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Water
and non-player character needs in FO4 Horizon. All types of liquids, such as dirty, sanitized and purified water, milk, juices, coffees, liquors, drinks, etc. are listed here. Furthermore, water production and purification and distilling -
Architect
Main article: Settlement Architect is a new Workshop Menu category containing almost all new settlement buildings in Horizon. All buildings not included in Architect can be found as usual, in the Vanilla FO4 Workshop categories. -
New Player Guide
Main article: Horizon Wiki Horizon is a large balancing& overhaul mod. It touches just about every aspect of the game: equipment, enemies, settlements, and more. It's like 50 mods in one, however, mods can -
Modding Horizon
Main article: Horizon Wiki Horizon is an extremely large overhaul of Fallout 4. It's almost a standalone version of Fallout 4. Using some mods with it may break or ruin Horizon's balance or -
Production
Main article: Production Manager 📝 Note: Always assign a Master Workbench, change your default Production Destination and connect your Settlements via Supply Lines! -
Settlement
Main article: Horizon Wiki Settlements is one of the overhauls introduced in Horizon. A settlement can rise to Successful Settlement that expands the possibilities the player has with regard to settler management. Settlers can take -
Health
Main article: Horizon Wiki The overabundance of cheap and easy-to-get healing in the Fallout games really trivializes any sense of a true survival feel. The only way to heal in Horizon, is through -
Survival Mode
Main article: Horizon Wiki "Survival Mode", sometimes called "Survival Difficulty" or "Survival System", is the gameplay mode, that FO4 Horizon is built on. Its essential upon installation to toogle it to "On" in the FO4 -
Food
Main article: Horizon Wiki This article explains the survival mechanis of food (basic need) concerning non-player characters (NPCs) and the player character (PC) and the opportunities that come with it. -
Installation
Main article: Horizon Wiki Before reading this article, familiarize yourself with a mod manager. If you want to use Horizon with multiple mods. It is advisable to use Mod Organizer 2 for this. Ideally, you -
Guide/Useful Locations
This article basically lists locations of valuable items. Much of this falls into the category of "Metagaming". Many of the locations can be visited right at the beginning to gain a material advantage over the -
Resource Station
Main article: Architect The key to any resource management is the resource station. A special building that is more of a hub for a cargo bot (eyebot). The logic is that the building accesses a -
FAQ
Main article: Horizon Wiki This article is a QA of frequently asked questions mainly gathered from the Horizon Discord and partially extracted from the "FAQ and Troubleshooting" and "Survival and Starting Off" article, both written -
Tech Lab
Main article: Crafting Horizon's main crafting and disassembly workbench. Allows you to craft unique mod specific items. Like Combat Pet devices, Lock Breaching devices, Cargo Bots and Transmitter Chips, specific Tools& Parts (Weapon Tinker -
Guide/Settlement Building
Main article: Architect This Guide is based on new buildings introduced by Architect a new workshop menu. The subtleties shown here assume a rough understanding of the vanilla Settlement mechanics. The installation of the Enhanced -
Component
Main article: Junk This article lists all of the vanilla and newly introduced components in FO4 Horizon, as well as their source and usage. -
Patch notes/Full
Original patch notes from Zawinul, containing all the Horizon wisdom you'll ever need. Keep in mind that while it's a definitive source, some of the info here might be overridden in later patch -
Enhanced Settlement
Main article: Installation Enhanced Settlements (ES) is a fully functional settlement scrapping mod designed for Architect and Horizon. This mod is loosely based on "Scrap Everything" and Zawinul wants to thank Shadowslasher410 and Vlits for -
Market Trading Terminal
Main article: Crafting This station allow to trade items and currencies for an assortment of goods. The Market is a crafting station, but has a different feel with a unique style of random items. Each -
Cooking Station
Main articles: Crafting, Enemies Every crafting action in the cooking station, regardless of which item the player crafted, increases the Survival skill by 0.01 skill pts. Conversely, this means that survival skill can be -
Chemistry Station
Version 1, Version 2, Version 3, Version 4, Command Workstation Technical Issues[] -
Items
Main article: Horizon Wiki In order to tame and domesticate animals, the player needs certain certificates, which he receives via the Mailbox. Certificates are tied to specific events such as quests, but also to achieving -
Economy
increased, healing greatly overhauled and not instant, etc. The player may even find himself buying food and purified water, something that probably was rarely done in vanilla FO4. Ammo is very expensive, and more difficult -
Mailbox
Main article: Architect The Mailbox (mailing system) allows to exchange items. It can receive mail (Incoming Mail) from various sources based on: quest completions, companion affinity, perks, skills, etc. It can also send Gwinnett Beer -
Loot Respawn
immersion from NPCs adding new trash. A few "randomly generated" placed items may still respawn such as purified water, chems, etc. Many fusion cores are damaged fusion cores (junk items). Most cells that don't
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The Evillious Chronicles Wiki
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The Evillious Chronicles wiki, a wiki based on the Evillious Chronicles. The Evillious Chronicles is a storyline with tragic twists, and plays with your emotions. It follows the creation of original sin, and its purification, as well as the utopia…