Scraps can also be created (in reverse) by converting alloys*
 * Mixed Alloy Scraps are basically replaced in most junk items that used to contain Grade-1 alloys (all 3 types)
 * Mixed Alloy Scraps are basically replaced in most recipes that requires Grade-1 alloys
 * Carbon Fiber is scaled up in quantity, so that loot gives double the amount and crafting requires double the amount
 * Various glasses give carbon fiber
 * Broken armor and PA junk items can give some of these materials
 * The Field Kit's scrapping system is updated to support these changes**
 * All DLCs are updated to use these new changes
 * All DLC armor/clothing should now work in the toolkit scrapping
 * The "Branded Attire" CC T-Shirts (via the patch) are now scrappable as well

* (All of these recipes are located in the MATERIALS menu in the Tech Lab)

** (REMINDER: As always, mod attachments inside of armor/weapons do NOT give you extra scrap in the Field Kit scrapping system)

DEVELOPER NOTE: Mixed Alloy Scraps are a great way to now give standard junk/recipes 1 single common (and much easier to deal with) material source, while at the same time allowing them to optionally contribute to the "advanced" crafting system that requires specific grades of alloys.

Power Armor
Power Armor defense is not cumulative to your current defense.

When entering a Power Armor your Defense is therefore based on the sum of all Power Armor Parts attached to the Power Armor Frame.

Clothing
Clothing can be worn under body armor parts and are potentially the best for defensive purposes.

In Horizon Outfits no longer count as both Outfit and Body Armor instead you can wear any Outfit and Body Armor simultaneously.

In some cases certain Outfits/Cloth can be modified with Weave to enhance resistance to certain type of damage.

Eyewear

 * Eyeglasses
 * Goggles
 * Sunglasses

Masks
Gas Masks can be attached with certain Item Mods that lower radioactive exposure and higher resistances to certain forms of damage in general.


 * Gas Mask (Assault)
 * Gas Mask with Goggles

 (Updated as of Horizon 1.8.0.BETA-7)